Saturday, June 14, 2014

News::The Gaming Agenda Podcast: EA and Ubisoft E3 2014

John and Daniel are joined by Renzo as they discuss both EAs and Ubisofts E3 2014 conferences.



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News::A Story About My Uncle Review : TwoDashStash

A Story About My Uncle (ASAMU) is a debut passion project from Gone North Games in Stockholm, Sweden. It is sharply yet charmingly designed, and the grappling mechanics are to die for.



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News::Watch Dogs Guide: Unlimited Money Glitch

Thought you knew everything about Watch_Dogs? Do you know how to have unlimited money?



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News::Hands-On Titanfalls New Update With Respawn Art Lead Joel Emslie

MP1st - "First on my short but busy E3 2014 schedule was an outing with Titanfalls latest game update that developer Respawn Entertainment hopes to launch later this month on the Xbox One and PC, and eventually the Xbox 360 as well." "I sat down with Titanfall Art Lead Joel Emslie to talk about the upgrades and new content the studio is bringing to their sci-fi shooter this month, as well as whats next for Titanfall."



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News::Call of Juarez: Gunslinger Retrospective Review

Daniel Horowitz takes a retrospective look at Call of Juarez: Gunslinger



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News::Hands-on Impressions of The Evil Within From E3 2014 | Entertainment Buddha

EB's Matt Heywood writes, "The Evil Withins world is definitely jacked up, dark, but mysterious enough that I want to know more about it. The gameplay is very atmospheric, so horror fans should be pleased at its ability to keep your guts on edge, even while exploring the most mundane of locations. If the long load times make it into the final build theyll definitely tarnish the experience a bit, but overall I now have high hopes for The Evil Within, which is set to hit retail on October 21, 2014 for the Xbox One, Xbox 360, PS4, PS3, and PC."



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News::Beta Fan Translation of Ace Attorney: Investigations 2 is Now Available for Download

A team of hard-working fans, after years of effort, has finally translated Ace Attorney: Investigations 2 - Prosecutor's Path in English and the patch is now available for download.



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News::Hands-On Preview: Far Cry 4 - The Most Dangerous Game I DualShockers

Ubisoft's open-world action-adventure series heads into the Himalayas, as DualShockers takes a trip to Kyrat in a preview of Far Cry 4 at E3 2014.



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News::The Top 5 Most Desired Wrestling Legends for WWE 2K15

"With the release of WWE 2K15 from 2K Sports on the horizon, it is inevitable that fans will create their own wish lists or voice their most desired legends of wrestling to appear as playable characters in the game. " | Explosion.com



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News::Indie Game The Movie Bundle on a Super Sale

SteamFirst: Steam is offering a great bundle sale today including all of the games associated with Indie Game The Movie. Included for a total of $9.99 you will get Super Meat Boy, Fez, Braid, Indie Game The Movie and The Special Edition to Indie Game The Movie.



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News::The WildStar Diaries: Part Two Crafty Little Bugger

In this weeks episode of The WildStar Diaries, Ben finally gives up on the idea of heading to Deradune, puts an end to Corrigan Doons reign of terror and gets used and abused by some new single-serving friends.



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News::NoScope Offers 5% off your Entire Order

SteamFirst: Today we are giving you an inside tip on saving yourself a few bucks when picking up a pair of NoScope glasses. From now until July 1st, NoScope is celebrating the release of new titles such as Watchdogs and Star Citizens with a sale on their product.



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News::SUPERHOT Getting New Game + Mode

VRFocus - It has been a busy week for the developer of SUPERHOT. The anticipated first-person shooter (FPS) played a major part of Oculus VRs E3 2014 presence, being showcased with three other titles on the upcoming second development kit (DK2) for the Oculus Rift virtual reality (VR) headset. It even managed to appear on TV, accompanying Oculus VR founder Palmer Luckey in an interview on Spikes E3 All Access show. Now the developer has confirmed that the title will be getting a New Game + mode.



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News::Hands-On First Impressions of Destiny at E3 2014 | MediaStinger

MediaStinger: "If theres one thing that will be able to convert Halo fans, its a kick-ass multiplayer experience, and after getting our hands on the game at E3, we can confirm that Destiny looks like it's going to give gamers exactly what they want."



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News::Images from last weekend's World of Tanks meetup in Jakarta

Following a successful community gathering in Ho Chi Minh, Vietnam, the Wargaming Asia team moved on to Indonesia, where its latest gathering, held on June 8, drew more than 160 gamers.



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News::Who Won E3? A Breakdown of the Industry's Biggest Show

Hey Poor Player's Donald Burton gives his verdict on this year's E3 expo, and who he thinks really overcame the competition at the big event.



