Thursday, March 27, 2014

News::Optimus Prime in Transformers: Rise of the Dark Spark revealed

The Autobot Optimus Prime has been revealed, he'll be feature in the upcoming game that will tie in with the next Transformers movie.



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News::Yaiba Ninja Gaiden Z first 25 minutes gameplay video

A video which takes a look at the opening Yaiba Ninja Gaiden Z mission in its entirety, which is perhaps enough to peak your interest or not.



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News::Planet Arkadia Offers The World's First $1,000,000 Virtual Property

Planet Arkadia is breaking new frontiers in online gaming. Arkadia Underground gives all players a unique opportunity to participate in land investment within Entropia Universe allowing players to share in the revenues of Arkadia Underground and receive dividends on a daily basis



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News::Banished review






Publisher/developer: Shining Rock Software Format: PC Release: Out now



Exile is a severe sentence, and Banished would have you remember that. Each world seed may fill the screen with sun-dappled woods and rolling hills, but you’ll soon discover these bucolic-seeming idylls are just waiting to swallow your hapless charges whole. We’ve watched settlers perish from starvation, hypothermia or, in the cases of a lucky few, old age. Either way, the slightest oversight means a flurry of low-key tombstone icons and a restart, hoping to build on your impressions of what went wrong.


Banished is a contradiction. It has the visual polish to suggest teams of 3D artists, your miniature village painted richly by the passing seasons, yet it’s the work of just one man. It’s pastorally slow paced, explicitly telling you to push the simulation speed up between events in tutorials, but carries a deceptive momentum that resists even early corrections. It’s non-combative, but embroils you in a battle with Mother Nature’s spiteful side. Winter is coming, and you need firewood.


You start with the bare essentials: some seeds, a storage barn and convicts in semi-urgent need of housing and food. Direct control is limited, too, your workers offering as little granularity as the average Sim City denizen. But the game is hands off with you as well. Shorn of a monetary economy, every construct is available from the start. And while to overstretch is to trigger a deadly domino effect, you’ll never be told when or where to focus your efforts.



Banished offers up delightful vistas and intricate towns, but repetition is evident in larger structures, with one church looking much like any other. It’s a rare tell of the game’s origins, one offset by the shifting countryside.



That freedom extends to your objectives, in that there aren’t any. Banished is a simulation with a rich set of interlocking rules to discover, and eschews the contrivance of win conditions. Disasters will befall you regularly because of that detailed model, though, be it an infestation that makes a once-healthy orchard suitable only for matchwood, a twister, or your own greed depriving you of local resources. You’ll watch the death notifications rack up and begin again.


After many false starts and several hours, you’ll learn enough to know your continued existence means patient forethought, steady growth and tracking a lot of tiny numbers across menu panes. But the challenge of establishing a stable community makes that engaging for a time, even if it’s too easy to waste energy on a colony you doomed ages ago with a tiny error.


Banished is a rare technical achievement, pure in design and of purpose. Its many deaths almost always feel fair, and the battle up to self-sufficiency is gripping. But the absence of a long game beyond this early toil makes it hard to find reasons to settle down here, except for the views, especially if you’ve established yourself on these frosty plains before.




The post Banished review appeared first on Edge Online.






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News::Mechanic Escape Preview | The Game Scouts

Palmer Sturman: Mechanic Escape is an intriguing upcoming indie title by French developer Slak Games. Its an uncompromising two-dimensional platformer that borrows elements from some of modern platformings more well-known sweethearts, and incorporates its own distinct style offering up a genuinely good gaming experience that, while not groundbreaking, was just different enough to keep me intrigued. I spent about 40 minutes blazing through the games 10 demo levels, collecting all the pickups, and going back to attempt my own speed runs. The featured levels were divided to show off four of the games world types, each with its own distinct atmosphere and design. The game looks fantastic, with smooth animations and wonderfully presented color palates that contribute to a delightfully executed aesthetic that was pleasing overall. The one serious qualm I had during my entire experience was an issue of control. The game occasionally suffered from hiccups in that department due to float...



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News::Dragon Age Inquisition: Alistairs Return Confirmed

Dragon Age Inquisition will count with another old character from the previous games, Alistair, the famous king of Ferelden. BioWare published today several images of Steve Valentine, Alistairs voice actor, recording at Edmontons studios.



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News::Fresh Batman: Arkham Knight news

One of the Outside Xbox employees - Mike Channell - has managed to get an interview with the Brand Marketing Producer at Rocksteady Studios - Dax Ginn - during which the latter one has told a lot of interesting information about Gotham City, Batmobile and Joker. Also in the article you will find fresh screenshots and new info about Batman: Arkham Origins DLC.



