Wednesday, January 15, 2014

News::Archlord Korean server closing next month as sequel continues struggles

After the closure of the English global server, the Korean version for Archlord will be closing on 13th February as well. Developer Webzen claims the reason as being unable to provide players with a stable environment.



via N4G: pc news feed http://ift.tt/1gLGn61

News::Kingdom Under Fire II Localized version for Thailand announced

In a recent entertainment event in Thailand attended by several online gaming companies, it was announced that Kingdom Under Fire II will be localized for Thailand (not sure if it will be English or Thai), with publisher being Xincere Edutainment. There is currently no launch schedule.



via N4G: pc news feed http://ift.tt/1gLGnTB

News::Bethesda to Release Limited Edition TES: Online Lithographs

Three limited edition artworks will go on sale this week.



via N4G: pc news feed http://ift.tt/1m66PuN

News::Pixelitis Interview: Shooting some Hoopz with Barkley 2s creator

"One can slam at the freeplay arcades. One can also jam at the MAGFest concerts. But rare is the time when you can slam and jam along with the developer Tales of Games (sic), the team behind the 2008 indie title Barkleys Shut Up and Jam: Gaiden. The ToG devs were out in full force showing off Barkley 2 their kickstarted sequel. Funded back in Dec. 2012, Barkley 2 still has a ways to go before it sees release on PC, Linux and Mac. Even so, the team had a pre-alpha build of the game running on two laptops at their MAGFest booth and then some. There was the cyberdwarf body pillow, which was hanging off a curtain like laundry being aired out to dry. And there was a mysterious curtained-off area where a fellow only known as The Wizard was guiding attendees through the character creation process. So needless to say, it was typical Tales of Games. After trying my hand at it and getting repeatedly swarmed by mutated sewer creatures, I got to chat a bit with Barkley...



via N4G: pc news feed http://ift.tt/1m66Peu

News::DualShockers ShockCast Ep. 157 Broken Agegate

David Rodriguez writes, "Well, that didnt take too long. 14 days into the new year and the gaming industry has already experienced its first albeit, slight controversy. This week on the ShockCast we decided to jump head-first into the issues surrounding Double Fines highly-anticipated Broken Age, and the role of the press in the latest debacle involving it. We also spoke a little bit about the news of SimCitys new-found offline functionality, and did a rundown of some recent news. Enjoy!"



via N4G: pc news feed http://ift.tt/1iVS77c

News::GTA V PC Video Unleashes a Flurry of Copyright Takedowns

After hitting Alleged GTA V PC Video, Take Two Interactive is proceeding to Dish out Copyright Takedowns to GTA V Videos seemingly at Random. Some include legit videos that had nothing to do with GTA V PC.



via N4G: pc news feed http://ift.tt/1eSShcM

News::Call of Duty: Ghosts Wolf Skin DLC was released

GameSpace: "Yesterday Call of Duty: Ghosts got new content - Wolf Skin DLC that is available for PC, PS3 and PS4."



via N4G: pc news feed http://ift.tt/1kCa2Ek

News::Assassin's Creed Liberation HD Review | VideoGamer

VideoGamer: "Fans of the franchise will enjoy building out the mythology and exploring the world, but this Creed is still too flawed."



via N4G: pc news feed http://ift.tt/1kCa4Mh

News::Concursions Retro-centric Reveal Trailer Kicks Ass And Melds Genres

Imagine a world of bright blue skies and puffy white clouds. You sprint across platforms, jump over gaps, and bounce off of an enemy to find yourself shooting rockets in outer space Does that have your attention? Thats how indie developer Puuba describe their debut title, Concursion, a slightly schizophrenic but wholly endearing genre mash-up that takes the games pixelated protagonist from the far reaches of space to Feudal Japan to battle it out with evil samurai.



via N4G: pc news feed http://ift.tt/1kCa2Ec

News::Assassin's Creed 3 Liberation HD first 25 minutes

A video which looks at the opening 25 minutes of Assassin's Creed 3 Liberation HD on console.



via N4G: pc news feed http://ift.tt/1aoG7pm

News::Cranked Mode-Call Of Duty: Ghost Game Guide

If you are familiar with Team Deathmatch and want a new game type that adds a unique twist, this is the game mode for you. Here are some tips and tricks to better yourself and familiarize you if you never played Cranked.



via N4G: pc news feed http://ift.tt/1kCa2nU

News::GameStop ad (1/15 - 1/21) - Splinter Cell for $20, Assassin's Creed IV for $30

This weeks GameStop ad has gone live.



via N4G: pc news feed http://ift.tt/1cp7SOq

News::Are EA Killing Their Sports Games With Microtransactions?