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News::Oculus Palmer Luckey calls 30 FPS a failure

Palmer Luckey has fighting words when it comes to performance goals for games on the Oculus Rift.



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News::E3 2014: Far Cry 4 Villain Addresses Racism Controversy

The man responsible for bringing Far Cry 4's villain to life has offered his take on the recent controversy surrounding the game's box art.



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News::Kicked: Drakerz, Caffeine, and Project Stealth

Kicked is the show exploring the wacky, wild and wonderful world of Kickstarter, and bringing you the projects that caught our eye. Featured this week: Drakerz: Confrontation Caffeine Project Stealth



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News::Luvinia World: How One Passionate Gamer Helped Bring Back the Game that He Loves

An interview with Luvinia World's Susan A. reveals the story of how one player helped bring to life a formerly dead MMO.



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News::E3 2014 - Tom Clancy's Rainbow Six: Siege Hands-On Impressions | Entertainium

"As a gigantic fan of the previous Six games, theres absolutely no denying on my part of how much Im looking forward to Siege after that demo. The game is thrilling and had me on the edge of my seat the entire time" - Eduardo Reboucas, Entertainium.org



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News::The Sims 4 Gameplay Preview Interview E3 2014

Electronic Arts Maxis Producer Ryan Vaughn previews The Sims 4 in this exclusive gameplay preview interview at E3 2014.



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News::Frugal Gaming Review | Watch Dogs Xbox One

Aiden Pierce- the lead character is undoubtedly the most one dimensional aspect of the game. Whilst it could be argued that by leaving him devoid of real personality - Writes PridedLlama



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News::Star Citizen Video: Arena Commander at 2560x1440 on LPC

I sat down at the Large Pixel Collider earlier this week pumped for some space violence, but you're not going to see me lasering anything to pieces. Watch this 1440p, max settings video of my first experience with Star Citizen's new Arena Commander mode, and see me be bad at dogfighting. Pretty, though!



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News::David Wu talks about AI in Avalon

It is a commonly held but grossly incorrect belief that good AI is in some way related to smart AI. While it is true that AI should be smart enough to be credible, the real goal of AI is to give the player the illusion that they are smarter than someone else. Why else would anyone want to play your game?



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News::SWTOR: Tips for gearing up your healer in 2.8

Healers are the easiest role to gear. The sooner you accept that the better youll be. But we dont have to obsess over it anywhere near as much as tanks or DPS. Its very simple for us. Here are some tips to help you decide what works best for you.



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News::Top 10 Best Trailers from E3 2014

Alex St-Amour from 3GEM writes: "One of the best part of E3 is of course, the trailers. These short (sometimes long) montages of gameplay or CGI get us all hot and bothered for the next generation of games. This year, with no new hardware to showcase at E3, all the major publishers gave their full focus on the games they had to show. It wasnt easy to narrow down our ten favorites from this years show but we did. So lets get all hyped up again and watch the top 10 trailers from this past E3."



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News::Traffic Control Algebra

In new edu game, Traffic Control Algebra, do a math problem to turn on a green light and allow the cars coming from that direction to drive, and then do another problem to turn it red. The object is to try to get as many cars as possible through the intersection, without letting them crash. Apparently none of the drivers are paying attention.



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News::Nvidia Geforce Titan Z Four Way SLI Pitted Against AMD Vesuvius Crossfire 4K Benchmarks

The inevitable showdown is finally here. Nvidia's GTX Titan Z 4 Way SLI vs. AMD R9 295 X2 4 Way Crossfire. 4k Benchmarks.



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News::Final Fantasy XIV: A Realm Reborn Producer Really Wants an Xbox One Version

Like Final Fantasy XI, the last Final Fantasy MMORPG, Square Enix is interested in having an Xbox One version for Final Fantasy XIV: A Realm Reborn and is in talks with Microsoft about the same. Producer and director Naoki Yoshida confirmed as much to Pocket Lint at E3



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News::Retrospective: Super Metroid


Format: SNES Publisher: Nintendo Developer: In-house Review: E9



It’s incredible that a 20 year old game can still be considered one of the most atmospheric ever made. Great design is ageless, of course, but the audiovisual tools today’s developers have at their disposal for immersing players, for evoking place and time and temperature and tone, are light years removed from what was possible in 1994. Yet Super Metroid remains a masterpiece of mood, a game that can stop hearts and raise hairs with no more than its title screen.


