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Monday, September 23, 2013
News::Alien Rage Review [Capsule Computers]
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News::Pool Nation Gets the Greenlight and is Headed for Steam
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News::Star Wars 1313 engine turned into post-production movie technology
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News::Xbox One's long term trajectory 'hasn't changed at all'
Microsoft's Phil Harrison wants to be clear on Microsoft's plans for the Xbox One. Speaking to GamesIndustry International, Harrison said the company's "long term vision hasn't changed at all." The Xbox One as a digital television, sports, games living room machine is still a concept that Microsoft is driving.We recently learned that the Kinect sends out enough infrared signals that it can then act as a controller for whatever other electronics you own through voice commands.
We haven't diluted our long term vision, which is all of the benefits of a connected ecosystem and what that means for all of the stakeholders - us, developer, publisher and crucially, the player. None of that has changed. What we recognised was when you put a disc slot in the front of a machine certain expectations come with that disc slot. We had to adapt some of our policies and it was best that we did those before we launched, which we've done. All of that can be handled in the vacuum of the pre-launch activity. And it allows the players to have a choice. They can consume the content through the medium they like the best and fits with their particular situation. I don't think there's a negative to that.
Harrison also noted that we're unlikely to see any indie games on the Xbox One until next year and that "eventually our goal is that every retail Xbox One console becomes a dev kit." Seems for now, as ID@Xbox sorts through developer applications, development kits are being doled out per usual.
Despite this push towards digital distribution allegedly being the interest of consumers, Harrison was fleet footed in avoiding the issue of digital titles being priced higher than boxed titles, defaulting to the trite defense, "But you could also take the point of view that the only way in which our industry can continue to grow is if the margin structure enriches game development. Meaning that as much as the consumer spend as possible accrues back to the creator."
Read more...
via destructoid http://www.destructoid.com/xbox-one-s-long-term-trajectory-hasn-t-changed-at-all--262366.phtml
News::Valve Patent for a Customizable Controller Found, Is This the Day 2 Announcement?
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News::Alien Rage: Boring Name, Boring Game
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News::The Biggest Upcoming Console MMOs
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News::Rayman Origins for Vita is this week's PS Plus bonus
As a person whose heart isn't made of pure ice, I'm quite fond of Rayman Origins . It would have been a real treat for the newly-released Rayman Legends to be offered in the PlayStation Plus' Instant Game Collection, but it's the former title North American subscribers are getting -- for PS Vita, that is. Yeah. I suppose this is a version that less of us currently own, and that's something. I'm now remembering how much I enjoyed the side-scrolling shooter levels. So good.
Moving onto discounts, there's some better news. Lone Survivor: The Director's Cut is $11.69 as a Cross-Buy Vita and PS3 title for Plus members, in addition to Limbo (also Cross-Buy) which is marked down to $11.99. Worms Revolution should also get a shout out -- it's down to $7.50 and resident Worms correspondent Fraser Brown says the game is excellent.
As a reminder, this is also the week when European PS Plus members get a bunch of rad games, including: Dragon's Dogma: Dark Arisen, Far Cry 3, and Giana Sisters: Twisted Dreams.
PlayStation Plus: Rayman Origins Free for Members [PlayStation Blog]
via destructoid http://www.destructoid.com/rayman-origins-for-vita-is-this-week-s-ps-plus-bonus-262359.phtml
News::Top 10 MMO Spaceships
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News::Sci-fi PC god game Maia hits Steam Early Access in December
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News::What does Valve's SteamOS Mean for Gaming (and Half-Life 3)? PLUS: GTA 5 and Censorship
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News::Aer's proof-of-concept trailer is very pretty indeed
An eye-catching trailer with a distinct art style is always going to get my attention and this debut trailer for Aer is no exception. Created by Forgotten Key, a small indie studio in Sweden, it shows off a simple, block art style but one that's colorful and distinct as well.
Whilst it's an early glimpse at the game, there's some standout scenes here like the female protagonist skis here way down a snowy (or is that cloudy?) peak before launching into the sky transforming into a blue bird.
There's scant details about the actual gameplay here but the studio's website mentions "sandbox-like gameplay" and the ability to explore various worlds, presumably via the power of transforming into a bird as you saw in the trailer. This trailer is described as a proof of concept but I'm seeing a lot to like already. Here's hoping for some more solid info soon.
