Friday, March 8, 2013

News::Report: EA Suspends SimCity Marketing In Light Of Launch Disaster

In light of SimCity's disastrous launch week, publisher Electronic Arts has suspended the marketing campaign for the game, according to an internal email obtained by Polygon. The email, which was sent to all of EA's marketing affiliate partners, informs them that EA is deactivating links through LinkShare and that "we ask you to please remove any copy promoting SimCity from your website for the time-being."



via N4G: pc news feed http://n4g.com/news/1188893/report-ea-suspends-simcity-marketing-in-light-of-launch-disaster

News::Do We Pay Too Much Attention to Review Scores?

Push Square: "The review embargo for God of War: Ascension lifted yesterday, prompting a cavalcade of forum posts regarding the status of Sony Santa Monicas savage Spartan series. The title scored lower than previous entries, resulting in a Metacritic rating of 79 at the time of writing. According to the aggregates scale, that number suggests that the game received generally favourable reviews across the board. So, why are people acting like its the worst game of the year?"



via N4G: pc news feed http://n4g.com/news/1188908/do-we-pay-too-much-attention-to-review-scores

News::10 Video Game Face-Offs Youd Pay To See

Game characters can be likened to snowflakes for their individuality, but they do wind up in some familiar situations and jobs (murdering demons, hunting treasure, busting gangsyou know, the usual occupations). So, here are ten one-on-one character face-offs that would draw an impressive crowd.



via N4G: pc news feed http://n4g.com/news/1188906/10-video-game-face-offs-youd-pay-to-see

News::Dark Souls 2 Should Offer Dedicated Cooperative Play

GR - "Why Dark Souls 2 needs to focus on co-op."



via N4G: pc news feed http://n4g.com/news/1188900/dark-souls-2-should-offer-dedicated-cooperative-play

News::Review: Tomb Raider Uncharted Territory For The 17 Year Old Franchise

Tomb Raider is an anomaly of a game. A reboot of a 17 year old franchise that barrows just enough from more recent games while still managing to keep its identity. Medal of Honor, Bionic Commando, the list goes on of older franchises failing to adapt to this constantly evolving new high definition gaming climate through reboots. But somehow Tomb Raider pulls it off...



via N4G: pc news feed http://n4g.com/news/1188848/review-tomb-raider-uncharted-territory-for-the-17-year-old-franchise

News::Tomb Raider Review (Gamerhub.tv)

Welcome back, old friend.



via N4G: pc news feed http://n4g.com/news/1188917/tomb-raider-review-gamerhub-tv

News::Sniper: Ghost Warrior 2 debuts generic launch trailer


Sniper: Ghost Warrior 2 is nearly here, and you can check out what it has to offer with the new launch trailer from City Interactive. Unfortunately, it doesn't really do a good job of conveying what makes this game different from the rest of the first-person shooter pack.


Generic bad guy? Check. Quotes like "He thinks he's outside the law?" Check. Tough guy narrator? Check.


Is anyone excited for this?


Sniper: Ghost Warrior 2 debuts generic launch trailer screenshot






via destructoid http://www.destructoid.com/sniper-ghost-warrior-2-debuts-generic-launch-trailer-248160.phtml

News::Team Meat thought Microsoft would change its ways

It's no secret that Super Meat Boy developer Team Meat has been critical of Microsoft after its experience getting the game on Xbox Live Arcade. Speaking to Eurogamer, designer Edmund McMillen said that "For a while I really thought Microsoft would change and was changing after the bad experiences were made public about working with them that weren't just us. But from what I've heard recently they have not at all changed."


"The sad truth of it is they do not need to change," explained programmer Tommy Refenes. "Because Xbox Arcade is such a small portion of them overall it does not matter. And they will still attract developers no matter what."


McMillen believes that "The person who controls the money doesn't really need to strategize about anything. They just throw more money around. You look at Kinect and that was the most ham-fisted garbage device in the world, but they got it moving because they invested s***loads of money in it and advertised. In the end you make stupid decisions and don't rely on any intellect at all. That's kind of the way it works with these consoles."


The wide-ranging interview also covers Team Meat's new game, Mew-Genics , offering a description that finally has me visualizing what the game will actually be about, as well as thoughts on the future of consoles and gamepads, and what it will take for the duo to develop for Wii U. The answer to that last one is Meat Boy in Super Smash Bros. (or some really good terms).