Sean Halliday of Pixel Gate writes: ''Microtransactions are becoming commonplace in a lot of videogames in recent years. They were once a key feature in most free-to-play games, but now theyre making their way into retail releases. Microtransactions have the ability to support or break a game, and its purely down to how they are handled that determines which side the swinging pendulum falls upon. The difference between how free-to-play and retail games offer microtransactions is that an initial investment is usually required. Retail games with microtransactions represent a potentially huge problem, especially if said game has a large focus on multiplayer. In that vein, enter Fifa 14.''



via N4G: pc news feed http://ift.tt/1aGnNf5

News::The best MMO-ments of CES 2014

CES 2014 has closed its doors after a week of teasers, sneak peaks and announcements as gamers, techies, geeks and gadget junkies clamor over the shiny new toys scheduled for the near future. MMO-Play takes a look at what interests MMO gamers from the show.



via N4G: pc news feed http://ift.tt/1cp7SxR

News::The Banner Saga PC Impressions

Neoseeker: Weeks before the game is officially released, I'm given an early go at the game. Though I couldn't possibly judge a title based on my preview experience, I'm all the more excited now to play The Banner Saga. The full version, that is.



via N4G: pc news feed http://ift.tt/1aGnNeR

News::Pixelitis Picks: Games that deserve a dance spin-off

"Who doesnt love a good dance/rhythm game? Games like Dance Dance Revolution and Guitar Hero are the gamers equivalent to karaoke, mostly because they provide perfect amounts of fun and embarrassment; something to whip out during a party when everyone is just the right amount of tipsy. Its a genre that simultaneously takes itself seriously and doesnt look at the strange, colorful fever-dreams of Parapara Paradise and Samba De Amigo for proof that the Japanese are confident in their beliefs that there is a market out there for everything. But when does a dance game go too far?Perhaps when the powers that be start releasing musical spin-offs of already well-established series. The disastrous DDR: Mario Mix comes to mind. On the other hand, these musical conversations can pay off quite nicely (as is the case of Final Fantasy Theatrythm) when the core series already has a rich pool of music to draw from. Then there is the recently announced Persona: Dancing All Night, whi...



via N4G: pc news feed http://ift.tt/1cp7PSx

News::Steam Dev Days show plan for Valve-owned future, and Microsoft should be terrified

Ben Kuchera(Polygon) : "The SteamVR beta makes it appear as if you're in a generic environment looking at Steam running in Big Picture mode. That's it. It's also another data point that suggests 2014 could be a big year for virtual reality. Developers have put out games and demos that operate in virtual reality since the release of the Oculus Rift development kit, but there are few tools available to launch each game without taking off the headset and interacting with a standard screen. User interface, the place you spend your time between games, is an unsolved problem."



via N4G: pc news feed http://ift.tt/1aGnPDG

News::Uemeu Preview (PC) | CriticalIndieGamer

(CriticalIndieGamer) Creative sandbox style games have been popular for many years now. When Second Life launched all the way back in 2003, it was an instant hit; users could create vast and unique worlds of their own, and even program functionality into them using the built-in scripting language. Today, however, Second Life shows its age. It still offers deep content creation , but its interface is a chore to navigate, and its tools are not user-friendly. Recently Minecraft has been the go-to creative sandbox, offering many of the abilities that Second Life does, but in a more approachable, user-friendly package. Even with the bar set so high, Omnigon Games have their sights set on the sandbox crown with their debut title Uemeu, so how does it stack up?



via N4G: pc news feed http://ift.tt/1cp7PlB

News::'The Division' head: Consumer feedback, 'Now is a time when the window is open'

The Division was the surprise of the show at E3 2013, but it has only been quite recently that the development team has gotten to the point where they can receive feedback on what they've revealed and shown off so far. In a recent interview, Massive Entertainment's managing director David Polfeldt talked about how the development team was unable to accept feedback from consumers over the past half year, but revealed they are now in a better position to do that.



via N4G: pc news feed http://n4g.com/news/1435104/the-division-head-consumer-feedback-now-is-a-time-when-the-window-is-open

News::Four Video Game Genres That Need to Make a Comeback

Ray Porreca of Entertainment Buddha writes: "Of all the changes that occur within the video game industry, the shift in interest of genres is often the most interest to think about. The nature of what makes one genre more popular than the other or causes certain genres to become largely ignores is a fascinating topic that can be addressed from many angles."



