via N4G: pc news feed http://n4g.com/news/1394233/gaming-crowdfunding-weekly-the-mandate-bloom-project-sen-and-more
Friday, November 15, 2013
News::Gaming Crowdfunding Weekly The Mandate, Bloom, Project Sen And More
via N4G: pc news feed http://n4g.com/news/1394233/gaming-crowdfunding-weekly-the-mandate-bloom-project-sen-and-more
News::Bioshock Infinite Burial At Sea Review - GamesReviews
via N4G: pc news feed http://n4g.com/news/1394727/bioshock-infinite-burial-at-sea-review-gamesreviews
News::Need for Speed Rivals: The Kotaku Review
via N4G: pc news feed http://n4g.com/news/1394838/need-for-speed-rivals-the-kotaku-review
News::Reach For the Sun Review - Botany for Beginners [Twinfinite]
via N4G: pc news feed http://n4g.com/news/1394832/reach-for-the-sun-review-botany-for-beginners-twinfinite
News::AMD Announces 2 New APUs Beema and Mullins
via N4G: pc news feed http://n4g.com/news/1394080/amd-announces-2-new-apus-beema-and-mullins
News::Mechanist Games Relaunching City of Steam: Arkadia Soon
via N4G: pc news feed http://n4g.com/news/1393757/mechanist-games-relaunching-city-of-steam-arkadia-soon
News::Ragnarok Online Remake Tree of Savior Gets an Official Trailer
via N4G: pc news feed http://n4g.com/news/1394371/ragnarok-online-remake-tree-of-savior-gets-an-official-trailer
News::Wolfknights New faction-based PvP title opens global registration option
via N4G: pc news feed http://n4g.com/news/1394377/wolfknights-new-faction-based-pvp-title-opens-global-registration-option
News::Wolfknights New game video revealed for G-Star 2013
via N4G: pc news feed http://n4g.com/news/1394376/wolfknights-new-game-video-revealed-for-g-star-2013
News::Carmageddon Reincarnation Interview: The Graphically Violent Vehicular Combat Returns
via N4G: pc news feed http://n4g.com/news/1394457/carmageddon-reincarnation-interview-the-graphically-violent-vehicular-combat-returns
News::Football Manager 2014 Review | GB
via N4G: pc news feed http://n4g.com/news/1394462/football-manager-2014-review-gb
News::10 Awesome Video Games That Succeeded Against The Odds
via N4G: pc news feed http://n4g.com/news/1394799/10-awesome-video-games-that-succeeded-against-the-odds
News::State of Decay DLC Breakdown Releasing November 29
via N4G: pc news feed http://n4g.com/news/1394776/state-of-decay-dlc-breakdown-releasing-november-29
News::Metal Gear Solid V Premium Edition for Japan revealed
Just after showing off the new trailer for Metal Gear Solid V: Ground Zeroes during last night's PS4 All Access event, Konami has revealed plans for its premium edition to be released in Japan. Currently on sale at Amazon JP, the premium package is available for the PS4, PS3, and Xbox 360 and it includes a copy of Ground Zeroes, a novelization of Metal Gear Solid: Peace Walker, and a highly-detailed Snake action figurine, with accessories, made by Revoltech. The bundle is priced at 8,480 yen, which is about $85, and they are set to release sometime in spring.
Of course, there hasn't been any word on whether or not the West will see a similar offering, but it is something for importers to consider. What's interesting is the absence of an Xbox One version, but of course that could be just because it isn't out yet. The package certainly looks wonderful, and Konami is clearly going all out for this micro-release.
Metal Gear Solid V: Ground Zeroes Premium Package [Konami Japan]
via destructoid http://www.destructoid.com/metal-gear-solid-v-premium-edition-for-japan-revealed-265761.phtml
News::Assassin's Creed IV PS4 needs a patch for 1080p
Here I was, thinking that Infinity Ward's day-one Call of Duty: Ghosts PlayStation 4 patch for native 1080p output was a fluke. Ubisoft will have a similar update coming "shortly after release" for the PS4 version of Assassin's Creed IV: Black Flag , upping the resolution from 900p to 1080p and adding improved anta-aliasing.
The post breaking the news is, well, it's odd. The native 1080p support is pitched as this awesome thing while, at the same time, there's discussion of some players not being able to perceive the difference in visual fidelity.
"But why ship at 900p in the first place? To meet an essential goal: deliver a visually brilliant game at a steady 30 frames per second (the industry gold standard for open-world games). Finishing the game at 900p gave the development team the extra room in terms of the GPU and CPU usage to ensure the framerate never dips below 30 frames per second. The team then used the time between the ship date and the release to focus on a title update that could deliver native 1080p resolution on the PS4."
