Sunday, September 22, 2013
News::TGS 2013: FIFA 14 Interview - Kicking Around With David Rutter | X360A
X360A - "FIFA 14 is getting ready to kick off, so we grabbed Executive Producer David Rutter at this years Tokyo Game Show to discover everything EA Sports has in store."
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News::TGS 2013: Titanfall Interview - Abbie Heppe Talks Futurised Fun | X360A
X360A - "Titanfall has been nothing but impressive so far based upon first impressions at E3 2013 and a chance to actually play th thing at Gamescom last month. It's more than apparent that Respawn knows how to craft an interesting multiplayer shooter, and with guns, guns and more guns, hulking stompy mechs and more than its fair share of invention, Titanfall is undoubtedly one to watch."
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News::Tom Clancys Splinter Cell: Blacklist Review | GCM
GCM - " First Id like to apologize for the tardiness of my review for Tom Clancys Splinter Cell: Blacklist. I was away on active duty when the game launched and just got back last week. Sadly, I wasnt doing anything nearly as glamorous as Sam Fisher; at least as far as field work, but merely teaching a sniper survival class for a new generation of Sam Fishers. And not surprising, many of those in my class are big fans of the Splinter Cell franchise."
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News::FIFA Points Complete Guide for FIFA 14 Ultimate Team
Everything you may want to know about FIFA Points: what it is, how to buy and how to sell, prices, issues, carry over program and frequently asked questions
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News::Lost Planet 3 Review | All For Gamenews
All For Gamenews - ost Planet 3 being the third instalment in the title in the series, did not suffer in comparison. It has built up its own identity as a game. Like the first 2 instalment, the setting is still in E.D.N III. There has been a slight change to the storyline though. Payers now control Jim Peyton; this guy is a contractor who is among the very first humans to get the chance exploring the planet to earn money by doing so. As the mission levels up, the players will get to reckon more complex details to come their way.
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News::I Actually Played This Alpha Protocol
The author intentionally plays bad video games for your twisted amusement. Tonight's episode: Alpha Protocol
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News::Final Fantasy XIV Guide Acquiring the Relic Weapons
Relic Weapons in Final Fantasy XIV are considered as the most powerful weapons that everyone can get in the game. Those who have finished the main story can start their journey in obtaining these weapons. However, the process in acquiring it is not an easy task as patience and perseverance are needed.
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News::Final Fantasy XIV: A Realm Reborn diary review Week 3 | PCGMedia
Its been three weeks since PCGMedia's Tom started playing Final Fantasy XIV: A Realm Reborn, and its only now dawning on him just how much there is to do in the game. In this third part of the diary review, hell be going over the non-combat side to Realm Reborn, as well as updating you on what he's been up to. Tom's third week in Final Fantasy XIV: A Realm Reborn sees him taking a look at the crafting, player housing and skimpy man bikinis.
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News::5th Cell explains the decision to pair Scribblenauts with DC Comics
5th Cell has explained the decision to mix together the Scribblenauts and DC Comics franchises.
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News::The Wolf Among Us Hands-On Preview A New Take On Fairytales | C.O.G.
Allycat_ over at COG takes Telltales next game for a test run and finds that it looks and plays even better then their first episodic hit The Walking Dead. "I was a huge fan of Wolfs predecessor The Walking Dead that scooped up a bunch of Game of the Year accolades and launched the small studio into an even brighter gaming spotlight. With a great father figure/daughter relationship and a narrative that ruthlessly tore at the heartstrings, The Walking Dead proved that storyline can indeed trump fancy mechanics and still result in a great game. Telltale proved they know how to write a great story that puts the player right inside the character, and the choice-based narrative in difficult do-or-die situations had me questioning my own humanity at times. During good old PAX Prime in late August I got my hands on a 15-minute demo of The Wolf Among Us and I can now honestly say that I cannot wait for October to roll around."
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News::Guild Wars 2 Twilight Assault Coming October 1st
With Tequatl defeat on several worlds, a new threat arise. ArenaNet recently teased Guild Wars 2 October update with a new video.