via N4G: pc news feed http://n4g.com/news/1435059/four-video-game-genres-that-need-to-make-a-comeback

News::ArcheAge Friends and Family Alpha Test

Trion Worlds reported that the ArcheAge Friends and Family Alpha test is in full swing. Dont get too excited cause this only means that we are getting closer to an Alpha test after they finish translating the most important parts.



via N4G: pc news feed http://n4g.com/news/1435099/archeage-friends-and-family-alpha-test

News::'The Division' boss: 'The right business to me is to have a great product'

Some companies in the gaming industry are primarily focused on and concerned with making money that they forget about what is the true revenue generator, providing quality games for consumers to invest in. Recently, Massive Entertainment's managing director David Polfeldt expressed his view on something that all publishers constantly have to decide where their priorities lie, making a great game or making money?



via N4G: pc news feed http://n4g.com/news/1435097/the-division-boss-the-right-business-to-me-is-to-have-a-great-product

News::Nidhogg Review at CalmDownTom

"Nidhogg is a good game. In fact, the core game itself is not just good, its great. Most of my criticisms I have come from a deep love of what Messhof have created. Im glad to say that the wait was worth it. Nidhogg is my best game of 2014 so far." says CalmDownTom



via N4G: pc news feed http://n4g.com/news/1435158/nidhogg-review-at-calmdowntom

News::5 Virtual Reality Accessories That Could Change Gaming Forever

While VR is sure to bring with it a greater level of immersion, it's just one piece of the puzzle. How will we control VR-enabled games? How will we interact with virtual objects in a physical world? These accessories take radically different approaches to answering those questions and offer the smallest glimpse of a future we can't wait to experience.



via N4G: pc news feed http://ift.tt/1gL6tWP

News::THIEF - New Screenshots Released

Square Enix has released a new set of screenshots for THIEF.



via N4G: pc news feed http://ift.tt/LdLBNS

News::Why Ive Still Not Bought A Next-Gen Console

In the first of a brand new series of video game columns, Mark Butler explains why hes yet to take the plunge with a PS4 and Xbox One and probably wont for a good long while yet.



via N4G: pc news feed http://ift.tt/1gL6tG9

News::Could Dark Souls II go next-gen? From Software hasnt thought about it yet

Edge : "Yui Tanimura is co-director of Dark Souls II, the man who used the word accessible in describing From Softwares forthcoming sequel, and quickly regretted it. He has since apologised for the misunderstanding, and clarified what he meant. There was similar remorse from Takeshi Miyazoe recently on the subject of the PC port of Dark Souls, the sequels producer admitting to us that its predecessors PC release was rushed. That wont happen with the new game, he promised. Heres more from our recent conversation with co-director Yiu Tanimura about Dark Souls II, its intended platforms and the tweaks and improvements the studio has made to the follow-up to critical darling, Dark Souls."



via N4G: pc news feed http://ift.tt/LdLBh5

News::Is Sony turning the H1Z1 zombie hoax into a PS4 game?

Fast forward to 2014 and very little of the fake H1Z1 virus has been said. Nearly everyone knows the hoax, as several machinimas and low-grade films have been made using the virus as a plot device. Now it looks like Sony might be jumping onto that bandwagon, as a recent trademark by Sony Online Entertainment has revealed that H1Z1 is now trademarked by the company, possibly for inclusion in their own brand of zombie horror carrying an H1Z1 game title.



via N4G: pc news feed http://ift.tt/1aoyfEp

News::Dark Souls 2 is rated T for Teen. Cause for concern?

GameZone writes, "Well this is a strange turn of events. Namco released an all new trailer for Dark Souls II; however something else caught our eye. It happens so quick that you might miss it. Apparently the game's ESRB rating is T for Teen, which is strange, considering Dark Souls and Demon's Souls both have an M rating attached to them. Should this call for concern?"



via N4G: pc news feed http://ift.tt/1dsrsxH

News::Hello Games: No Flood Delay for No Man's Sky, but No Kickstarter either

The team at Hello Games assembled a small Q&A, detailing their plan for No Man's Sky.