Ubisoft's new anti-aliasing technique that was similarly worked on after certification will be released for Xbox One as well. You're welcome. I can only imagine what the production schedule was like on ACIV if 1080p couldn't even make it in time for launch.
Assassin’s Creed IV Black Flag in Native 1080p on PlayStation 4 [Ubisoft]
via destructoid http://www.destructoid.com/assassin-s-creed-iv-ps4-needs-a-patch-for-1080p-265776.phtml
News::The Typing of the Dead: Overkill Review - Johnnoshark-Reviews
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News::2P Review | Black Desert G-Star 2013 Hands-on: Potentially Korean Version of Elder Scrolls
via N4G: pc news feed http://n4g.com/news/1394291/2p-review-black-desert-g-star-2013-hands-on-potentially-korean-version-of-elder-scrolls
News::Lord of the Rings Online: Helm's Deep Launches Next Week
via N4G: pc news feed http://n4g.com/news/1394433/lord-of-the-rings-online-helms-deep-launches-next-week
News::Peria Chronicles Lengthy trailer touches on crafting the perfect world
via N4G: pc news feed http://n4g.com/news/1394388/peria-chronicles-lengthy-trailer-touches-on-crafting-the-perfect-world
News::Mass Effect: The Fate of the Galaxy
via N4G: pc news feed http://n4g.com/news/1394051/mass-effect-the-fate-of-the-galaxy
News::Call of Duty: Ghosts Review (ITF Gaming)
via N4G: pc news feed http://n4g.com/news/1394641/call-of-duty-ghosts-review-itf-gaming
News::Top Ten RPG Characters
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News::NBA 2K14 Review I GoodGameHR
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News::Bioshock Infinite: Burial At Sea Review A Horrible Fate For A Man | Gamer Horizon
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News::First look at Assetto Corsa hands-on gameplay - Team VVV
via N4G: pc news feed http://n4g.com/news/1394057/first-look-at-assetto-corsa-hands-on-gameplay-team-vvv
News::5 Ways BioShock is Better Than BioShock Infinite
via N4G: pc news feed http://n4g.com/news/1394753/5-ways-bioshock-is-better-than-bioshock-infinite
News::AMD Clarifies Radeon R9 Series Game Bundle, Clears Confusion Over Battlefield 4 Eligibility
via N4G: pc news feed http://n4g.com/news/1394687/amd-clarifies-radeon-r9-series-game-bundle-clears-confusion-over-battlefield-4-eligibility
News::Ultra Street Fighter IV releasing before EVO 2014
There was some concern about the state of Ultra Street Fighter IV after Capcom said the game wasn't where it needed to be back in October. Today, the company gave us something to go on in the way of release information -- USFIV will debut in arcades in Japan this April, followed by digitally-distributed console versions in North America and Europe after that point but before EVO 2014, which is scheduled for July 11-13, 2013.
"I agree that it's a little ways away but Ultra will be everything our fans have requested and more than they expected," Capcom's Peter "ComboFiend" Rosas wrote. "We've been working hard to ensure that this is indeed the most openly influenced version of SF yet. Just on Capcom-Unity alone there was well over 20,000 comments that we had to go through to make sure that the most beneficial changes made it in, while also pleasing the fans. That takes work people!"
In the mean time, there will be location tests of Ultra Street Fighter IV in Japan.
USFIV Release Date Information [Capcom-Unity]
via destructoid http://www.destructoid.com/ultra-street-fighter-iv-releasing-before-evo-2014-265773.phtml
News::X Rebirth 100% loading bug has a recommended fix
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News::tinyBuild's Next Game is Called Super Sky Pirates
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News::Ace Attorney producer wants to revive some Capcom titles
With the arrival of the new generation, Capcom is looking to try new strategies for how to better satisfy its audience. And while Deep Down is an interesting experiment, a producer at Capcom has some other ideas in mind -- and it's all about the publisher going back to its roots.
During an interview in the recent Famitsu , translated by Siliconera, Motohide Eshiro talked about his desires to see Capcom return to some of its classic brands. As a producer for Ace Attorney, Devil May Cry, and the Onimusha franchises, he's had firsthand experience with working on such properties. “Well, since I am part of Capcom, I’d like to continue releasing more games for Onimusha and Devil May Cry,” he tells Famitsu.
“Again, I’d also like to revive side-scroller games, such as Final Fight and Dungeons & Dragons! They may be simple, but they have plenty of depth, and I definitely believe that remaking older action games with today’s technology would make things interesting.”
Eshiro elaborated, adding that the publisher still has deep knowledge of the action genre that must be taken advantage of while it can. “I believe that this brilliant sense of balance has been cultivated from Capcom’s years and years of knowhow, and was only made possible because it was made by Capcom. That said, I believe that while Capcom should never throw that away, they also need to expand where they can.”