It’s not exactly working with the most promising of materials, either. So towering is the Metroid saga’s reputation, it’s often overlooked that its foundations are the stuff of bottom-dollar videogame cliché: power-suited cosmic adventurer battles space pirates and hunts energy-sucking, jelly-like aliens in mazes of caves. With the NES original hailing from 1986, that’s easy to excuse. It’s not quite so easy to explain how the Metroid games attained the rarefied power they did.


They do deviate from tradition in one crucial respect: the revelation at the end of the first game that Samus Aran, the protagonist under that suit, was female shocked the gaming world of 1986. At the time it was a show-stopping reversal of damsel-in-distress archetypes. Even today, when super-powered game heroines are far from unusual, it’s rare to see one so unsexualised, and yet iconic. Super Metroid exploits the contrast between the normal woman and the outlandish, bulbous spacesuit better than any other game in the series, revealing a flash of Aran’s true form when the screen fades to white at every death. It makes her vulnerable as well as mighty, and serves as an effective reminder of the extreme hostility of the environment.



In Super Metroid, that environment is the game’s main character, and Aran’s chief opponent. The tortuous, leading design, riddled with more secrets, puzzles and mysteries than a Zelda dungeon, is the most significant part of that. Mazes in other games present themselves as the devious man-traps they are. Super Metroid’s caverns and ancient hallways are just as meticulously drawn up, but then the man-made plans are disguised with a crust of vegetation and dilapidation that makes them feel much more organic, and twice as inscrutable.


Despite the map that fills in as you progress, this is a game where it’s possible to feel utterly, desperately lost, so thorough is the misdirection, so carefully hidden the clues. Its extreme use of backtracking – seldom has any game had the courage to double-back on itself so often – makes the exploration feel as natural and open-ended as possible, without sacrificing the tight claustrophobia of the surroundings. That sense of confinement is key to the amazing hold the game has over you, and it’s achieved with the simplest trick of orientation: in Super Metroid, there’s ultimately only one way to go, and that’s down.


No game has ever exploited the fear and pressure of descent so well, not even the other Metroids, not even Descent itself. Both the prologue and the earliest sections of the game proper are characterised by impossibly long, implausibly quiet drops down empty shafts. The airlessness and building temperature are almost palpable. Although the game clambers back to the surface for regular and much-needed gulps of air, you know you’re always going to have to go back, and the ground is going to stay over your head, until the final boss encounter – with that classically Freudian nightmare, the Mother Brain – inevitably takes place at the very bottom of the very deepest pit.


And it’s a journey you have to make alone. If there’s a key note to Super Metroid’s eerie, dreamlike mood, it’s isolation. Enemies abound, but aside from the occasional skirmish with the space pirates and the monumental boss battles, they mostly take the form of strange, barely sentient alien wildlife: dangerous but predictable and (once you get the ice beam) even useful. Nintendo’s artists seem to have taken more care imbuing the environs than the animals with personality. Plant life undulates, statues eyes’ glint, tiny insects scatter, electronic arrays scan Aran, mutely. Lonely as you are, it seems like something is there and watching you, and it feels like it’s the maze itself.



Boss battles aren’t as tricky as some of those in the GBA games, but otherwise this is one enormous challenge.



Accompanying the lush, subtle gloom of the graphics is one of the finest soundtracks of the 16bit era. The grace and power of every stride and somersault of Aran’s suit is highlighted with crisp thuds and swishes; and there’s an unnerving abstract quality to the toneless squawks of the wildlife, the chirrups and clicks of the machinery. Beneath it all are the dark choral intonations and booming atmospherics of a classic score, a series of unsettling, echoing, cyclical tunes that never resolve. They just rack up the tension and the dread.


It all sounds rather oppressive, and it certainly can be; for a fairly slow-paced, exploratory action-adventure, Super Metroid is quite the pressure-cooker. But its incredibly rich atmosphere beguiles as well as scares, draws you deeper into one of gaming’s most head-scratching and intricate mysteries. And any time you feel like the weight of all that alien rock is getting too much, the game, with exquisite timing, doles out one of its range of genuinely thrilling suit upgrades. These operate as weapons, often, and of course as keys to the myriad locks and obstacles the maze has already thrown up in Aran’s path. But they’re also some of the most gloriously empowering tools in the history of gaming.


In so many games, an unlocked ability feels like something that’s been removed, a right withheld until you earn it. In Super Metroid, you start out strong and confident in Aran’s intimidating suit, and then enjoy a prolonged, exponential power rush as each devastating upgrade is found, eventually running at rocket speed and launching her into ten-story leaps, piledriving through walls and slicing through enemies. Their ingenuity and potency area a perfect, exquisitely paced match for – and reward for – the demands and frustrations of the most bewitching and singlemindedly perverse maze in gaming history. No wonder that, 20 years on, you can lose yourself in it just as easily as you can get lost.