Bird is the word: Aer looks ethereally brilliant [Rock, Paper, Shotgun]
via destructoid http://www.destructoid.com/aer-s-proof-of-concept-trailer-is-very-pretty-indeed-262349.phtml
News::Rocksmith 2014 Guitarcade trailer reveals two more bands
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News::AHWU Week #180
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News::League of Legends Worlds: Fnatic vs. Cloud 9 summary
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News::Exclusive Interview: First Look at Splash Damages MMOFPS Extraction
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News::Risk Legacy designer announces new game SeaFall
Risk Legacy was probably the most interesting board game of 2011. It took the classic Risk gameplay that we all know and hate, and turned it on its head by adding a multi-game campaign, built in mini-expansions with prerequisites for opening, and the unheard-of idea of making permanent changes to the board and components, including their destruction. When it released, I played it and declared that those mechanics would be the next big thing in board games.
Designer Rob Daviau has since left Hasbro, started up his own company called Ironwall Games, and has been working a new intellectual property with legacy style mechanics. Today, Plaid Hat Games (which you may know as the publisher behind the recent BioShock Infinite: The Siege of Columbia ) officially announced Daviau's new game, SeaFall .
SeaFall is described as a 4X strategy game set during the age of sea exploration. As with Risk Legacy, it will have mechanics in place to advance a story and remember player decisions from game to game. No more about the mechanics has been made public, but we can expect to learn more before it releases in 2014.
Rob Daviau Announces Next Legacy Game [Plaid Hat Games]
via destructoid http://www.destructoid.com/risk-legacy-designer-announces-new-game-seafall-262360.phtml
News::Review: PES 2014 - MKGaming
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News::Indie Pleas: Indie game crowd funding roundup for September 13, 2013
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News::Alien Rage, Review | Den of Geek
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News::NBA 2K14 - Oklahoma City Thunder vs. Houston Rockets
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News::The Daily Five: Top Rockstar Games NOT Named GTA
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News::Top Video Game Podcast of the Week #115 - Where You Were
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News::Earthbound Fans Rejoice: Citizens of Earth is Made Just For You | Slimgamer
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News::FIFA 14 Review | OXM
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News::Microsoft to expand presence in China with joint venture
Microsoft and BesTV plan to start a joint venture in China that will develop games and related services called E-Home Entertainment Development, reports Xinhua. The news originated from the Shanghai Stock Exchange, where BesTV stated that it would hold a 51 percent share in the venture with Microsoft taking the remaining 49 percent.
An interesting initiative, given the country's ban on videogame consoles. Microsoft and BesTV's new entity is expected to be registered in Shanghai's free-trade zone. The two companies have invested a combined $237 million in the venture.
It's believed that, more specifically, a console which leverages the Xbox tech -- dubbed "Bestpad" -- is planned for China. I'm picturing one of those ridiculous knockoff products based on that name; the kind that almost look legit if you squint but have a few too many buttons.
Microsoft to set up Chinese joint venture [Xinhua via Polygon]
via destructoid http://www.destructoid.com/microsoft-to-expand-presence-in-china-with-joint-venture-262363.phtml
News::For the Love of Gaming Podcast Episode 149: But Its Capcom
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News::Don't Revive Me Bro Podcast #01 Feat. Alex Mendez
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News::Chinese Saints, Tanks and Broomsticks in SMITE
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News::Prominence Preview | GamingLives
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News::Play as Mr White from Breaking Bad, the most evil villain ever
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News::GTA V Steam key pre order spotted
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News::Plausible Deniability: Why GTA V And Hotline Miami Are The Same Game
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News::Sid Meier and the dawn and rise of Civilization
Success in the videogame industry is cyclical and capricious. Like empires, the great genres rise and fall, often collapsing into dust or years of stasis. The strategy simulation, so dominant in the early ’90s, fell away with the arrival of the firstperson shooter – and even that mercurial genre has seen plenty of casualties. 3D Realms, id and Parallax Software, the godfathers of the immersive blaster, have all floundered. Now strategy is back, with Dota 2, StarCraft II and Crusader Kings. Everything flows.
But somehow the Civilization series has remained, and with it the game’s creator, Sid Meier. Although now more of a behind-the-scenes figure at his studio Firaxis, Meier is still designing, prototyping and providing input on every iteration of the series that cemented his fame. “We’ve been safe in our little niche. We always had a connection with strategy gamers, so there was no need for us to do what other studios were doing. We weren’t ever the hot new thing, but we had the best game in its genre.”