Team Meat on cats, consoles, and its wish for Super Meat Boy [Eurogamer]


Team Meat thought Microsoft would change its ways screenshot






via destructoid http://www.destructoid.com/team-meat-thought-microsoft-would-change-its-ways-248173.phtml

News::Review: The Banner Saga: Factions

When we first heard of The Banner Saga and its success on Kickstarter last spring, it was a single-player focused turn-based RPG. Since then, it has split off into two releases: a narrative-driven single-player game to come and a free-to-player multiplayer game called Factions, a taste of what's to come and a standalone release that will receive its own updates in upcoming months.


While I was foaming at the mouth for Banner Saga when I checked it out in the fall, it now enters a post-Fire Emblem and XCOM world. By the time the beta rolled out, my interest had faded. Despite these lowered expectations and the misguided community concerns over this free-to-play release, I've been having a good time with Banner Saga and see much promise in how Factions and the upcoming commercial release will improve upon an already solid foundation.


Review: The Banner Saga: Factions screenshot


Read more...



via destructoid http://www.destructoid.com/review-the-banner-saga-factions-247974.phtml

News::SimCity is now available on Amazon...again

SimCity is finally here, and to say EA has had a disastrous launch is an understatement. Among connection issues due to its always-on DRM scheme, EA has also reportedly denied customers refunds.


As a result of this maelstrom of madness, Amazon pulled SimCity from its storefront to account for the massive amount of refunds it was issuing.


Now, the game is back and ready to be purchased, with a giant warning below the product page, noting, "many customers are having issues connecting to the SimCity servers. EA is actively working to resolve these issues, but at this time we do not know when the issue will be fixed."


In case you hadn't heard, this game has issues.


SimCity is now available on Amazon...again screenshot






via destructoid http://www.destructoid.com/simcity-is-now-available-on-amazon-again-248177.phtml

News::Ubisoft's PAX East 2013 lineup

GE: "Ubisoft has confirmed its lineup for PAX East. Highlights include Assassins Creed IV, Watch Dogs, and Splinter Cell: Blacklist."



via N4G: pc news feed http://n4g.com/news/1188778/ubisofts-pax-east-2013-lineup

News::League of Legends: 5 Reasons That Explain Its Tremendous Success

League of Legends success has been intriguing in many ways. Back to 2009, this title was just another multiplayer online battle arena (MOBA) with high expectations for a better future. What happened then? Did Riot Games find a magical solution to grow big in the video game world?



via N4G: pc news feed http://n4g.com/news/1188798/league-of-legends-5-reasons-that-explain-its-tremendous-success

News::Tomb Raider PC Review | IncGamers

Tim McDonald reviews Tomb Raider: Sadism Edition. "As youve probably seen in videos, within half an hour of gameplay Laras been shipwrecked, knocked out, hung upside down, impaled with a spike, nearly crushed by boulders, soaked through and frozen by rain, attacked by wolves, and has probably fallen and slid through one or two holes."



via N4G: pc news feed http://n4g.com/news/1188863/tomb-raider-pc-review-incgamers

News::Ubisoft's big PAX East lineup won't be playable by fans

Ubisoft's biggest titles for 2013 such as Assassin's Creed IV , Watch Dogs , and Splinter Cell: Blacklist will all be at PAX East, but you won't be able to play any of them. There will only be controlled demo presentations, with swag such as an inflatable ACIV sword or a Watch Dogs lanyard given out to those that wait in line to watch someone else play.


What will be playable at Ubisoft's booth? ShootMania Storm, Might & Magic Heroes VI Shades of Darkness, Might & Magic Duel of Champions Online Card Game, Spartacus Legends, and Call of Juarez Gunslinger . Oh boy!


Ubisoft's big PAX East lineup won't be playable by fans screenshot






via destructoid http://www.destructoid.com/ubisoft-s-big-pax-east-lineup-won-t-be-playable-by-fans-248147.phtml

News::Osbcure Namco game Bravoman gets a cartoon

I know you're looking at that headline and saying to yourself, "What the hell is Bravoman ?" It's a fairly unknown Namco arcade game from the 80s that was later ported to the TurboGrafx-16 -- and incidentally is also available on the Wii Virtual Console. The titular star is a send-up of Japanese superheroes who can extend his bionic limbs like Stretch Armstrong. Got that? Cool.


