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Wednesday, August 28, 2013
News::Developers Are Responsible For Their Communities
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News::Call of Duty Black Ops II: Apocalypse Review | Destructoid
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News::Defiance DLC2 will be revealed this Friday
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News::New MOBA called Decimal is coming... with lasers... and robots
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News::The Raven Legacy of a Master Thief: Chapter II Review | Entertainment Buddha
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News::Full Mojo Rampage - BeefJack Show and Tell
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News::Final Fantasy 14: A Realm Reborn PS3 trophies appear, full list here
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News::NBA 2K14 - Official Trailer
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News::Reggie says the 2DS is for five- to six-year-olds
With Nintendo's surprising announcement of the 2DS today, some people are wondering who exactly the device was created for. While the price point of $129 is appealing, the slate form and omission of 3D were curious changes. It turns out that Nintendo had a younger audience in mind when it designed the 2DS.
Reggie Fils-Aime, the president of Nintendo of America, told IGN that the 2DS' target audience is "that first-time handheld gaming consumer." Nintendo recommends that children be at least seven years of age to use the 3DS, so Fils-Aime says that the 2DS creates an opportunity for five- and six-year-olds.
"How do we approach that as one target? How do we get more people playing Nintendo games," Fils-Aime asked rhetorically. "That helped spur the idea of the 2DS. Let's have the consumer have access to all of these great games at a dramatically lower price point," he continued.
Nintendo Announces 2DS [IGN]
via destructoid http://www.destructoid.com/reggie-says-the-2ds-is-for-five-to-six-year-olds-260918.phtml
News::Rayman Legends Review | Digital Spy
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News::Quick Look: Lost Planet 3 | Giant Bomb
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News::Divinity: Dragon Commander Review | GameDynamo
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News::Black Desert LIVE gameplay and interview from Gamescom 2013 - Worlds Factory
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News::Witcher 3 Gameplay Producer Marek Ziemak Details Combat, the Morality System and the Open World Size
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News::The Watchlist: Neverending Nightmares
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News::Quantum Rush devs outline design philosophy, decision to go online-only "a question of priorities"
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News::Indie Game "Always Sometimes Monsters" Looks Really Interesting
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News::Review: Call of Duty Black Ops II: Apocalypse
We've already had three quarters of the Season Pass on offer so far in Black Ops II 's lifespan, and we're finally on the last bit of DLC. Apocalypse is an interesting prospect, with two remakes, two brand new maps, and a zombies map that features giant robots with the reunion of the original four World at War stars.
But while Treyarch is generally known for their original map design, they played it a bit too safe here, and the package falls a bit flat.
Read more...
via destructoid http://www.destructoid.com/review-call-of-duty-black-ops-ii-apocalypse-259640.phtml
News::Nintendo returns to its roots with its cheap, chunky 2DS
Nintendo’s 2DS drew the full spectrum of reaction as it was announced this afternoon, described as a smart move by some and batshit crazy by the rest.
It’s a flattened-out 3DS minus the auto-stereoscopic top screen – cheaper, chunkier, targeted at kids and set to be launched alongside a new Pokémon game, it’s difficult to argue against 2DS as a business and marketing proposition. Its aesthetic appeal and size can certainly be questioned, though – is this the first Nintendo handheld that doesn’t actually fit in your pocket? Smart positioning can’t disguise just how strange this thing looks – those two screens make sense in clamshell handheld with a hinge between them, but on the front of a flat, tablet-style device? Bizarre.
Nonetheless, Nintendo’s retreat from glasses-free 3D isn’t surprising. Once 3DS’ biggest selling point, playing this way just isn’t practical for most. 2DS will remove any lingering doubts over the health effects of 3D, the subject of some damaging tabloid stories around the original 3DS’ launch – Nintendo was even forced to discourage children aged six or younger from using the handheld, an idea completely at odds with its past successes in the handheld market.
2DS resets Nintendo’s ill-fated pursuit of the older game player, a trend which can be traced back to the rampant success of DS Lite, which took a little of Apple’s sleek minimalism and applied it to a games handheld. It worked, and spurred Nintendo on to launch DSi, which took that idea further still. With its glasses-free 3D screen, relatively high launch price and a flurry of early marketing targeted at twentysomething tech audiences, the 3DS launch felt like Nintendo had started to neglect its traditional heartland. A weak software line-up certainly didn’t help 3DS’ cause, of course. It took a price cut and two Mario games to really turn the handheld around.
Though it has increasingly dabbled in the sexier end of the portable market, Nintendo remains a toy company, not a tech giant. 2DS will be criticised by many for looking a bit ‘Fisher Price’, but surely that’s the intention; in its chunky plastic casing we can see Nintendo reverting to what has always made its handhelds so successful. Fans will always demand new adventures from old favourites, but all a Nintendo handheld really needs is a low price, parent-friendly aura and a Pokémon game or two. 2DS will have all of those in its corner when it launches on October 12.