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News::GameNTrain PayDay 2 Review - It's Time To Make a Heist With Elegance
GameNTrain author JesusMendoza writes: Its Time to Steal Like a Sir. Payday 2, The anticipated sequel to Payday: The Heist, game released in 2011 exclusively for the PS3, has been released a few days ago. Payday 2 is a game developed by Overkill Software in which you must arrange assaults and escape the police. This shooter came out for PlayStation 3, Xbox 360, and PC. Payday 2 is a cooperative FPS in which we can choose 4 characters: 1. Dallas, a gangster who fled to Chicago and now is back. 2. Wolf, a former businessman whose company went bankrupt, 3. Chains, an ex-military and 4. Hoxton, a trained criminal from adolescence. The title itself does not have a story or a campaign mode, you will have to do just heists, raise money, gain experience and level up, very simple. We will be thieves who seek our payday through different missions, the title will be a FPS with basic controls to aim, shoot, switch weapons, crouch or take a hit we know in most games in the genre.
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News::Girls und Panzer Meets World of Tanks Game in Video
A promotional video for the collaboration between the World of Tanks video game and the Girls und Panzer anime was unveiled at the Tokyo Game Show 2013 event on Sunday.
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News::TGS 2013: The Wargaming Japan Booth Included a Girls und Panzer Collaboration
Wargaming Japan is Belarusian game vendor Wargamings corporate branch in Japan. Their online war game World of Tanks, set during World War II, has over 70 million players worldwide and holds the Guinness World Record for Most Players Online Simultaneously on One MOG Server.
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News::Hearthstone Closed Beta Impressions - WorldsFactory
When you think Warcraft the first thing that comes to mind are the brilliant strategy games or maybe the extremely popular MMO World of Warcraft. Instead of giving us Warcraft 4 or yet another WoW expansion, Blizzard decided to turn the beloved franchise into a turn-based card game. As crazy and odd as it sounds, WorldsFactory's initial impressions after the announcement of the title was that it was going to be a shameless cash grab by making a half-assed card game and typing Warcraft on it. Once we got around to playing it, however, we realized that Hearthstone: Heroes of Warcraft is far from what we originally thought, and is actually an extremely fun game full of strategy and replayability.
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News::The Witcher 3: Wild Hunt loading times compared to The Witcher 2
CD Projekt Reds Peter Gelencser has made a comparison between the loading times of The Witcher 2: Assassins of Kings and the upcoming multiplatform title, The Witcher 3: Wild Hunt.
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News::Naya's Quest caps off Terry Cavanagh's awesome summer
Terry Cavanagh has had an awesome summer. He participated in an amazing collaboration with the likes of Jasper Byrne (Lone Survivor, New Game+) called Experiment 13, his beloved 2D platformer VVVVVV was announced for the PS Vita, and his perfect iOS action puzzle game Super Hexegon made a cameo appearance in Adventure Time . How do you top all that? The rest of us would probably just eat two delicious burgers and call it a done deal, but not Terry Cavanagh. He went and released another free videogame for you to enjoy. Again. What a rascal.
Naya's Quest is a isometric platformer that, in true Cavanagh fashion, asks players to rethink their perception. It reminds me a little bit of 3D Hopper (the 2010 3DS game demo about a cat on a pogo stick which was sadly never released to the public) except with slightly less hopping and a lot more genius. That's saying a lot, considering that a cat on pogo stick is well known to be in the upper echelon of all-time ingenious ideas ever.
Naya's Quest [Distractionware]
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News::Injustice: Gods Among Us goes next-gen
It seems Warner Bros is not only planning a 'Game of the Year' edition which includes all DLC to date for NetherRealm's latest game,Injustice: Gods Among Us, but also a next-gen release for PS4. This has been outed by a Dutch retailer that also lists a PS Vita and PC version - but no Xbox One version.
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News::FIFA 14 Supported Controllers and Gamepads
Guide4GameS: Complete list of Supported and Recommended Controllers and Gamepads for FIFA 2014 alongside with full Guide and Tips
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News::Gone Home | CheatMasters
By avoiderdragon :Due to the growing imagination of indie game developers, we have been inundated with various games that are more focused on story than outright gameplay. A lot of them tend to be abstract and artsy, which not everyone is into regardless of quality. Here is one that is also story-centric, but not abstract. In fact, it feels more real than youd first expect. If you are a 90s kid and want to feel a bit of the atmosphere from that time period again, then you should look into this title.