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News::BioShock Infinite: Burial at Sea Episode 2 Review | CheatCC

CCC Says: "When Irrational Games was originally teasing episode 1 of BioShock Infinite: Burial at Sea, they promised us that we would be in for a unique take on the BioShock experience, focusing on stealth and story outside of gunplay. What we got, was a couple hours of BioShock Infinite slathered over with a rapture coat of paint. It was fun enough, but it was really just more of the same, and so thats all we expected going into BioShock Infinite: Burial at Sea Episode 2. Imagine our surprise when it turned out that Irrational would make good on all of the promises after all."



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News::War Thunder Expansion to Hit Rezzed this Weekend

VRFocus - Developer Gaijin Entertainment has announced that it will be bringing War Thunder to this weeks EGX Rezzed event in Birmingham. The developer will be specifically showing off the Ground Forces expansion for the free-to-play title, which supports virtual reality (VR) with the Oculus Rift. The closed beta for the expansion will be on display for both the press and public to try out.



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News::Betrayer Review | GIZORAMA

Matthew Ahern, GIZORAMA - "Betrayer is a title in which challenge does not come from combat, or intricate mechanics, but from cryptic tasks, and a mystery-based story. I am not sure if I love Betrayer, or hate it, but it keeps my interest all the way through. Actual gameplay is a little light. While I cannot say there was anything wrong with it, the shooting mechanics were very simple. Bow combat, and gunplay were easy enough to master, but that is not this games purpose. Piecing together the story behind the abandoned colony of Roanoke is the real meat of the game, and its most enjoyable."



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News::Windforge Review (PC)| CriticalIndieGamer

Windforge brings a lot of new ideas to the crafting/platformer table, which is refreshing with the amount of stale clones on the market. If you want to be a steampunk Captain Ahab, chasing the white sky whale through the seven skies, then this is the game for you.



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News::NaissanceE - Review | ReviewMango

NaissanceE is an indie adventure game full of... well, not much, actually. But that doesn't mean it's not worth your time.



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News::LUFTRAUSERS Review- Best Rauser Simulator Ever Created, Most Addictive Game in Years | GameNGuide

Forget the clones- Vlambeer brings the real deal. Defend your nation, patriots!



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News::Wot I Think BioShock Infinite: Burial At Sea Episode 2 - Rockpapershotgun

BioShock Infinites DLC, BioShock Infinite and BioShock 1 concludes with this second, longer, stealthier half of last Novembers return to Rapture. Its out now.



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News::SteamFirst Review: Race The Sun

SteamFirst: Race the Sun is an arcade racer available on Steam. You travel at high speeds dodging obstacles while trying to keep up with the sun. Does it soar past expectations, or does it crash and burn?



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News::League Of Legends Step Aside, SMITE Has Arrived

Blaine Smith of XMMORPG writes: It's no secret that I had a massively positive experience during my time in the SMITE closed and open beta's but now the game has officially launched I ask one simple question. Does SMITE have what it takes to compete with the MOBA legends?



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News::BioShock Infinite: Burial at Sea Episode 2 Walkthrough

Guide4GameS: BioShock Infinite has received its final episode of Burial at Sea. See the world through the eyes of Elizabeth, as she continues her journey through Rapture in a film noir-style story that provides players with a different perspective on the BioShock universe.



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News::Corporate Lifestyle Simulator Review | GameCloud

Shane at GameCloud writes: "Corporate Lifestyle Simulator is an enjoyable and ultra-violence romp that would easily please those who loathe their desk job. The Office Space meets Shaun of the Dead undertone of the game wasnt trying to accomplish anything new, but rather, create an amusing experience of mindless shooting fun. At $4.99, its great value for a shoot em up thats filled with plenty of laughs, which can also facilitate all of your wildest destructive urges."



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News::Ether One Review (Strategy Informer)

From Strategyinformer.com: "Im in the fortunate position to have never suffered from dementia, nor have I ever been close to anyone who has suffered from it. Those who have may find Ether One, White Paper Games debut exploratory adventure game, a poignant experience. It may not educate or inform those completely unaware of the degenerative cognitive illness, but it does facilitate a very interesting interactive platform to depict a very real and very relatable story involving the disease, nonetheless."



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News::Loadout Update 2.0 Goes Live - New Content Added

Hardcore Gamer: This gives you a new mode, a new map, new weapons and parts, plus new achievements to boot.