So why is it getting a cartoon? It's all thanks to Namco Bandai's ShiftyLook initiative, which breathes life back into forgotten Namco properties through the power of webcomics. Bravoman: Super-Unequaled Hero of Excellence is among the more popular of those comics, thus it was selected for an animated treatment. Kotaku even has an exclusive 30-second preview clip, should you want to give it a quick watch.


What truly catches my attention, however, is the voice cast. Playing Bravoman is none other than Rob Paulsen, best known as the legendary talent behind Raphael and Donatello in the 1987 and 2012 Teenage Mutant Ninja Turtles series respectively, as well as Yakko Warner in Animaniacs. Also lending his pipes is the fairly illustrious Dee Bradley Baker, who I learned just this second was the voice of Olmec in Legends of the Hidden Temple. Holy fudge!


If Bravoman works out well, I hope Namco Bandai decides to adapt the Klonoa comic next.


A Brand-New Cartoon Shows Video Game Heroes Hate Annoying Help Messages, Too [Kotaku via GoNintendo]


Osbcure Namco game Bravoman gets a cartoon screenshot






via destructoid http://www.destructoid.com/osbcure-namco-game-bravoman-gets-a-cartoon-248161.phtml

News::Get a deeper look at Killzone Mercenary for the Vita


Killzone Mercenary is on the way for the PlayStation Vita, and will drop on September 17. But for the time being, Sony has given us a better look at what the game has in store in the above video, specifically showcasing a lot of violent melee touch-screen mechanics.


According to the developers, multiplayer is a "definite focus," and the game will ship with three multiplayer modes. At the current moment, only Team Deathmatch is confirmed.


Hopefully this won't end up like Resistance: Burning Skies ! Sony doesn't have the greatest track record when it comes to portable spinoffs of their main franchises.


Killzone Mercenary [PS Blog]


Get a deeper look at Killzone Mercenary for the Vita screenshot






via destructoid http://www.destructoid.com/get-a-deeper-look-at-killzone-mercenary-for-the-vita-248156.phtml

News::Top 10 Funniest Game Glitch Videos

Cheat Code Central writes: "Game glitches can be seriously annoying. They can interrupt gameplay, get you killed, and just all around piss you off. But on rare occasion, glitches can be so outlandish and crazy that they can be absolutely hilarious. We spent the week looking for these moments, trolling YouTube for the funniest game glitches we could find. So here are ten of the weirdest, oddest, and funniest."



via N4G: pc news feed http://n4g.com/news/1188776/top-10-funniest-game-glitch-videos

News::For The Last Time, Video Games Are Not History Books

Cheat Code Central's Josh Engen writes: "When I woke up this morning, I read a lengthy article written by Ian Brown of The Globe and Mail. Brown's article was, at its core, asking whether or not video games like Assassins Creed are rewriting history, but he also used the piece as a platform to discuss video game development and the prevalence of historical inaccuracies within the entertainment industry. Now, as interesting as Brown's article was, I often wonder why we're even asking questions like this."



via N4G: pc news feed http://n4g.com/news/1188810/for-the-last-time-video-games-are-not-history-books

News::Richard Garriott returns with RPG 'Shroud of the Avatar'

With so many other notable game designers using Kickstarter to fund their passion projects, it only seemed like a matter of time before Richard Garriott's name popped up in relation to the crowdfunding site. The creator of Ultima and his Austin-based studio Portalarium are back with a fantasy role-playing game called Shroud of the Avatar: Forsaken Virtues .


The Windows, Mac, and Linux title "will include what I think are the keys to an ultimate role-playing experience," said Garriott. "These important tenets include things like a fully interactive virtual world, deep original fiction with ethical parables such that players' choices are relevant, cultural histories and fully developed alternative languages and text. Also we want our players to have physical game components like cloth maps, fictional manuals and trinkets. These are all things that people came to expect in my earlier works and we plan on bringing them all back to create Shroud of the Avatar."


After the recent (and ongoing!) performance of inXile's Torment: Tides of Numenera , I would be shocked if this project doesn't meet the million-dollar milestone within its first day. The stretch goals are going to be interesting with this one. Of special note is the $10 "Guilt Pledge" for those who "ever pirated an Ultima game or used an exploit to grief other players in Ultima Online."


Richard Garriott returns with RPG 'Shroud of the Avatar' screenshot


Read more...



via destructoid http://www.destructoid.com/richard-garriott-returns-with-rpg-shroud-of-the-avatar--248165.phtml

News::Dance Central's DLC is coming to an end as well

In a shocking turn of events, after 275 straight week of DLC, Harmonix announced that Rock Band would cease offering new content.