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News::Bards Tale- Rayman Legends Review | Hey Poor Player
Jay hops into the glade of dreams to examine its peril through the eye of a gamepad.
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News::Japan Game Awards 2013 Future Division Winners Announced: Titanfall, Deep Down, MGS5 and Eight More
Like every year, during a ceremony held at Tokyo Game Show, the CESA (Computer Entertainment Supplier's Association) announced the winners the Japan Game Awards Future Division, intended to spotlight yet unreleased games voted by visitors at the show and then judged by the association's committee.
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News::Final Fantasy XIV's Upcoming Housing, PvP Arena and Dungeons Get Trailers, Screenshots and Artwork
Square Enix released three trailers and a batch of artwork and screenshots showcasing the upcoming content of Final Fantasy XIV: A Realm Reborn.
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News::Non-mainstream games from Tokyo Game Show 2013
Most of these games, unfortunately, will require a degree of proficiency in Japanese to be played.
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News::ADG Plays Teenage Mutant Ninja Turtles: Out Of The Shadows #2
Watch a gameplay video from ADG and his upcoming playthrough of Teenage Mutant Ninja Turtles Out Of The Shadow.
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News::Toronto Thumbs Review: Brothers: A Tale of Two Sons
From the Review (by Jorge Figueiredo): "Starbreezes Brothers: A Tale of Two Sons is one of those games that most people will fall in love with. It blurs the line between story and videogame, shifting back and forth without warning and sweeping you up along the meandering path that it takes. It is a dream for someone who loves storytelling, and has a lot to offer if one chooses to wander off the beaten path. Even though the dual-stick controls may be awkward for some, the beautiful environments, engaging game-play and fantastic storytelling through inference will make it worth the minor (and temporary) inconvenience."
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News::Total War: Rome II Review | All For Gamenews
All For Gamenews - Total War: Rome II is the eight game in the Total War series. It is a strategy game by The Creative Assembly and Sega is the publisher. The game requires 512 MB Direct 9.0c compatible card. And a Hard drive space of 35 GB free. This is the kind of game that is something you cannot pass up on.
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News::Tokyo Game Show 2013 Day One Impressions - zoknowsgaming
Mark Coupe writes: The final Xbox One game I really wanted to try out was Ryse: Son of Rome, as I had seen some mixed opinions on it. I played a demo based around online co-op, and I have to say I really enjoyed it! The graphics looked really impressive, despite a few v-sync and frame skipping issues which will hopefully be gone in the final game. The gameplay is best described as a more brutal version of the fighting in the Batman Arkham City games, with more timing needed for blocking, and some additional tactical play with objectives set for you in the arena as you play through. If I do get an Xbox One, then Ryse is the first game I will buy for it.
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News::Final Fantasy XIV: A Realm Reborn PS3 Review [Capsule Computers]
Travis Bruno of Capsule Computers writes: " When Square Enix released Final Fantasy XIV it was met with so much backlash that not only was the game made free for many months, it was ultimately taken down due to the constant issues it suffered and the dwindling player count of a free MMO. When Final Fantasy XIV was shut down in a rather dramatic manner, it was revealed that Square Enix would be bringing the game back once they rebooted it almost entirely from scratch. Now that that has been accomplished, Final Fantasy XIV: A Realm Reborn has been released not only for the PC, but the PlayStation 3 as well. Considering the unique platform choice, this review is focused entirely on the PlayStation 3 version of Final Fantasy XIV: ARR."
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News::Final Fantasy XIV: A Realm Reborn (PS3, PC) review | InsideTheBox
Final Fantasy XIV: A Realm Reborn is a recreated version of Final Fantasy XIV, with huge improvements and new features. The original XIV got panned, and was labelled one of the biggest gaming disappointments ever. Square Enix set out to rectify that for their fans, with A Realm Reborn. Read on for our thoughts on this recreated title!
