Friday, March 23, 2018

News:: Dying Light: Bad Blood does a great job reworking competitive multiplayer three years later

Like the hordes of zombie antagonists it features, Dying Light refuses to die. There's a passionate community that keeps the game alive, and Techland is happy to oblige these players with continued support. Before a GDC demo in San Francisco this week, a Techland representative tells us there are still 2.5 million active players. That's a remarkable number, especially considering Dying Light isn't something along the lines of a persistent MMO.

Techland's next step in keeping people interested sort of follows industry trends while staying uniquely Dying Light. A standalone expansion called Dying Light: Bad Blood is set to release later this year on PC, PS4, and Xbox One. It's a competitive multiplayer mode, which is the first time it has tried this angle (aside from the Left 4 Dead-like humans versus zombies from the base game). This is piggybacking on the ever-popular battle royale billing.

It feels pertinent to get this out of the way up front: Bad Blood is not really battle royale despite plenty of other outlets reporting it that way. Bad Blood is a six-player mode -- more of a battle miniature than anything else. Everyone has only a single life, so there is a pervasive cautiousness about it all. But a lot of games were doing that well before battle royale became so profitable.

Instead, Bad Blood leverages its systems to make a multiplayer mode that uses its existing environmental hazards, and simply adds a human threat. The premise has six players dropped off on a map, everyone with a different dumpster to land in (exactly where I belong, according to some people). They have to collect infected blood samples for their employer to come pick them back up. But, due to a helicopter design that seems awfully deficient, there's only one seat on the chopper. You see where this is going.

Dying Light: Bad Blood does a great job reworking competitive multiplayer three years later screenshot

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via destructoid https://www.destructoid.com/dying-light-bad-blood-does-a-great-job-reworking-competitive-multiplayer-three-years-later-495728.phtml

News:: A ‘Warhammer’ AR fantasy card game is coming to PC this year

Gamers may know Games Workshop's popular tabletop game Warhammer: Age of Sigmar (the fantasy counterpart to Warhammer 40,000) is getting its own card game for PC later this year -- and it'll benefit from augmented reality. Warhammer: Age of Sigmar Champions, as it's called, includes physical cards, a digital game and an augmented reality engine to animate the former.

Via: PCGamer

Source: Warhammer: Age of Sigmar Champions



via Engadget RSS Feedhttps://www.engadget.com/2018/03/23/a-warhammer-ar-fantasy-card-game-is-coming-to-pc-this-year/

News:: PUBG's third map will be playable in early April

Today marks the one-year anniversary of PlayerUnknown's Battlegrounds entering Steam Early Access, and the developers have taken the opportunity to show off the battle royale title's next map.

"This is a marathon for us, not a sprint," said creative director Brendan Greene. "We're building a team now globally and expanding every day in order to service this game for many years to come."

Public testing for the game's third map, a 4x4km island, will begin in early April.

The team intends to get back to "pursuing open development once more," according to PUBG Corp. CEO and executive producer CH Kim. The new map will be playable earlier than normal in order to better realize feedback "and really improve the map early in development," as Greene puts it.

Admittedly, the aesthetic isn't doing much for me, but I'm curious to see how the smaller map size impacts the speed and tension of PUBG matches. I hope it all comes together with player feedback.

PUBG's third map will be playable in early April screenshot



via destructoid https://www.destructoid.com/pubg-s-third-map-will-be-playable-in-early-april-495725.phtml

News:: Bizarre '90s fighter Waku Waku 7 comes to PS4 and Xbox One today

Hamster are at it again, and have dropped another classic from their Neo Geo ACA range. Left-field fighting game Waku Waku 7 is available to purchase on PS4 and Xbox One.

Created by Sunsoft for arcades and the Neo Geo platform, Waku Waku 7 received a very low-key launch back in 1996, before being ported to the Sega Saturn one year later. The game is a delightfully drawn and vibrantly-coloured 2D fighter starring a cast of nine weird characters including a tank-mecha, a hot-tempered BMX rider and a fun-loving gal with bunny ears.

The game is known within the hardcore fighting community for its experimental mechanics, such as the ability to attack downed opponents, attacking while downed, and the ability activate a wall-bounce in order to get back to your feet. The game has a host of genuinely cool ideas, that are implemented with varied degrees of success. Waku Waku 7 remains a fun fighter even today, though more for its amusing cast and intriguing gimmicks.

Already available on Nintendo Switch, Waku Waku 7 is available for download on Xbox One and PS4 worldwide. As is sometimes the case, the Hamster website lists the PS4 version as being available in Japan only.

Bizarre '90s fighter Waku Waku 7 comes to PS4 and Xbox One today screenshot

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via destructoid https://www.destructoid.com/bizarre-90s-fighter-waku-waku-7-comes-to-ps4-and-xbox-one-today-495664.phtml

News:: Review: Ghost of a Tale

Ghost of a Tale has a fantastic aesthetic. It was the gothic imagery akin to games like Thief that first drew me in. The medieval adventure follows Tilo, a mousey minstrel on a quest to escape the clutches of a rat empire and rescue his wife Merra. 