Now, it seems as if its other major franchise, Dance Central, will be following suit after developing a song library of over 200 tracks.


Just like their reasoning for Rock Band, Harmonix cites that it is moving forward with "several new titles," and it's choosing to focus on those instead.


Well, it was a good ride, Harmonix -- I can't wait to see what you come up with next.


March DLC update [Dance Central]


Dance Central's DLC is coming to an end as well screenshot






via destructoid http://www.destructoid.com/dance-central-s-dlc-is-coming-to-an-end-as-well-248163.phtml

News::Tomb Raider Review | gamrReview

gamrReview's Matt Asbaugh: "Simply put, this is the very rare situation in which a game is better than I expected. Crystal Dynamics has surely put Ms. Croft's best foot forward and breathed new life into a franchise that hasn't been doing so hot for quite a long time. Definitely plan to pick yourself up a copy if you haven't already."



via N4G: pc news feed http://n4g.com/news/1188763/tomb-raider-review-gamrreview

News::Always online DRM and reviews dont mix: SimCity edition

From the article, "SimCity has become an interesting game recently. Its a game that was reviewed positively by a number of outlets with scores ranging in the 9s and 10s. Its current Metacritic scores are 82% by critics and 1.8 by users. Seeing the two scores could make a person think the two groups are playing two different games. They wouldnt be completely wrong either thanks to the choice by Electronics Arts and Maxis to use the controversial Always Online DRM for the popular simulation game."



via N4G: pc news feed http://n4g.com/news/1188781/always-online-drm-and-reviews-dont-mix-simcity-edition

News::See your Kickstarter cash at work with Shadowrun Returns


Developer Hairbraned Schemes is ready to show off a full 20 minutes of gameplay for its Kickstarter project, Shadowrun Returns .


The demonstration moves around from the free exploration to combat pretty consistently, so you can get a full idea of what it has to offer. It seems to be a live demo, which is pretty cool, and a nice departure from the smoke-and-mirror tactics from major publishers.


The presenters note that all of the levels shown in the video are built with the in-game editor, and said editor comes with the PC and Mac versions of the game (YES!).


See your Kickstarter cash at work with Shadowrun Returns screenshot






via destructoid http://www.destructoid.com/see-your-kickstarter-cash-at-work-with-shadowrun-returns-248158.phtml

News::VGI: Review: Tomb Raider: "Even for all its faults, Tomb Raider is a game worth playing."

"Lara Croft is the face of a generation. When the first Tomb Raider launched in 1996, the w**k-fantasy aimed at pre-pubescent male gamers, became an icon for females the world over. Here was a main character who wasnt a trophy for plumbers and turtles to battle over. She was an independent woman who kicked ass and didnt need a supporting male character to tell her what to do. She stood on her own two feet and defied the usual tropes that came with being a lead character in an action game. The 90s were an era of Girl Power, and Miss Croft was gamings answer to the Spice Girls."



via N4G: pc news feed http://n4g.com/news/1188706/vgi-review-tomb-raider-even-for-all-its-faults-tomb-raider-is-a-game-worth-playing

News::Everybody dies in this Dragon Quest X trailer


This new Dragon Quest X trailer is brought to you by the concept of death. Death: the great inevitability for us all.


The opening seconds show the typical burning RPG village, all the motionless villagers strewn about, before an evil purple badass cuts a crescent-shaped rift in the sky that begins seeping a very foul miasma. Jump ahead a minute and our heroic party is now engaged in a montage of monster battles, paying back for all the innocent lives lost with even more bloodshed.


This Wii U up-port of the Wii MMO looks... well... like a Wii U up-port of a Wii game. But at least the graphics benefit from the extra sharpness. Dragon Quest X, which recently entered open beta in Japan, still hasn't been announced for the West, but our pals in the East will be getting their Akira Toriyama on come March 30.