Ironically, though, when Edge launched in 1993, Meier had temporarily moved on to a music generation program called CPU Bach. “Civ had gone out and we were exhausted,” he explains. “We put everything we could think of into that game. We said, ‘Let’s not try to top that right away – let’s do something a little bit different’.” The hiatus from strategy didn’t last long. Colonization came next, then Civilization started calling once more. “It was the kind of game where people would write to us with suggestions and ideas about how we could improve it,” he shrugs. “It took on a life of its own.”
Twenty years ago, Meier was still at Microprose, the simulation specialist he set up with ‘Wild Bill’ Stealey in 1982. Thanks to hit franchises such as F-15 Strike Eagle and Silent Service, the company became a giant of its era with offices around the world and ambitions on new genres. But a mid-’90s corporate buyout by Spectrum HoloByte led to hubris, staff cuts and uncertainty. Meier left in 1996 to form Firaxis. “It was the right decision,” he says today. “We were able to refocus on design with fewer corporate distractions. Microprose was a big company, and that brings a lot of pressure – what we enjoy doing is making games.”
How does the modern industry compare? “Back then, we were pretty much shifting hardware every two years,” he says. “We’d moved from the Atari as our main development platform, to the Commodore 64 and then a little diversion to the Amiga; then we moved over to the PC. And CD-ROMs were just happening: Civ originally went out on about ten floppy disks. Also, there were big changes in graphics and audio – Civ started out in 16 colours, with one speaker sound… The industry is a lot more stable these days. But that’s not to say it isn’t interesting.”
After a few years in the specialist wilderness, strategy games are back. With XCOM, Firaxis made one of the most critically acclaimed titles of 2012, and elsewhere Clash Of Clans is proving that deeper tactical experiences are possible on smartphones. “What’s interesting about strategy games is that the audience seems to stick with them for a long time,” says Meier of the genre’s hardiness. “We have a community of Civ players that have been around for 20 years, and they continue to come up with ideas and energise the game. I think the strategy genre has a part to play in whatever direction the industry goes, whether that’s online all the time, or more about indie games, or these new consoles. Are we going to wear augmented-reality technology? I don’t know, but our job is to go in whatever new direction the industry takes.”
We talk a little about what Meier likes to play. Of course, he has explored strategy titles such as Age Of Empires and StarCraft, but he has also dabbled in firstperson shooters, surprisingly namechecking Call Of Duty as well as racing games such as Gran Turismo. He has watched the rise of the indie scene with interest. “Five or six years ago, you felt you needed a huge budget and there was a very limited pipeline – only a few people got to design and make games,” he says. “Now there are so many distribution channels, so many places to find games; and the tools available are leading to this real explosion of creativity. There are so many more games than you could ever play. The problem now is finding them and finding the time to play them.”
Unsurprisingly, perhaps, it’s Minecraft that he’s been playing the most. We suggest there are interesting parallels with Civilization: both games are about providing the player with a creative landscape they must master. “It would be wonderful if we had anything to do with inspiring Minecraft,” Meier laughs. “It was SimCity originally that introduced the whole paradigm that it’s the player building the world. It’s a very powerful idea. Games like Civ and Minecraft [make] the player the star, and what they end up with is unique to them. You don’t get that watching a movie. In these games it’s your own ideas, your own thoughts. Games that emphasise that are really taking advantage of this medium.”
Meier is so amiable, so contented, that it’s difficult to coax him into negativity or reproach. The closest we get is when we ask about how Zynga repurposed some of the key compulsion loops of the strategy genre into its Ville titles. “It did not really resonate with me,” he says. “When I heard about the metrics and the compulsion loops – scientifically taking apart the psychology of gameplay – I can’t relate to that. It’s not where I start when I make a game.” Where does he begin? “I take a topic I think is fun and exciting, and think of a way to give the player a sense of ownership over that topic – give them interesting things to do. I don’t claim it’s the right approach but it’s the only one that works for me.”
We ask about the future of gaming: where’s it all heading? “I don’t know! There’s a sense that something big is going to happen; I wish I knew what that was going to be. Yes, we have all these different platforms, we have all this technology, we’re constantly plugged in. Just about anyone can play games these days. So, do we all become game makers and stop being game players – is that what’s going to happen? Does our life become a game? We’re at an interesting crossroads.”
