Saturday, November 11, 2017

News:: Who is your favorite Video Game Music performer, on stage?

Have you ever watched a video game music performer on stage, in person or via Youtube? Do you have a favorite one? We want to know!

Destructoid is looking the community's top tier picks to invite to our Enthusiast Gaming Expo next March in Toronto. Tell us who has the most impressive stage presence, who melts faces, and who is ... shall we say ... overhyped?  Sound off in the comments below. We're also looking for DJs for the pre-party and the after-party.

I would personally love to see acts like Mega Ran, BitShifter, ABSRDST, Grimecraft, MyKill, YMCK, Dale North, and more.  This is just the list of people I've emailed this morning. Also, if you're a local band near Toronto and want to be at EGLX, get in touch! 

Email me: niero @ eglx dot ca

Who is your favorite Video Game Music performer, on stage? screenshot



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News:: Review: Snipperclips: Cut It Out, Together! DLC

I couldn't recommend Snipperclips enough when it launched alongside the Nintendo Switch and, to this day, it's still one of my favorite games for the system. It's creative, lighthearted, approachable, and gives you just enough room to be a nuisance -- all great qualities for a cooperative puzzle-platformer.

If I had anything to complain about, it was that things wrapped up before I was ready to say goodbye. Thankfully and somewhat surprisingly, SFB Games and Nintendo have revisited Snipperclips with DLC that adds two more worlds, three more competitive Blitz games, and an art-creating Stamp mode, along with the ability to play the original levels as randomly-shaped characters. It's a good range of content and so long as you have someone to share it with, this is another hearty recommendation.

Review: Snipperclips: Cut It Out, Together! DLC screenshot

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News:: Three games that ditch standard controllers

Last week, I went to the PLAY creative gaming festival, which takes place every year in Hamburg, Germany. PLAY17 was both entertaining and educational, with something for people of all ages, including workshops, talks and even a game-themed poetry slam. The highlight of the long weekend, though, was the exhibition spaces, which were filled to the brim with prototypes and new/recent releases by indie developers and students from all over Europe. I had the opportunity to play most of them, and none of them were disappointing. (Except Snake Pass. Hated the controls.)

I'm not really sure what sort of games I expected beforehand, but I vaguely imagined developers playing around with stories, engines and art styles. I don't think it had popped into my head even once that devs might design their own controllers: as a person coming to games from a consumer perspective, the concept of a game as an exhibition piece, rather than as something in the home or on the go, was completely new to me. So of course, I will now gush about all the shiny new specimens I found at PLAY17 that have their own very special controllers.

This piece involves fire, air and...er...dots.

Three games that ditch standard controllers screenshot

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News:: Malware scare forces five-year-old MMO to shut down chat

Tera, a Korean MMO that debuted in the US in 2012, has shut down its in-game chat system after some players discovered a potentially serious vulnerability. According to the players' report (Google docs), Tera's chat interface uses HTML, which people can exploit to blast players with external images and links, as well as to collect people's IP addresses. More importantly, someone truly unethical could use it to spread malware. It's an interesting wrinkle for a game that's been up and running for five years, and it's not entirely clear if its North American publisher, En Masse, has known about the vulnerability before the players published their report.

Via: Kotaku

Source: Reddit, En Masse



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News:: SIMULACRA brings horror to the lost phone genre

During a rare quiet moment with family friends on a busy train ride, I dial 911 and wait. A beat passes; no response. I swipe back to Anna’s dating profile to find the perfect profile picture in her image gallery. Hopefully, she doesn’t mind I’ve added some Ben Stiller DodgeBall firepower to attract suitors across the net.

SIMULACRA is mobile phone game about saving a missing girl named Anna by accessing her phone. As the player, you’re half-sleuth, half-stalker as you scum through her message history, social media posts, email exchanges, and images to find her. While playing in public, it even got awkward at times as I quickly swiped through her image gallery to find her cat's birthday picture as I didn’t want to look like a perv. Beyond voyeuristic frights, the game immediately lets you know this is a horror game as her disappearance is of the supernatural ilk.

SIMULACRA brings horror to the lost phone genre screenshot

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News:: See battle royale brawler 'The Darwin Project' in action this weekend

Scavengers Studio's The Darwin Project garnered a lot of buzz at E3, and for good reason: it combined the trendy battle royale action of PlayerUnknown's Battlegrounds and Fortnite with the crafting elements from survival games like Don't Starve. And now, you'll have a chance at seeing how far the title has come since June. Scavengers is running a closed alpha test on PCs through November 12th, and you should see the title in action live both through the company's own Twitch channel (on the 12th from 3PM to 5PM Eastern) as well as from other livestreamers who are part of the test.

Source: Scavengers Studio, YouTube



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News:: Octodad: Dadliest Catch is still charming as ever on the Switch

Octodad: Dadliest Catch is a wonderful little game that kept me grinning throughout its duration. Darren pretty much nailed it during his initial review back in 2014, so, if you’re curious about the overall quality of the title, he’s got you covered.

It’s a goofy story that follows an octopus that’s pretending to be human. Even his wife and children have no idea about his underwater origins. You’ll control the writhing cephalopod protagonist as he carries out mundane tasks like mowing the lawn and going to the grocery store, while avoiding the wrath of a rogue sushi chef who wants to expose him for what he truly is. The game revels in its stupidity, and it pays off with tons of asinine, smile-inducing moments.

Octodad: Dadliest Catch is still charming as ever on the Switch screenshot

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News:: Supermassive delays The Inpatient and Bravo Team to 2018

Until Dawn creator Supermassive Games' two upcoming PlayStation VR projects are taking extra time and won't make it out this year as previously announced. Welp, more Resident Evil 7 it is!

The Inpatient, which marks the return of Until Dawn's sketchy Blackwood Sanatorium albeit when it was in "its bustling prime" in the 1950s, was set for November 21. It's now targeting January 23, 2018.

The studio's other title, Bravo Team, will be even further out. The cover-based shooter is moving its PlayStation VR launch from December 5 all the way to March 6, 2018.

"This shift is to ensure the dev teams have the time they need to make these games as enjoyable for players as possible," according to publisher Sony.

I'd rather have a later-than-expected game than one pushed out the door prematurely, and that's especially true of virtual reality titles. There's just so many ways to botch the landing. So while it is disappointing to have to wait on The Inpatient, I'm sure this is for the best.

PlayStation [Twitter]

Supermassive delays The Inpatient and Bravo Team to 2018 screenshot



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