This article contains spoilers. Proceed at your own risk.
Halo 5: Guardians is not the Halo you remember. It's a different kind of game altogether, something that more closely resembles a modern first-person shooter that focuses on multiplayer rather than a strong solo experience. This isn't the first time that's happened, but it is the first time in 11 years that a new Halo campaign feels like a massive step backwards compared to its predecessor. Microsoft-owned studio 343 Industries is capable of better than this and proved as much with its killer freshman effort, Halo 4. But instead of addressing what it got wrong with that installment (i.e., an unexplained main villain) and doubling down on what it did right (i.e., an emotional storyline and constantly varying gameplay), the team fundamentally altered how a Halo campaign works to horrendous results.
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