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News::AMD Launches FirePro W9100 With Hawaii and 16 GB GDDR5 Memory

AMD has announced their latest FirePro series which includes the flagship FirePro W9100 series graphics card based on the Hawaii GPU architecture. The Hawaii GPU leverages performance of the FirePro graphics cards versus the previous generation which utilized the Tahiti GPU architecture.



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News::Jimquisition: So, That Facebook And Oculus Rift Thing...

Jimquisition tackles the whirlwind of confusion surrounding Oculus' purchase by Facebook, and suggests that, even IF it means bad things, it could have been WAY worse.



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News::A bunch of new Dragon Age: Inquisition details

Thanks to user Jaldaris93 from the BioWare forums, lots of information regarding Dragon Age: Inquisition has surfaced from a recent article in OXM.



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News::Door Kickers Review | The Indie Mine

Some games have a point. An intriguing narrative, a noteworthy social commentary, an innovative mechanic perhaps. Door Kickers' seems to be waging war on doors.



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News::‘Let’s find water on Mars’ – Project Morpheus could help NASA crowdsource future research, says Sony


Sony’s Project Morpheus headset, as demoed at GDC last week.



Scientists and consumers could collaborate on NASA research projects with the advent of consumer-grade virtual reality headsets like Project Morpheus, says SCEA’s Anton Mikhailov.


Sony introduced its VR headset, codenamed Project Morpheus, at GDC last week, also announcing its partnership with NASA during the reveal event. The two parties have been sharing knowledge around virtual reality tech for some time, Sony learning from NASA’s military-grade simulations and NASA taking advantage of Sony’s cheaper, consumer-grade tech to offer its scientists and academics access to virtual reality at a fraction of the previous cost.


And Sony’s bid to popularise virtual reality by bringing it to the masses could yet feed back into NASA’s own research, says SCEA senior software engineer Anton Mikhailov. “They’re excited about regular people following along with the NASA scientists, using similar hardware to explore the same thing scientists are exploring,” he told us at GDC last week. “Who knows, it could even crowdsource some of this stuff. Imagine if they collected photo satellite data from all around Mars – it’d take a lot of time for them to sift through all of that, so what if you could get the masses of gamers on PlayStation to help you out.


“Gamers are good at finding stuff – you give someone a VR headset and you say – ‘find water on Mars – go’. They get a ton of data and we help out science. That’s personally what gets me excited about collaborating with someone like NASA, and obviously there are other collaborations – virtual tourism, museums, all of that stuff. There are some very exciting possibilities.”



Morpheus is being pitched as a gaming device, but virtual reality’s potential extends way beyond videogames.



As Facebook’s $2 billion swoop for Oculus Rift has proven this week, using virtual reality to play videogames is just the start for the medium. As Mikhailov suggests, its wider applications are, in many ways, the more exciting part of the technology – and secretly, perhaps Sony knows that selling and licensing Project Morpheus out to businesses and institutions will be a more lucrative use of the tech.


It’s still a rather distant prospect for players, but Sony has already set about exploring the multitude of other ways in which its tech can be utilised, starting with its NASA partnership. “A lot of people have wanted VR to happen, not just gamers,” said Mikhailov. “NASA is an exciting partner because they’ve been doing virtual reality internally forever, basically. They’ve always researched how they can use it for science, astronaut training, pilot training and so on. The thing about working with them is that they have a lab full of this stuff – they’ve done a lot of it already and what’s encouraging is that they’re quite impressed with what we’ve done so far.”


So what are the differences between Sony’s Morpheus tech and NASA’s own? “Well, it’s not a million dollars, so that’s kind of the difference,” said Mikhailov. “It’s interesting because a lot of the old virtual reality stuff was quite bulky, extremely expensive, all military-grade. Now in the last few years because a lot of things have driven down the price of displays and computation down, we’re able to do things that we just weren’t able to pull off in the eighties and nineties unless they were in a military institution. It’s different technology but it’s delivering an experience that’s very similar to a proper simulator.”



Sony has been sharing knowledge with NASA in order to bring Project Morpheus to the masses.



Making virtual reality cheaper and more accessible to a far larger number of NASA staff has allowed its scientists to experiment with simulation a lot more, says Mikhailov, though NASA’s own high-end military grade VR will still be used for training pilots, astronauts, medics and the like. “For that kind of experience you need something that has to be completely bulletproof,” he said. “You don’t want anybody to get hurt…in games when you mess up or the tracking goes wrong it’s fine but, for example, in the medical world the tolerances are different, so on that level the technology is different – there’s a gap.