via N4G: pc news feed http://ift.tt/1dsrsxD

News::Pixelitis Preview: Barkley 2 slams with the best, doesnt jam with the rest

"Within the first couple of seconds of playing Barkley 2, one can already tell that the game is leaps and bounds over its predecessor in several departments. The days of ripped sprites straight out of RPG Maker 2000 for PC and X-Kalibur 2097 for SNES are over. While some may bemoan the lack of that stupendous remix of the Space Jam theme or the over-the-top boss music borrowed from Blue Dragon, indie developer Tales of Games is determined to make Barkley 2 the game they had always wanted to make. And given that this was a project funded by Kickstarter, that means doing away with anything that could prove legally troublesome. In case youre reading this and scratching your head, Barkley 2, or The Magical Realms of Tír na nÓg: Escape from Necron 7 Revenge of Cuchulainn: The Official Game of the Movie Chapter 2 of the Hoopz Barkley SaGa is the long-awaited sequel to 2008s Barkleys Shut Up and Jam: Gaiden. The 2008 iteration is a free game that satirizes the RPG genre wit...



via N4G: pc news feed http://ift.tt/1aoxTxs

News::Forza 5 Wont See a PC Release, Would Need Port or Rewrite

Colton Stuery writes: "Corporate Vice President of Microsoft Game Studios, Phil Spencer, in responding to a question on Twitter, has confirmed Forza 5 would need either a port or a complete rewrite if the game were to come to PC. The curious tweet that incited Spencers response asked if Forza 5 would be seen on home PCs, as the Xbox One uses the same OS (Windows 8). Spencer claimed that the game doesnt run on the Windows side of the OS so any Forza on Windows would be a rewrite or port."



via N4G: pc news feed http://ift.tt/1gKSdgJ

News::GamerZines | Exclusive Wildstar Art Director Interview

GamerZines writes: Last month we had the privilege of meeting celebrated art director Matt Mocarski to discuss a range of different topics centred around Carbine Studios debut MMORPG, Wildstar Thanks to our finely tuned Zoom H1 dictaphone and the foresight of conducting the interview in silent surroundings, we can bring you the audio in a clear and unedited fashion, so you can judge for yourself the context and meaning behind the developers own words as he uttered them. Topics covered include the development culture at Carbine Studios, the reasons behind the inclusion of hoverboards, the thinking behind that unique art style, Matts history in the industry and why Wildstar has more in common with He-Man than World of Warcraft.



via N4G: pc news feed http://ift.tt/1aoNKz4

News::BioShock Infinite wins Neoseeker's Game of the Year 2013

Neoseeker: "Another year has come and gone, and with it our second Game of the Year countdown. Over the previous week, we went over some of our favorite games from 2013 and declared them our nominees for "Game of the Year." We tried our best to explain why these titles were chosen, and though not everyone can fully agree with the entire list of ten, we felt the choices are nonetheless deserving of their nominations."



via N4G: pc news feed http://ift.tt/1dQvE6S

News::Next Car Game's outrageous destruction is now available to all on Steam Early Access

"Bugbear Entertainment have loosed Next Car Game's prototype build onto Steam Early Access, which was only previously only available to eager pre-order customers and us press types. The creators of FlatOut (the good ones) and Ridge Racer Unbounded are working on a completely insane new racer that boasts ludicrously entertaining damage modelling."



via N4G: pc news feed http://ift.tt/1dvNu4n

News::Game Informer - Weve Yelled At Games For Years; But Bot Colony Actually Understands

Game Informer - In the mid 80s, Eugene Joseph founded a company called Virtual Prototypes, where he helped develop graphical design tools for the aerospace industry. In 1999, Joseph was inducted into the Smithsonian Air and Space Museums Laureate Hall of Fame for his innovations in aerospace prototyping. But after spending nearly a decade and a half ­developing flight simulators and war-gaming products for corporations like Lockheed Martin and Northrop, Joseph pursued his passion for designing robotic systems of a different sort.



via N4G: pc news feed http://ift.tt/1hqJCkd

News::Polygon - The Banner Saga review: planet caravan

Polygon - The Banner Saga has the looks of an animated Disney film from the '40s or '50s. It's full of rich colors and expressive, exaggerated characters. But its beauty goes beyond its appearance and presentation.



via N4G: pc news feed http://ift.tt/1aogPrr

News::Dark Souls II - PC Version Will Be Slightly Delayed

Namco Bandai has unveiled that the PC version of the game will be slightly delayed.



via N4G: pc news feed http://ift.tt/1aogQvB

News::Grand Theft Auto IV With Mods Rendered At 4K Looks Truly Magnificent

GearNuke: "Next Generation craze also started with 4K resolution on PC. While it is not easy to run at 4K resolution, especially after the addition of resource heavy mods like these, the result can often look stunning."



via N4G: pc news feed http://ift.tt/1hqJC3D

News::Look at Lightning's many outfits in our music video


Yesterday, while working on our preview of Lightning Returns: Final Fantasy XIII, I asked those in the office if I should make some kind of quick video to show off some of the costumes I've collected in the game. Everyone insisted that I should, so I did.