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News::Time Extend: Chain Factor
First published in E220, November 2010
The biggest hurdle any puzzle game has to get past tends to come at the very start of the journey – with its own instructions. While a majority of players can generally prod their way hesitantly through the first hectic minutes of almost any shooter, RPG or sports sim, puzzle games often exist in a sterile, directionless world of rarefied abstraction – a world of baffling multipliers and unexpected end-states. Even the most basic coloured-block matcher requires a carefully calibrated tutorial to get players moving, while the more complex among them hinge on notions sufficiently theoretical to require lengthy FAQs to explain themselves adequately. Tetris, the most natural puzzle game ever made, is the glorious, smirking exception, of course – it greets players with vistas of incompleteness that trigger a response so hardwired into animal brains that it’s somewhat staggering cats and dogs haven’t started playing it yet. But, for the most part, puzzlers make a poor first impression: they are founded on pedantic variation, built on pure ideas – and ideas often need a few minutes to properly take hold.
Chain Factor has it even worse than most of them. Area/Code’s polite pastel-coloured brain-twister has the audacity to throw numbers into the mix as well as shapes. Beyond that, its homepage is littered with dense patches of text, composed of various intimidating high-score tables and muddlesome references to the crossmedia sprawl of fiction that spawned the whole thing. Most damningly of all, if you’re playing Drop7 – the newer mobile version of the game – the instructions throw difficult words like ‘contiguous’ around with glib abandon. Has the developer gone out of its way to create a willfully niche product?
In truth, there’s nothing niche about Chain Factor whatsoever. It may take a little longer to get your head around than a Puyo Pop or a Panel De Pon, but this free browser game is still one of the purest and most potent puzzlers ever made: a bubbling brew of numerical and spatial logic driven home with a daring and dangerous twist of straight-up idiotic luck. The most common comparisons are to Lumines and Sudoku – both of which put you in the right kind of mood, with neither genuinely capturing the game’s peculiar flair and idiosyncrasy – but, in truth, Chain Factor is as irritating to try to classify as it is to attempt to describe. And all of that begs an obvious question: how could something so complex, so intricate, so niggling, turn out to be so intoxicating at the same time?
It all started with Numb3rs, a stoically unremarkable CBS mystery show about an FBI agent who likes to solve crimes with the aid of his maths genius brother. In 2007, CBS commissioned an alternate reality game (ARG) to promote the series, and a dense crossplatform web was stitched together – a web that would eventually tangle up billboards, mobile phone messages and sneaky clues hidden on internet banners and TV adverts. At the centre of all this 21st century branding busywork was a character named Spectre, who was a game designer gone bad – and at the centre of Spectre’s story was a casual game called Chain Factor.
Tricky stuff. To suit the pitch, Area/Code had to create an experience that was simple enough to get players involved, but also sufficiently deep to keep them plugging away at it in their thousands for a number of weeks, as clues to the unfolding ARG continued to spill out in the form of fake error messages and snatches of code. Described as ‘Tetris-like’ by the Wall Street Journal – the first of many not-quite-right classifications – the resulting game sees players dropping numbered discs into a 7×7 grid. When the number on the disc matches the size of the row or column it sits in, it disappears, scoring points, and steadily cracking any blank-faced grey discs that touch it, eventually revealing the numbers within. Generate chains, where one disappearing disc triggers another, and a simple multiplier kicks in. Meanwhile, after a certain number of drops, a fresh row of grey discs appears at the bottom of the screen, bumping everything closer to the top of the grid, ultimately ending the game.
While the ARG presented a game that was an experiment in ‘collaborative problem solving’, offering the promise of narrative closure and a range of different power modes for players that unlocked them, in reality the puzzler Area/Code had created was complex enough to keep players clicking away all by itself. There’s an engrossing tidal rhythm to learning the intricacies of Chain Factor – an ebb and flow that sees you first baffled, then confident you’ve unravelled all its secrets, and then baffled once again as the more obscure implications of the game’s handful of simple systems finally emerge.
The key to understanding the crux of Chain Factor’s devious nature comes fairly early on, however, as, having mastered the most basic matter of clearing discs from the play area, you realise that the game is handing out points rather reluctantly. To get the really high scores and to make any kind of impact on the leaderboards at all, you’ll need to orchestrate chains to the get the multiplier going – and that pushes you towards filling the screen with rich stacks of discs. It’s a risky strategy and one that sees you constructing a series of numerical skyscrapers, rising perilously close to the top of the playing area, in the hope that the arrival of the right disc will mean that you’ll be able to bring them all down in a splendid staggering shower of points, before things take a disastrous turn.