“What they’re excited about is for their institutions. If they want a scientist to use their VR system, it’s a million dollar system – they have one of them, and one of the scientists has to get a time share on that system, they have to sign up, get a grant, whatever. With consumer VR hardware they can get one for every one of their scientists and now, yes, they’re not having the ‘NASA experience’ but they’re having something close, and they’re having it on a wider scale. It’s a depth versus breadth approach.”


The post ‘Let’s find water on Mars’ – Project Morpheus could help NASA crowdsource future research, says Sony appeared first on Edge Online.






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News::Jet Car Stunts gets new trailer, coming to PSN, XBLA and PS VITA

Do you like jet cars? Do you like stunts? How about obnoxious voice-overs? Then the new Jet Car Stunts trailer is the video for you. Originally released as a pretty addictive mobile game, Jet Car Stunts is a stunt driving title with a hint of Trials about it, in which you zoom around a track smashing yourself to pieces on bits of scenery while trying to make a series of ridiculous jumps.



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News::ZTGD | Luftrausers (PC) Review

Sophie Halliday writes: The first thing that struck me when firing up Luftrausers for the first time was the way in which the game embodies that classic arcade-style feeling. I only intended to play for a few minutes; to take the game out for a test drive before returning to it later when I had the time for a more in-depth exploration of what it has to offer. Yet straight away, I was sucked in by the intensity of the air battles, the immediately addictive game play, the instant compulsion to better my last high score and to have one last go at completing that one challenge which seemed tantalisingly within my reach. If theres one thing in particular that Luftrausers game play manifests, its that infamous just one more go syndrome.



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News::Riftbook - Cliff Bleszinski talks about Oculus, Facebook, and Notch

Former Epic Games dev writes lengthy blog post discussing the recent Oculus/Facebook sale, says Notch's decision to cancel Minecraft VR is a "bratty and petty move."



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News::Oculus on Partnering with Facebook: "It gives us the best shot at truly changing the world"

VRFocus - Two days after the announcement that Facebook is to acquire Oculus VR and its still the videogames industrys hottest topic. Oculus VR are well aware of the position they had put themselves in at the forefront of modern virtual reality (VR) technology and are keen to ensure that their audience reacts to the significant change in position appropriately, suggesting that it opens doors to new opportunities and partnerships.



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News::Review: Castlevania: Lords of Shadow 2 - Revelations | Rely on Horror

Rely on Horror: "It has come to an end. Castlevania: Lords of Shadow 2s Revelations DLC is the final Castlevania offering from MercurySteam, before they move on to tackle another series in Konamis portfolio (Contra?!). Revelations stars none other than Alucard himself. Fans are ecstatic to control the son of Dracula once more, especially this version, which I find to be better than the original timelines. So the question is: Is this a symphony worth spending your night experiencing?"



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News::Batman: Arkham Knight Preview | Gamereactor UK

GR-UK writes: "The leap from Arkham City to Knight doesn't appear to be as big as it was from Arkham Asylum to City. It feels more like the logical next step and the evolution of the concepts we already know, with the exception of the Batmobile, naturally. For these reasons we're not completely overwhelmed after having witnessed Arkham Knight first hand, as it's mostly a case of bigger and better. Then again, that's compared to one of the absolute best games of the last generation, so it's not like we need any sort of revolution. Rocksteady looks to finish off their trilogy in style."



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News::Diablo III: Reaper of Souls Review | Gamereactor UK

GR-UK writes: "Reaper of Souls feels in many ways like Diablo III has finally realised the enormous potential the game has always had. It is the game Diablo III should have been from the start, and an absolute must for anyone who likes Diablo. With the massive injection of new content and total renovation of several core systems, Reaper of Souls in many ways feels fresher than Diablo III did two years ago."



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News::Betrayer Review | NoobFeed

Daav from NoobFeed takes on Betrayer. Isolation is strengthened by frustrating, esoteric design. Removing color takes away what little solace it could bring. Nothing is safe. Anything is dangerous and the chance for survival is slim. Olden days were tough.



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News::Deus Ex: The Fall PC Review | Metal Arcade

Metal Arcade: Phil McGrew writes: About a year ago, excited rumors and rampant speculation began circling around the web when Eidos, one of the development teams behind the successful Deus Ex franchise, teased a new title in the series, called Human Defiance. However, the hype was short lived, as the Canadian game studio soon revealed that the whole thing had been an April Fools joke, centered around a tongue-in-cheek 8-bit rendition of the Deus Ex universe. Fast-forward a few months, and the same studio, in collaboration with the Square Enix mobile development team, announced a portable entry in the series Deus Ex: The Fall (this time in all seriousness). After playing the recently released PC port of said mobile game, Im sure that some people are currently wishing that this, too, is all just some kind of bad joke.