I also asked if I should put together a quick song to go with the video, and I found that Hamza was more than willing to share his lyrical ideas. All of his lines were pure gold, but not all of them fit with the song I wanted to do. I really wished I could have used "I wanna ogle your moogle," for example.


The only line I kept was his best one: "You J-poppin' my heart with those threads, girl."


The rest of the lyrics (as well as the lead vocals, background vocals, and instrumental parts) are all me in this cover of the Final Fantasy XIII main theme.


Sorry for this.


Look at Lightning's many outfits in our music video screenshot


Read more...



via destructoid http://ift.tt/1aFQtEY

News::ZTGD | Fondling Metal Gear Rising: Revengeance (PC)

Zandatsu with a mouse. Jae digs into the PC version of Platinums action title. Spoiler Warning! This video takes place in the final level of the game. Our Fondling video series lets editors play the games for your entertainment purposes. They come in many flavors, but all taste equally sweet.



via N4G: pc news feed http://ift.tt/1m54gt0

News::Can Video Games Make You Smarter?

Psychologists believe that practice of a task that requires an ability tends to improve it. For example: Since solving jigsaw puzzles requires visual discrimination, its likely that frequently playing with them will improve this ability. Video games are tasks that involve different abilities. They require paying attention to different targets, suppressing distractors, keeping information in memory, executing complex motor procedures and the use of various problem solving and even social skills. A considerable amount of people dedicate part of their free time to playing video games. Usually more than enough time for practice to affect their cognitive abilities. So, potentially, games could improve your intelligence. But, is there any evidence that support this statement?



via N4G: pc news feed http://ift.tt/1coic9h

News::Nidhogg Review | VideoGamer

VideoGamer: "Bushido Blade by way of Prince of Persia, Nidhogg is one of the best local multiplayer games I've played in years."



via N4G: pc news feed http://ift.tt/1aocl40

News::Gamer Recreates Spirited Away Film in Minecraft

Junkiemonkeys: Weve all seen incredible recreations in Minecraft in the past but this masterpiece takes the cake. A gamer who goes by AlanBeckerMinecraft on YouTube has recreated the ever popular Studio Ghibli film, Spirited Away (with an incredible amount of detail too). See how much hard work was put into this re-imagining of a memorable Hayao Miyazaki film.



via N4G: pc news feed http://ift.tt/1drWjum

News::Project CARS - Photomode "Secret Sauce" Finally Revealed

DSOGaming writes: "So you've been wondering what was the secret sauce behind Project CARS' photomode, right? After all, you said it yourselves; how can those screenshots look so good when the actual videos are not THAT mind-blowing? Well, YouTube's member 'MrAlcpwn' has finally revealed the secret behind it."



via N4G: pc news feed http://ift.tt/1aobL6c

News::Registration now open for annual Myst convention, Mysterium

Registration for Mysterium, the annual convention celebrating all things related to the Myst franchise, is now open, event organizers announced.



via N4G: pc news feed http://ift.tt/1aobMHp

News::Is Christine Love Making Her Last Visual Novel?

Love's made a name for herself making visual novels, so why is she planning to stop now?



via N4G: pc news feed http://ift.tt/1aobMr5

News::Former WoW System Designer "Ghostcrawler" Now Lead Designer at Riot Games

Former World of Warcraft Lead System Designer Greg Street left Blizzard Entertainment in last November to pursue a "great opportunity for something new and exciting". When some players regretted his departure from Blizzard, many people were more interested in what the "great opportunity" is exactly. Today, we have the answer, as the signature of Greg Street's LinkedIn page reads "Lead Game Designer at Riot Games".



via N4G: pc news feed http://ift.tt/1coa48B

News::Now Is Your Chance To Change RuneScape Forever

In a ground breaking move the community will determine the content of the online adventure game with momentous polls to decide updates in RuneScape



via N4G: pc news feed http://ift.tt/1m4Wrnc

News::The Late Night Gamer- Cold War Review: I Never Thought It Would Be This Hard

The Late Night Gamer: Who would have thought that freelance journalism could be so damn hard?! In the third-person stealth shooter, Cold War we play as Matt Carter (no relation to John), an American freelance journalist with some incredible survival skills.



via N4G: pc news feed http://ift.tt/1m4Wr6M