It’s here that Chain Factor works its unlikeliest magic, and that’s because so many of Area/Code’s rivals in the casual space have fallen into the habit of constructing puzzle games that exist in a kind of unending loop of play. In Bejewelled, say, your thousandth move in the game is likely to be fairly similar to your fifth: your score will have gone up, but your circumstances remain unchanged – the board is still filled with a pattern of jewels that is always shifting, but always essentially constant. You’re stuck in ludic limbo, and there’s no real context – no real landmarks – to allow you to get your bearings. Sure, such games often throw combo systems into the mix to provide players with more of a sense of progress, but existing at a level that’s removed from the core mechanics, they tend to be inherently artificial.
Chain Factor, however – like Tetris – is built on its combo system: it’s the spinning gear that turns at the heart of its machinery. In Tetris it’s the combo that’s ceaselessly pushing you towards holding off for the showboating four-row clearance, and in Chain Factor it’s forever tempting you into building those teetering towers of discs a little higher when you should really be keeping them as low as possible. It’s a combo system, in other words, that is fixated on undoing you; it’s a combo system that gives each round its own plot.
As a game built from a flailing strand of TV narrative, it’s oddly satisfying to discover that Chain Factor’s tempting network of score multipliers has allowed it to tell a story in its own way, then. And the story it tells, more often than not, turns out to be a swift reinvention of the Icarus myth – a tale of hope taken too far, of ambition and ingenuity fighting for balance. You pile up the discs because you think you’ll have time to bring them all down in time. You reach for the stars because you’re greedy for the bigger rewards.
And coaxing you towards the truly foolhardy behaviour, of course, is that tiny sliver of pure luck that all the best puzzle games manage to incorporate. There’s the randomised drop of the pieces, certainly, but there’s also those grey discs already lurking on screen, waiting to be cracked open – the true wildcards, which might trigger a massive avalanche of points at the moment you need it the most, or might bring your game to an abrupt conclusion as the ground shifts and your useless constructions drive themselves into the ceiling.
Chain Factor isn’t really about Numb3rs, then – and it isn’t really about numbers, either. There’s plenty of maths lurking in there, of course, but there’s so much more besides. Blending architecture and game mechanics together, Area/Code’s casual masterpiece is a strange breed of playful fable: a gentle piece of tragic mythology that – chances are – you won’t mind hearing over and over and over again.
The post Time Extend: Chain Factor appeared first on Edge Online.
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News::Duangle Launches Crowdfunding Campaign for NOWHERE
The small German studio Duangle has launched a crowdfunding campaign for their first-person exploration game NOWHERE. Unlike most other studios, Duangle is forgoing IndieGoGo or Kickstarter to instead try their hands at their own crowdfunding initiative. Through this campaign they are hoping to raise 120,000 (roughly $162,000), and the time of this article they already have roughly 9,700. Considering the campaign is only 3 days in, the results have been fairly decent, but there is still a ways to go should the game be fully funded.
via N4G: pc news feed http://n4g.com/news/1359542/duangle-launches-crowdfunding-campaign-for-nowhere
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News::11 Great PC co-op games to play with your buddies
Need some time to bond with your buds? Its been a busy summer, you havent been around, and you want to get back in their good graces. Here's my solution: play some co-op games!
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News::MMO-Play reviews Guild Wars 2 Tequatl Rising
ArenaNet continues to roll up new updates for Guild Wars 2 on a regular basis. The latest is Tequatl Rising in which one of the main boss dragons gets a makeover.
via N4G: pc news feed http://n4g.com/news/1359615/mmo-play-reviews-guild-wars-2-tequatl-rising
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News::GView: GoD Factory Wingmen Preview | Blistered Thumbs
BT - "I got a chance to play a interesting team based space combat game! If the game interests you be sure to check out the kickstarter and their greenlight!"