Everybody dies in this Dragon Quest X trailer screenshot






via destructoid http://www.destructoid.com/everybody-dies-in-this-dragon-quest-x-trailer-248154.phtml

News::Top 5 Best Sandbox Games

TGBuzz: The genre of Sandbox Games is known by most gamers nowadays, due to its unique and open-world feel that all types of gamers can appreciate. Heres a list of our Top 5 Best Sandbox Games ever.



via N4G: pc news feed http://n4g.com/news/1188719/top-5-best-sandbox-games

News::The SimCity Debacle 5 Ways SimCity Shows Everything Thats Wrong With Modern Gaming

"Encouraging people to work together is laudable, but sometimes I want to live or die based on my own choices. I want to take responsibility for my own (cities) fate. If I can do that while playing without being online or waiting in a queue too, all the better.", Says CalmDownTom



via N4G: pc news feed http://n4g.com/news/1187964/the-simcity-debacle-5-ways-simcity-shows-everything-thats-wrong-with-modern-gaming

News::See Metal Gear Rising's new DLC in action


The upcoming 30 VR Mission DLC pack is on the way for PS3 owners, but that's not the only add-on on the horizon for Metal Gear Rising: Revengeance.


In addition to the PS3 exclusive content, there's also the wacky Soul Snake Sword, and extra campaigns starring Sam and Blade Wolf.


For those of you who are curious, Konami has just put up a trailer showing off the new VR Missions and the Soul Snake Sword. It's in Japanese, but apparently Snake's voice is context sensitive, which should make for some awesome Easter egg style experimentation.


See Metal Gear Rising's new DLC in action screenshot






via destructoid http://www.destructoid.com/see-metal-gear-rising-s-new-dlc-in-action-248136.phtml

News::See the first screens and artwork from Richard Garriott’s Shroud Of The Avatar

News::Black Ops 2 In-Depth: Best Sniper Rifle

Figuring out which sniper rifle to use in Black Ops 2 can be a challenge. In this article we take an in-depth look at each of the BO2 snipers, describe their pros & cons, and reveal which snipers are best to use for both traditional and quickscope sniping.



via N4G: pc news feed http://n4g.com/news/1188026/black-ops-2-in-depth-best-sniper-rifle

News::Hideo Kojima on Sony’s PS4 plans


Hideo Kojima has described PS4 as a logical evolution of the PlayStation platform and welcomed its social aspects, but stressed the importance of quality software for the next-gen console.


Speaking to us after the launch of Metal Gear Rising: Revengeance, Kojima said that he was too busy to actually watch Sony’s PlayStation Meeting, but when we described it to him, he responded: “Of course, I know what the hardware is, but I want to see how other companies are using it. First of all, I think that’s great, but it’s nothing special; you could see it coming. It’s the logical evolution of the platform and I think it has to head in that direction, hearing what you said is not surprising.”


“Honestly, I think all of that is good and great,” he continued. “Social aspects, the multidevice direction: that’s correct, that’s the way to go. But just because it has these features doesn’t mean it’s going to be a success. What will really determine whether or not it sells is what titles will be available for the platform. And unfortunately, even though I am friends with Mark Cerny, he’s never told me what other studios are working on. I even ate a meal with him recently and he didn’t tell me anything.”


You can read the full interview in the next issue of Edge magazine, on sale March 14th.


The post Hideo Kojima on Sony’s PS4 plans appeared first on Edge Online.






via Edge Online http://www.edge-online.com/news/hideo-kojima-on-sonys-ps4-plans/

News::There's gore galore in this Razor's Edge trailer


In case you didn't get a chance to play the slightly better Wii U port of the underwhelming Ninja Gaiden 3 , you'll have your chance soon on the Xbox 360 and PS3 come April 2nd.


This version will basically be the same as the Wii U release (minus the GamePad-centric features of course), with the added benefit of Smartglass support for the 360 version.


It'll also come with the two free character add-ons from the Wii U version: Kasumi and Momiji.


There's gore galore in this Razor's Edge trailer screenshot






via destructoid http://www.destructoid.com/there-s-gore-galore-in-this-razor-s-edge-trailer-248140.phtml

News::Dead Space 3 Review by The Black Panel

The Blck Panel writes: Visceral Games survival horror trilogy comes to an end with a bigger campaign and a new co-op mode. Expect more levels, more missions and more to shoot, but fewer of the trademark scares. Publisher EA clearly wants to promote microtransactions in place of genuine DLC, which can leave a distastefully mercenary impression of the game. While much fun is to be had in this still exciting world, its now time for Isaac to have a rest.



via N4G: pc news feed http://n4g.com/news/1188618/dead-space-3-review-by-the-black-panel

News::'Rad Raygun': Veteran gamer creates popular XBox Live Indie Game

Rad Raygun, the Mega Man-inspired XBox Live Indie Game, has been gaining fans since it's recent release. The throwback game title is part of a lifelong gaming journey for programmer and Corinth, Texas resident Chris Bryant.