While Capcom has disappointed fans in recent years, Eshiro speaks quite honestly about what the company can do to set things right. Strider is certainly a great start, and his positivity is great indicator for the publisher's desire to change things. Let's just hope they'll follow through.
What other long-dormant games should Capcom look at to revive for the new console generation?
Ace Attorney Producer Wants To Remake Final Fight And Other Capcom Classics [Silconera]
via destructoid http://www.destructoid.com/ace-attorney-producer-wants-to-revive-some-capcom-titles-265757.phtml
News::MGS V: Ground Zeroes' TGS demonstration is now in English
The Metal Gear Solid V: Ground Zeroes side mission shown during Tokyo Game Show 2013 is back, and now it's narrated in English by co-producer Sean Eyestone. I was happy to sit through this footage a second time, especially in light of last night's Classic Snake announcement.
Whenever game developers give freedom to go about completing objectives in my own way, I always end up cracking under the pressure of trying to handle the situation like the (usually badass) character should. Happens in nearly every non-linear action game.
Ground Zeroes will be out this spring for PS3, PS4, Xbox 360, and Xbox One with The Phantom Pain releasing sometime later.
via destructoid http://www.destructoid.com/mgs-v-ground-zeroes-tgs-demonstration-is-now-in-english-265760.phtml
News::LEGO Marvel Super Heroes Pose on Mini Walk of Fame Outside Hamleys, London
via N4G: pc news feed http://n4g.com/news/1394493/lego-marvel-super-heroes-pose-on-mini-walk-of-fame-outside-hamleys-london
News::Tearing down the PlayStation 4
We've spent the last several months looking at the PlayStation 4 from the outside. Now that it's in homes, the time has come to take a look at what lies within. Here's a teardown video from iFixit which goes over the process of disassembling the new console and how difficult it'll be to do things like upgrading the hard drive and cleaning the fan.
Looks pretty simple. The hard drive comes out easily and won't void your warranty, something Sony's generally pretty good about. And should you have to crack the console open for some reason, it appears to come apart with a minimum of fuss. Nice.
via destructoid http://www.destructoid.com/tearing-down-the-playstation-4-265765.phtml
News::There's a Super Mario Galaxy stage in Smash Bros.
All of this talk about Super Mario Galaxy , and now Super Smash Bros. director Masahiro Sakurai has revealed a stage based on that beloved game. Life is good.
Providing just a bit more to get our imaginations going, Sakurai notes that "The pull of gravity emanates from the center of the planet, so this will require using brand-new tactics."
There are so very few games that can keep my interest with drip-feed screenshots like this. Smash Bros. is in a league all its own.
via destructoid http://www.destructoid.com/there-s-a-super-mario-galaxy-stage-in-smash-bros--265755.phtml
News::Skullgirls: Squigly Character Released as Free DLC on the PC
via N4G: pc news feed http://n4g.com/news/1394204/skullgirls-squigly-character-released-as-free-dlc-on-the-pc
News::Deadfall Adventures PJ review
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News::Lilly Looking Through Review (PC) - Alternative Magazine Online
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News::MXGP: The Official Motocross Game first screenshots
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News::Baldurs Gate II: Enhanced Edition Launch Trailer And Details!
via N4G: pc news feed http://n4g.com/news/1393389/baldurs-gate-ii-enhanced-edition-launch-trailer-and-details
News::Contrast Review | IncGamers
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News::Just Like Your Least Favorite Animes: A Review of Agarest (Pixels or Death)
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News::Might and Magic X Legacy Modding Kit is Now Available
via N4G: pc news feed http://n4g.com/news/1393865/might-and-magic-x-legacy-modding-kit-is-now-available
News::Thief dropping QTEs because everyone hated them
Thief , the sequel/reboot of the classic stealth game, had a demo awhile back that had some people upset over the use of a quick time events (QTEs), which had players smashing buttons to complete scripted parts of the game. No one like QTEs, and when they were spotted in Thief the mobs gathered with torches to yell and shout.
Well, you have been heard, and Eidos has decided to drop them from the game. In a recent community Q&A, it was revealed that the QTEs would be removed, due to the "strong reactions it evoked in the press and the community."
I'm skeptical of the new Thief, mostly because I am worried they will try to turn it into an action game with too much combat, but it's nice to know that Eidos is listening to what fans want.
via destructoid http://www.destructoid.com/thief-dropping-qtes-because-everyone-hated-them-265746.phtml
News::Stuff- The 10 Best Games in the World right now
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News::Slender : The Arrival | Review by Pure|News
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News::The Games of The Doctor - InRetroSpect Podcast
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News::Raptr Community Survey Says Sony Gamers Are More Faithful To The Brand, And More
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News::Guns of Icarus Online Review (PC) | CriticalIndieGamer
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