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News::The Making Of: Omikron: The Nomad Soul
Edge - "French game developer David Cage isnt enjoying his trip on the London Underground. Its 1998 and hes southbound on the District Line. Destination: Wimbledon, home to the Lawn Tennis Association and also, more importantly, the HQ of Eidos Interactive."
via N4G: pc news feed http://n4g.com/news/1359409/the-making-of-omikron-the-nomad-soul
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News::Final Fantasy XIV: A Realm Reborn Spreading My Wings At Last
Siliconera - "The last time I talked about Final Fantasy XIV: A Realm Reborn, I discussed the mechanics of battle, and went over some plot points from my experience in the games Lancer Guild. The main focus over the past two weeks has been about getting through my introductory experiencethe games story elements, and learning the way the game works."
via N4G: pc news feed http://n4g.com/news/1359399/final-fantasy-xiv-a-realm-reborn-spreading-my-wings-at-last
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News::Final Fantasy XIV Gets Details and Screenshots for Housing, PvP, New Dungeons, Lightning Crossover
Today Square Enix held the second part of the Final Fantasy XIV: A Realm Reborn Tokyo Game Show Letter from the Producer Live with Producer and Director Naoki Yoshida answering questions from the fan and giving information on the Binding Coil of Bahamuth dungeon, the Crystal Tower raid dungeon, player housing and more.
via N4G: pc news feed http://n4g.com/news/1359580/final-fantasy-xiv-gets-details-and-screenshots-for-housing-pvp-new-dungeons-lightning-crossover
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News::Let's Play Pokemon Yellow Part 13 (DigiBytes)
Whats Up Guys, welcome back to Pokemon Yellow Version, part 13. This week Sparky works hard to increase the levels of his six Pokemon in preparation for his sixth gym battle with the Psychic, Sabrina. Watch to find out how he fairs against the mind power of Sabrina.
via N4G: pc news feed http://n4g.com/news/1359538/lets-play-pokemon-yellow-part-13-digibytes
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News::Strife Preview With S2 Games James Fielding - Part 2
Heroes of Newerth developer James Fielding previews new MOBA Strife in this exclusive interview.
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News::[Dota 2] Liquid ixmike88 Retires From Competitive Play
It seems the recent rumors werent that far off from the truth, as it is now officially confirmed that Liquid ixmike88 has dropped from the active roster, but is to remain part of the Team Liquid organisation. ixmike88 stated that his motivation to play competitive Dota has drained out and he needs a break from Dota, though for how long only time can tell. In the mean time he will remain within the Team Liquid organisation in order to fulfil other roles, and work on his other personal projects including IXDL.
via N4G: pc news feed http://n4g.com/news/1359380/dota-2-liquid-ixmike88-retires-from-competitive-play
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News::Heads-On With Sonys Xperia Headset | Twinfinite
Matt from Twinfinite writes: "With Oculus Rift making waves as a potential future trend in video games (which I firmly believe is an actual possibility), other companies were thought to be moving into the gaming headset market, including Sonys rumored entry at TGS. Well Ive got some time to play with Sonys Xperia headset here in Tokyo and I have to say: its not a virtual reality device as rumored."
via N4G: pc news feed http://n4g.com/news/1359545/heads-on-with-sonys-xperia-headset-twinfinite
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News::The Sony Xperia Headset Sucks | Twinfinite
Yamilia from twinfinite writes: "You read Matt talk about the Xperia headset, but heres a vlog from yours truly on just how bad of an experience it was. Complete with a horror story of the Xperia suffocating me, making me dizzy, and holding some of the most malnourished booth babes Ive ever seen."
via N4G: pc news feed http://n4g.com/news/1359561/the-sony-xperia-headset-sucks-twinfinite
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News::4X Space-Strategy Game Horizon Enters Beta: New Trailer/Screens
Iceberg Interactive has just announced that L3O Interactives Horizon 4X space-strategy title has just entered beta, and can now be played via Steams Early Access program. Fans of deep strategy games will surely appreciate the level of control that Horizon offers burgeoning Galactic Commanders. Gamers will be tasked with discovering new planets, colonizing them, and then using its newfound alien technology to turn the newly formed colony into a galactic center for trade. This is only part of the Horizon puzzle though. Gamers will also have to defend their colonies and trade centers with massive fleets of space faring vessels with ship-to-ship tactical combat. To learn more about Horizon and the changes that its beta introduces, head on down past the break. You can also view its latest trailer and a few new screenshots.
via N4G: pc news feed http://n4g.com/news/1359361/4x-space-strategy-game-horizon-enters-beta-new-trailer-screens
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