via N4G: pc news feed http://n4g.com/news/1188660/rad-raygun-veteran-gamer-creates-popular-xbox-live-indie-game

News::Top 5 Games of the Undead

New Gamer Nation - Zombies, zombies, everywhere. Zombies on TV, zombies in films, zombies in graphic novels and books people just cant seem to get enough of them. Who could blame us, in all fairness? Theres something oddly satisfying about beating the undead about with a baseball bat. Obviously, zombies arent real sorry to break that to you. But, have no fear; thankfully, game developers are working their socks off to make some fantastic zombie-based games. There have been some brilliant releases over the past few years, and some down-right shockers, so youd be right in wondering which title is worth your buck. So, on that note, heres my Top 5 roundup of the best zombie-based video games.



via N4G: pc news feed http://n4g.com/news/1188657/top-5-games-of-the-undead

News::Sniper Elite: Nazi Zombie Army Review | GodisaGeek

GodisaGeek: "Sniper Elite: Nazi Zombie Army is a sniper game in name only, and too much is the player forced to rely on non-sniping weapons to get the job done. Youll try and keep with the spirit of the game, taking on zombies from a distance with your trusty rifle but it never seems as if thats what the game wants you to do. Sniper Elite: Nazi Zombie Army is a corridor shooter, one with wave after wave of mediocrity and lack of imagination. If someone walked into the offices at Rebellion, dumped a bag of cash on the table and said What are the kids into these days? Make a game about that!, Sniper Elite: Nazi Zombie Army is what they would come up with. Unfortunately, their sniper scope doesnt seem to have been calibrated properly and the game falls short of its intended mark."



via N4G: pc news feed http://n4g.com/news/1188525/sniper-elite-nazi-zombie-army-review-godisageek

News::CD Projekt RED: PC allows for more at the moment but that might change in the future

DSOGaming writes: "Weve all been wondering what next-gen consoles will bring to the table, and according to CD Projekt RED, these new consoles will be more powerful than we initially thought. According to CD Projekt REDs MD and studio head Adam Badowski next-gen consoles will most probably unify requirements, meaning that all versions will look really close to each other."



via N4G: pc news feed http://n4g.com/news/1188676/cd-projekt-red-pc-allows-for-more-at-the-moment-but-that-might-change-in-the-future

News::Maxis memo details challenging SimCity launch


Maxis is working around the clock to increase the number and stability of SimCity’s servers after a challenging launch period for the game.


According to a Polygon report, an internal memo from Maxis general manager Lucy Bradshaw describes the technical troubles that have plagued the launch of the title, and what the studio intends to do to fix it.


“The rollout in North America has been challenging,” says the memo. “It’s also now evident that players across Europe and Asia are experiencing the same frustration.”


Bradshaw says that the studio is working around the clock to “quickly and dramatically increase the number and stability of our servers and with that, the number of players who can simultaneously access the game.”


Bradshaw also references some websites’ decision to change review scores for the game as a result of the server issues.


“I’d like to say that it’s not fair – that the game score shouldn’t be punished for a server problem. But it is fair. SimCity is an online game and critics and consumers have every right to expect a smooth experience from beginning to end. I and the Maxis team take full responsibility to deliver on our promise.”


The post Maxis memo details challenging SimCity launch appeared first on Edge Online.






via Edge Online http://www.edge-online.com/news/maxis-memo-details-challenging-simcity-launch/

News::Darkfall Unholy Wars new features revealed

Aventurine has revealed details for two major new features of Darkfall Unholy Wars. These features involve the new Darkfall Unholy Wars character progression system and salvaging skill.



via N4G: pc news feed http://n4g.com/news/1188067/darkfall-unholy-wars-new-features-revealed

News::Full-Screen Issues With Tomb Raider on PC

There are more issues with the PC release of Tomb Raider than simply poor performance with nVidia cards, there is a big difference between full-screen and windowed modes. Full-screen is missing a heap of effects like lens flare and water splashes on the screen.



via N4G: pc news feed http://n4g.com/news/1188014/full-screen-issues-with-tomb-raider-on-pc

News::Brothers: A Tale of Two Sons Walkthrough Trailer Revealed

505 Games and developer Starbreeze Studios have revealed a brand new trailer for the forthcoming Brothers: A Tale of Two Sons. A new title set for release this summer, Brothers: A Tale of Two Sons is currently in development for Xbox 360 and PlayStation 3.