The post Retrospective: Super Metroid appeared first on Edge Online.






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News::E3 '14 - Hands-On With Night in the Woods | Cliqist

Marcus Estrada writes "After playing a demonstration of the game at E3, its fair to say Night in the Woods is probably one of the best upcoming Kickstarter-based releases out there. Heres my diary of thoughts from playing it for the first time on the show floor."



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News::E3 '14 - Hands-On With Hyper Light Drifter | Cliqist

Marcus Estrada writes: "I quickly recognize the main character that was plastered very notably all over the Kickstarter campaign. However, it doesnt look nearly as beautiful as I recall it being initially. I mean, this was a crowdfunding project that astounded everyone with its amazing, unique pixel art. On the Vita screen things still look crisp, but also a bit cheap. Is this the fault of the non-OLED updated Vita screen? Or is it because the screen is so small in comparison to computer monitors? The pixel art is very crisp but so small its hard to make out any special details."



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News::Get the lowdown on additional Mega Evolutions in Pokémon Omega Ruby and Alpha Sapphire


There's no shortage of new Pokémon information, is there? Check out this new video and additional screens of the new Mega Evolutions featured in Pokémon Omega Ruby and Alpha Sapphire , and try not to wish too hard that it's November already. There's a whole summer to get through still. I know it's a tough wait, but we can push through it.


Both games will begin in the Hoenn region's Littleroot Town, and players can choose to start the game as a male or female character. Each character will be gifted a Mach or Acro Bike, with either suited to speed through the landscape or hop over bridges and stones. Along with the familiar starters Treecko, Torchic, or Mudkip, the games will feature several new Mega Evolutions, including the newly-announced Mega Sceptile, Mega Swampert, and Mega Diancie.


Details are still to come as far as how X and Y players can obtain Diancie in time for the November release, but we'll let you know when we know. When you transfer Diancie from Pokemon X or Y into Pokémon Omega Ruby or Alpha Sapphire and use its Mega Stone, it will transform into the gorgeous Mega Diancie -- so you'll want to make sure you get on it.


I don't know if I can take any more hype right about now. Between this and all the E3 news, my wallet is looking a little sad. Which Pokémon game are you going to get, by the way? Omega Ruby or Alpha Sapphire?


Get the lowdown on additional Mega Evolutions in Pokémon Omega Ruby and Alpha Sapphire screenshot


Read more...



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News::Assassin's Creed Unity's story missions won't allow multiplayer

GameZone: During Ubisoft's behind-closed-doors preview, it was revealed that only certain missions will allow multiplayer gameplay. Much of the game's story can only be played single player.



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News::Space Run Ready for Takeoff on Steam for 25% Off

Double check the straps on the cargo, Space Run is ready to blast off for parts unknown. Space Run, a real-time spaceship construction strategy game, is now available on Steam. The game is currently on sale until June 20th $11.25, which is 25% off the retail price.



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News::Reality check: 7 virtual reality experiences at E3 2014

Brett Molina: "I zipped down hills on a skateboard, fought enemy spacecrafts and got attacked by a dragon, shark and Alien. Welcome to virtual reality."



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News::E3 2014: 'Evolve' releases the Kraken | USAT

Brett Molina: "Whenever players start a competitive first-person shooter match online, their first priority may involve finding a perch to snipe enemies or staking position for an ambush. In 2K Games' action title Evolve, I need to eat."



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News::Tropico 5 review | Good Game

The developers have played it pretty safe with Tropico 5, but it's still one of the better city builders around



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News::Tom Clancy's The Division Preview - GameRevolution

GR: Sure, everything is ending. Just not yet.



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News::[IndieGameMagazine] Crimsonland Review

[Luke Siuty, IndieGameMagazine] A relatively unknown gem with an over ten-year legacy, Crimsonland seemed to be most popular in Europe over the years of updating the PC title. Its a top-down shooter with a premise and graphics resembling games popular in the 90s violent, enjoyable shooters, with visuals leaving almost nothing to the imagination. Now, Crimsonland has been rebirthed on Steam, giving it a second chance for worldwide renown. For many, the questions remain: What is the game about, and how much has changed in this re-release? The gameplay is fairly straightforward: Youre a marine on some alien land, and a variety of monsters spawn; spiders, humanoid-like aliens, zombies, and lizards. Theres a Quest mode with six acts (all acts have the same missions as the original, with one brand new act), in which youre placed on a short mission. Starting out almost always with a pistol, the hero is controlled with WASD and aimed with the mouse. Monsters start spawning, and you...