Finally, would you still make Civ if you were a young designer right now? For a moment there is silence. “I see a lot of games out there today with hints and traces of Civilization,” Meier says finally. “If I were just starting out as a designer today and Civilization didn’t exist, I would have to make it… It still makes sense.”
The post Sid Meier and the dawn and rise of Civilization appeared first on Edge Online.
via Edge Online http://www.edge-online.com/features/sid-meier-and-the-dawn-and-rise-of-civilization/
News::Deadfall Adventures Release Date Confirmed
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News::Call of Duty Ghosts set to dominate Games 13
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News::Card Hunter: Golem Extermination Squad
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News::Tom Clancy's End War Online Preview (Strategy Informer)
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News::Hearthstone: Heroes of Warcraft Preview | GodisaGeek
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News::In-depth Review: Tom Clancys Splinter Cell: Blacklist - Electronic Theatre
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News::Preview (Gamer Thumb) The Mighty Quest for Epic Loot: build castles for others to hack'n'slash
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News::UK charts: GTA 5 enters at one, PES 2014 in at two
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News::Hyper Light Drifter Joins Steam Greenlight
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News::Memoria Review The World of The Dark Eye Just Got Better | C.O.G.
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News::Project Reality 2 Will Bring the Tactical FPS to a New Level
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News::Family Corner at TGS 2013 Is Children's Playground
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News::Composer Hip Tanaka honors Yamauchi with Nintendo remixes
Hiroshi Yamauchi, the man who made Nintendo a gaming empire, passed away last week. Though he may have been a cutthroat codger while at the company's helm, his influence cannot be denied. His former employees have no doubt found their own ways to pay their respects -- Hirokazu "Hip" Tanaka in particular decided to express himself through music.
If you don't remember Hip Tanaka (shame on you!), he was responsible for many memorable Nintendo soundtracks, including Metroid, Kid Icarus, EarthBound, Balloon Fight, and more. He's currently the president of Creatures, the studio behind the PokéPark games on Wii. Nonetheless, he still likes to crank out jams in his spare time.
For his departed boss, he decided to remix the ending themes to Super Mario Land and Metroid. Enjoy his stirring tributes below.
Dedicated to Hiroshi Yamauchi. 01 and 02 [SoundCloud via Pixelitis]
Read more...
via destructoid http://www.destructoid.com/composer-hip-tanaka-honors-yamauchi-with-nintendo-remixes-262325.phtml
News::Rise of the Triad Review at Skewed and Reviewed
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News::Games Galore: A look at the Tokyo Game Show
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News::Dota 2 Introduces GLaDOS as Its Latest Announcer
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News::Citizens Of Earth, An Earthbound Inspired Game on Kickstarter
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News::The Weekend Hotness: Eating with Dale around the world
Games at TGS? I don't give a toss. Dale, please post more photos of the wonderful food you've been enjoying. Do an entire post just on that. My inner foodie hungers.
Elsewhere this weekend, Jim Sterling starts Doorways on Now Bloody Playing, Sup Holmes? welcomes Merrit Kopas, we want the readers to write articles about your fave GTA moment, and you can lock lips with Klonoa's Lolo in Namco High.
Destructoid Originals:
Doorways - Now Bloody Playing
A very deceptive Saturday Morning Hangover
Not making FPSs, Conan and more with Hohokum's Dick Hogg
You can date Lolo from Klonoa in Namco High
Sup Holmes fawns over Merrit Kopas
We're wrestling live in WWE '13 - Rad Show: Get There!
Outlast - Now Bloody Playing Pt. 5
Community:
Tell us your favorite Grand Theft Auto moment!
Community blogs of 9/21 & 9/22
Forum thread of the day: Games You're Too Scared to Play
Events:
Deep Down is a free-to-play title
Goron Tablet Cushion brings lazy to a whole new level
D4, Swery65's Xbox One Kinect game, is wonderfully weird
Gallery: Tokyo Game Show 2013 public day
Nicalis on VVVVVV PS Vita, platform preference, and more
Xbox One interface is clean, uncluttered
Read more...
via destructoid http://www.destructoid.com/the-weekend-hotness-eating-with-dale-around-the-world-262323.phtml
News::weeaboos with a podcast ep. 78: Raining on My Parade
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News::Oculus Rift Updates New Information On John Carmack
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News::State of Decay Achievements Guide
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