via N4G: pc news feed http://n4g.com/news/1188668/brothers-a-tale-of-two-sons-walkthrough-trailer-revealed

News::New Kickstarter updates surface for underwater Steampunk Atlantis game Fathom

Ironsun Studios has provided development updates on its new 2.5D action-puzzler entitled Fathom. Its an underwater game thats set in a Victorian Steampunk era that involves the mysterious and mythical Atlantis.



via N4G: pc news feed http://n4g.com/news/1188537/new-kickstarter-updates-surface-for-underwater-steampunk-atlantis-game-fathom

News::'Brothers' should be played with controller on PC, says creator Josef Fares

Brothers: A Tale of Two Sons should be played with a controller on PC, the game's creative director has said. Josef Fares warned against playing with mouse and keyboard for the downloadable adventure game, which sees the player control two brothers with a single controller. "We're going to put a big warning sign on Steam that says please play on a controller, because the main thing is the controller," he told Digital Spy. "You can play with a keyboard but that would destroy everything with the game. It's really extremely important that you use a controller." An additional warning will also be displayed as the game starts asking for players to use a control pad.



via N4G: pc news feed http://n4g.com/news/1188675/brothers-should-be-played-with-controller-on-pc-says-creator-josef-fares

News::Rolento gets added to Street Fighter IV via PC mod

Original-Gamer.com: "Rolento was one of the characters that the fans wanted in Street Fighter IV, but he instead ended up in Street Fighter X Tekken. Thanks to some fancy computer skills, Rolento has made the jump from SFXT to Street Fighter IV."



via N4G: pc news feed http://n4g.com/news/1187802/rolento-gets-added-to-street-fighter-iv-via-pc-mod

News::Age of Wushu Jianghu System and Relationship Building

The Jianghu System attaches great importance to relationships by placing values on actions performed in game. These actions create a unique dynamic in the world. These relationships have their own functions, some even have their own metrics.



via N4G: pc news feed http://n4g.com/news/1187698/age-of-wushu-jianghu-system-and-relationship-building

News::'Super Hexagon'. 'Dungeon Defenders' Among Games Found In Newest Humble Bundle

"Humble Bundle with Android 5 is a rather clunky title for the fifth iteration of Android-included Humble Bundles. As typical with Humble Bundles, this bundle is pay-what-you-want but if you beat the average youll get some bonuses. Currently, Humble Bundle with Android 5 has raked in over $608,000 with over 90,000 bundles sold. The average price is sitting at $6.64 at the time of this writing." - Tom Christiansen



via N4G: pc news feed http://n4g.com/news/1187693/super-hexagon-dungeon-defenders-among-games-found-in-newest-humble-bundle

News::SmashMuck Champions Entering Closed Beta on Steam March 22nd

Indie developer Kiz Studios announces today that its madcap multiplayer online battle arena (MOBA), SmashMuck Champions, will be entering a Steam closed beta on March 22, 2013, kicking off the studios participation at PAX East.



via N4G: pc news feed http://n4g.com/news/1187692/smashmuck-champions-entering-closed-beta-on-steam-march-22nd

News::Indie Intermission - There Is Only Ever 'Oneway'

"The game I have chosen for today is something very different and a little abstract, but who does not love the more abstract nature of gaming. Oneway was created by Azurenimbus for a Ludum Dare a few months back but later built upon on his site to create a much more complete version that we see now. The whole concept of Oneway is to select the one organism able to finish that level and although this chore starts off in a very basic manner after a few levels you slowly get introduced to an ever more complex puzzles." - Alex Wilkinson



via N4G: pc news feed http://n4g.com/news/1187690/indie-intermission-there-is-only-ever-oneway

News::Dev Links: Inside The Box

"In todays Developer Links, learn about strategy gameplay from Skulls of the Shogun, about stealth from Mark of the Ninja, and about the problems with Linux development from Braid developer Jonathan Blow." - Erik Johnson



via N4G: pc news feed http://n4g.com/news/1187687/dev-links-inside-the-box

News::Indie Links Round Up: Psychedelia

"The games in todays Indie Links involve sharks in space, squids in the Wild West, and pirates in well, in the sea, which I guess is pretty much where they belong." - Erik Johnson



via N4G: pc news feed http://n4g.com/news/1187684/indie-links-round-up-psychedelia