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News::MONG Podcast Episode 37 - What Was The Worst Game at E3?

There were a lot of amazing games shown at E3 this year, but we would like to know, what was the worst game shown? Was it Conker in Project Spark? Was it an indie game? Did something not live up to what you thought it would be? We each gave our worst games during the podcast! This week we discussed whether or not E3 was better this year than last year, what we liked most about each conference, what were our top 3 games shown, which unknown game announced were we most excited about, what was the worst game shown, and what was the MONG Game of Show! So how about you answer some of those questions in the comments below!



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News::Can Call of Duty: Advanced Warfare Rekindle the Franchises Former Glory?

"Call of Duty has been a household name ever since we were blessed with Call of Duty 4: Modern Warfare back in 2007. The game was developed by Infinity Ward and published by Activision . After its release, it forever changed the gaming community with its modern day setting, brisk gameplay, impressive visuals, and simple control scheme..." -Dalton Galvan



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News::The Banner Saga Preview Interview E3 2014

Versus Evil developer Steve Escalante previews The Banner Saga PC game in this exclusive interview from E3 2014.



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News::History Of MicroComputers (1990s)

In 1990 Microsoft released the Windows 3.0, selling one million copies in four months. Motorola released the Motorola 68040, a 32-Bit Microprocessor with 1.2 million transistors. In 1991 The Apple Company launched the PowerBook series of portable computers running on batteries. Apple, IBM and Motorola also signed a cooperative agreement to design & produce RISC-based chips, integrate the Macintosh OS into IBM's enterprise systems, develop object oriented Operating System and develop common multimedia standards.



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News::Assassin's Creed Unity Gameplay Preview Interview E3 2014

Ubisoft producer Vincent Pontbriand previews Assassin's Creed Unity in this exclusive gameplay preview interview from E3 2014.



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News::Rainbow Six Siege Gameplay Preview Interview E3 2014

Ubisoft developer Andrew Witts previews the new multiplayer experience in Tom Clancy's Rainbow Six Siege in this exclusive gameplay interview from E3 2014.



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News::Battlecry Gameplay Preview Interview E3 2014

Battlecry Studios developer Rich Vogel previews the free-to-play Battlecry game in this exclusive interview from E3 2014.



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News::(WGB) Kill The Bad Guy Review Distract With Dirty Magazines, Then Impale

Baden of WGB writes: "As you may have already guessed from the straightforward title Kill the Bad Guy is all about killing bad guys. You work for a shadowy agency and each level tasks you with assassinating a douchebag whose unique brand of douchebaggery is explained to you via text in an attempt to give you a reason to hate your target. Its a game that revels in a straightforward premise that neatly sidesteps the modern trend of having darker, complex setups."



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News::Battlefield Hardline Preview: Hot Fuzzy Bad Boys | Dealspwn

Dealspwn writes: "Despite the new additions to the formula, I can't help but feel that Hardline will struggle to earn its keep on the strength of its multiplayer alone given how similar it feels to Battlefield 4. Luckily it won't have to, because Visceral Games also plan to flex their singleplayer muscles to deliver a quality solo campaign; a high-stakes OTT police drama packed with personality, humour and action. As such, this year, Battlefield might actually deliver the complete package rather than a great multiplayer suite that should have released at a lower price with no campaign whatsoever. But given that DICE have only just fixed Battlefield 4, it could just as easily be a case of too little too soon."



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News::Preview: Mortal Kombat X | Stevivor

Steve Wright -- "Lets not beat around the bush: there is no way in hell that Australia will get Mortal Kombat X in its current state."



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News::State of Decay: Lifeline Review | GodisaGeek

Mick Fraser: "Lifeline is the second standalone expansion for Undead Labs zombie survival sim State of Decay, and achieves what very few pieces of DLC ever do by actually being better than the original game. Its small steps rather than giant leaps that elevate Lifeline above the vanilla experience, but every change is welcome."



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News::New Mortal Kombat X Details: E3 Demo Running on PS4, 600+ Intros, More Old Characters, Block Button

At E3 2014, we saw the world premiere of Mortal Kombat gameplay. Ed Boon via Twitter has shared some interesting new details about the game and what we saw in the gameplay trailer.



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News::E3 2014: Street Fighter 5 Won't Be Pay-To-Win, Yoshinori Ono Says

Capcom producer says reports today were false, game is in "early planning stages."



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News::E3 2014: Habitat Coming to Steam, Opening Access in July

Hardcore Gamer: Habitat is all about building a habitat in space. Your goal is to make a space station out of junk. The Earth is doomed and tons of things have been sent up to space - including the Statue of Liberty's head!



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