The post Nintendo returns to its roots with its cheap, chunky 2DS appeared first on Edge Online.
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News::Romance In Dragon Age
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News::Gone Home Review | Digital Spy
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News::Saints Row IV DLC screenshots and trailer
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News::Iranian League of Legends Tournaments ban female characters
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News::Shadowrun Returns Review | Games Xtreme
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News::BioWare's Dragon Age save-import tool sounds great
Now that the Dragon Age series has adopted the Frostbite engine and will be releasing on next-generation consoles, the matter of transferring players' save data to Dragon Age: Inquisition is not a simple one. But, for us, it will be -- even for brand new players.
That's thanks to the Dragon Age Keep, an initiative that allows you to customize your world -- your decisions from Origins and Dragon Age II, even if you didn't play those titles -- and then import it into the upcoming game.
"An additional benefit offered by moving to the cloud is being able to fix issues in plot logic, which historically we have not been able to do because of client side complexity or platform holder limits," writes executive producer Mark Darrah. "Under the hood, the Keep has a logic validator which ensures you’ll always have a valid world state free from errors and conflicts."
As it stands, BioWare hasn't figured out how to incorporate existing save files to populate the Keep, but that is the end goal. Sign-ups for the beta, which is expected to start in early 2014, are currently open on the Keep website.
The Dragon Age Keep [BioWare -- Thanks, Glowbear]
via destructoid http://www.destructoid.com/bioware-s-dragon-age-save-import-tool-sounds-great-260913.phtml
News::Preview: Pro Evolution Soccer 2014 | Naviv
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News::Looking forward to Battlefield 4. All things Battlefield 4 Order A Game Podcast 9
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News::Saints Row IV sells over 1 million copies in first week
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News::Why our Splinter Cell: Blacklist review hasnt emerged from the shadows
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News::Sid Meier's Ace Patrol launches on Steam
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News::Splinter Cell: Blacklist Review | TPReview
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News::League of Legends Rarest Skins
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News::'Teenage Mutant Ninja Turtles: Out of the Shadows' Review - Comic Vine
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News::Nintendo says it's committed to 3D despite the 2DS
While the Nintendo 2DS will play 3DS games, it won't support 3D. It stands to reason that such functionality isn't nearly as important as Nintendo made it out to be. That's not how Nintendo executive VP of sales and marketing Scott Moffitt sees it, though. Speaking to GamesIndustry International, he says that "our fan feedback, gamer feedback, has been that they very much enjoy 3D as a feature. Games like Super Mario 3D Land play fabulously well in 3D. There's a lot of great 3D experiences that gamers have come to love. We don't want to walk away from that at all.
"They also will play well in 2D, and it allows us to get to a price point that we couldn't get to with the 3D screen," he continued. "If we can get to that in another way... If you're asking me if we could get to a price point of $129 with 3D functionality, it didn't look like it was possible. That's the reason. It's less about wanting to have 3D in and it's more about trying to get to the value price point that's going to allow us to open up that next part of the market."
There are indeed some games that greatly benefit from 3D, but, more than anything, it's the 2DS' physical design, not lack of 3D, that has me scrunching my face in horror. Asked if Nintendo had any plans for people who want both systems and the option to transfer digital purchases between them, Moffitt said "We haven't solved that yet."
Further pushing the point that the 2DS isn't intended for many of us, the executive went on to say "I would just challenge... If you have a 3DS and you enjoy playing it there on a bigger screen... I wouldn't think we would expect you to be part of the buyer base."
Nintendo: "We don't want to walk away" from 3D gaming [GamesIndustry International]
via destructoid http://www.destructoid.com/nintendo-says-it-s-committed-to-3d-despite-the-2ds-260910.phtml
News::Saints At The Summit
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News::Salty Bet: Why I Haven't Slept In Two Days
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News::Brothers: A Tale of Two Sons Review | Digital Chumps
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News::The Dark Eye: Memoria Review | NZGamer
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News::Shelter Review | Joystiq
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News::Review: Splinter Cell Blacklist - MKGaming
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News::Rev3games- Lost Planet 3 Review
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News::'Minecraft' 1.7 PC update will mean smaller oceans, more varied biomes
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News::GUFUYourself Brocast Episode 16
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News::Diablo III: Reaper of Souls Preview | CheatCC
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News::From the White House to the Countryside - Two new DLC packs for Saints Row IV for every citizen
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News::Review: Saints Row IV | Geek Insider
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News::Shelter Review | Gamezebo
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News::Review: Gone Home [eGamer]
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News::Interview: Elder Scrolls Online PvP Lead Outlines Faction Warfare, the Legacy of Dark Age of Camelot
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