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News::Games wed like to see as MMOs

GameKeysNow takes a look at some of the games wed like to see made into massively multiplayer online games



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News::Titanfall Review | Attack On Gaming

"Titanfall is the recently released First Person Shooter game from Respawn Entertainment and published by EA. Its a multiplayer shooter that has players controlling Pilots of giant mechatronic robotic machines, called Titans, as they battle each other across multiple maps and worlds. Titanfall has been pushed for its online multiplayer campaign and classic modes, while offering a fast-paced competitive backdrop with unique movement options and even more unique gameplay through the use of Titans. Sounds like fun, doesnt it?" - Attack On Gaming



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News::Classic Disney Stills, Digitally Revitalized

News::Beautiful RPG Dragon Fin Soup Finally Releases New Images And Info On The Game

Earlier we shared the news about Dragon Fin Soup heading to Kickstarter in final push towards PlayStation and PC and now we can finally bless you with a new set of screenshots and artwork and new information to get you even more excited for this release.



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News::Palmer Luckey Responds to Minecraft Creators Oculus Exit

Oculus VR founder Palmer Luckey has responded to recent news that Minecraft creator Markus Notch Persson has cancelled a project for the Oculus Rift virtual reality (VR) headset. The developer made the drastic move based on the recent sale of the company to Facebook. Somewhat fittingly, Luckey issued his statement on Facebook itself, replying to a topic on the story and downplaying the progress that had been made on a possible official Minecraft VR experience.



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News::Luftrausers - Review | GamingLives

GamingLives takes a look at the PC release of Vlambeer's aerial combat die-fest, Luftrausers. "Theres something about LUFTRAUSERS that makes me giddy with excitement. Maybe its the beautiful retro graphics that are both simplistic enough to blend with older games, but detailed enough to appeal to the modern gamer. Maybe its the ever-changing soundtrack that pulsates through you and pumps you up in the heat of battle. Or maybe its because its just a lot of fun."



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News::Can Oculus survive the Facebook effect?

MARC PERTON from Engadget writes "The response was swift, and almost universally negative. Within minutes of Facebook's announcement that it was acquiring Oculus VR for $2 billion, the internet had begun to mobilize against the deal. From Twitter to Reddit to our own forums, the message from early commenters was clear: This was bad for Oculus, bad for virtual reality, bad for gaming -- just bad. Part of this was the normal reaction to any popular, independent startup being bought out by a big company. There's a natural -- sometimes justified -- suspicion that the acquirer will ruin everything that made the small company successful, and the onus is on the newly merged business to prove otherwise."



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News::Diablo 3: Reaper of Souls Review | VideoGamer

VideoGamer: "Fixes problems, buffs loot, nerfs boredom. A worthy expansion."



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News::World of Diving Launches First Multiplayer Build

VRFocus - Vertigo Games has released an early multiplayer build of its upcoming undersea exploration title, World of Diving. Available to those that pre-purchased the experience on the official website, this early version is titled Stage 0 and allows for play with the Oculus Rift virtual reality headset as well as standard monitors.



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News::GameStop ad (3/26 4/1)

This weeks GameStop ad has gone live.



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News::The Arkham Knight Revealed -- No, its Not Batman

Hardcore Gamer: That's right, Rocksteady is attempting to do the impossible by introducing a major new character into the series' mythos.



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News::The Most Amazing Creations of The Everquest Next Landmark Community

News::Beautiful And Memorable Concept Art Of Last-Gen

Geimaku: "Before the development of a game even begins, artists create beautiful concept art that ends up shaping the very environments and characters of the video games we play and love. But very often, gamers forget to give these talented people and their work the attention they deserve. That ends now!"



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News::An Interview with Cubical Drift about upcoming game, Planets³ Lookout Minecraft

Gameaspect.com interviews Cubical Drift about their upcoming Voxel based space RPG -- Planets3.



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News::Getting Paid to Play with Green Man Gaming and Playfire

Hardcore Gamer: The PC community has become accustomed to receiving incredible deals on digital games over the past eight years, and while Steam is at the forefront, its companies like Green Man Gaming that are looking to give the most bang for your buck. At GDC 2014, we were able to sit down with Darren Cairns, EVP of Marketing at Green Man Gaming, to learn more about their ever evolving service and just how impactful they have become in the PC gaming space.



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News::This Unsolved Battlefield 4 Easter Egg Goes Deep, Battlefield Yeti Discovered

MP1st - The Battlefield 4 community is getting deep into a seemingly unsolvable easter egg related to the recently launched Naval Strike DLC, and possibly the mysterious Phantom Trainee assignment.



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