Tilo uses stealth and disguises to dodge the guards in this prison as he searches for clues as to Merra's whereabouts. It's all good fun, but some of the mechanics are poorly explained and honestly a bit frustrating.

Review: Ghost of a Tale screenshot

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via destructoid https://www.destructoid.com/review-ghost-of-a-tale-495375.phtml

News:: Hands-on with coming-of-age puzzle game 'Where Cards Fall'

Where Cards Fall looks like a dream. Literally, I've had dreams that feel like this game -- the world is segmented into blocky platforms covered in grass, asphalt and clouds, as if a rudimentary algorithm was asked to create cities and forests, and it spat out gorgeous geometric interpretations of the real world. The game's art style highlights this dreamlike quality, covering all those cubes and slopes in soft, hand-drawn colors and dramatic shadows while ambient music hums in the background.

Playing Where Cards Fall feels exactly like it looks -- ethereal yet grounded in reality; shockingly complicated and soothing at the same time.



via Engadget RSS Feedhttps://www.engadget.com/2018/03/23/where-cards-fall-hands-on-puzzle-gdc-game-band-snowman/

News:: Custom Wolfenstein II Switch being given away at PAX East

The official Wolfenstein twitter has announced that the Nintendo Switch port of 2017's hit shooter Wolfenstein II: The New Colossus will be playable next month at PAX East.

The MachineGames developed sequel, which sees hero B.J. Blazkowicz and his rag-tag gang of rebels take on The New Order, released last year to very positive reviews. Switch fans have been eagerly awaiting the pocket-sized port, which is scheduled to release this year, so it will be great to see the build in action.

Not only that, but a competition will be held to give away a cool custom Switch console, featuring a slick yellow-and-black design and emblazoned with the "2 down" logo that B.J. sports on his similarly-coloured jacket. Lucky viewers, watching the event online, could also bag themselves a custom console.

PAX East runs from April 5-8 in Boston, MA. The Wolfenstein II Switch build will be playable on April 7 at Laugh Boston, between 13:00 and 21:00.

Custom Wolfenstein II Switch being given away at PAX East screenshot

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via destructoid https://www.destructoid.com/custom-wolfenstein-ii-switch-being-given-away-at-pax-east-495678.phtml

News:: Catan VR gets closer to the real thing than any app

The first time I played Settlers of Catan was probably 2006. I didn't really know much about board games, aside from old classics like Monopoly, so when a friend brought it out at a party I was intrigued. To my surprise, I liked it. And, it turns out, many others did as well -- as of 2015, more than 22 million copies of the game (created in 1995) have sold worldwide. I too bought a copy for myself, and when the app version came out, I played it non-stop. It got to a point where, frankly, I played it so much that I got sick of it, and ended up deleting the app and giving the game away.



via Engadget RSS Feedhttps://www.engadget.com/2018/03/23/catan-vr-hands-on/

News:: Atari shows its non-functional 'VCS' console prototype at GDC 2018

Last June, venerated gaming company Atari announced that it was making a comeback. Specifically, that it would be jumping back into the console market with a retro-style entertainment system it dubbed at the time, the Ataribox. Eleven months later, we can finally see the results of the company's IndieGoGo crowdfunding campaign: say hello to the 2600-inspired Atari VCS.



via Engadget RSS Feedhttps://www.engadget.com/2018/03/23/atari-vcs-ataribox-hands-on/

News:: I wish Gekido: Kintaro's Revenge played as good as it looks

When classic-style sprite-based graphics came back into fashion a few years ago, a lot of people called it a retro revival. Truth is, good old dot art never really went away. Polygons may have largely taken over during the PS1 and PS2 eras, but you could still get great 2D games on the GBA and DS during that time. Case in point, Gekido: Urban Fighters was a PS1 game first, with chunky butt textures and thicc-as-hell polys to spare, and it did OK, but it wasn't until Gekido Advance: Kintaro's Revenge hit the GBA in 2002 that people were really impressed with how these games look. 

That's probably why out of the two games, it's Gekido Advance: Kintaro's Revenge (now re-titled without the Advance part of the name) that's been re-released on the Switch. Those classic sprites still hold up great, even by today's standards, making it one of the better-looking games in its genre on the Switch eShop. It also adds two-player co-op, which is a fine addition, though it's a shame they weren't able to give the new protagonist a standing animation. That's no big deal though. The problem is, the game holds tight to the limited replay system of the arcade games that inspired it, but it drops the classic structure of titles like Final Fight and Double Dragon in favor of a slow-paced, key-hunting, "adventure" framework. 

That kinda stinks.

I wish Gekido: Kintaro's Revenge played as good as it looks screenshot

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via destructoid https://www.destructoid.com/i-wish-gekido-kintaro-s-revenge-played-as-good-as-it-looks-495595.phtml

News:: Here are some of the hero ideas you want to see in Overwatch

When I asked the community what they wanted from Overwatch, I got some pretty unexpected and thoughtful responses. I mostly just mused on how we could use more baddies/Talon members on the roster, but a few of you had some great mechanical-minded ideas.

Here are a few of your choices!

Here are some of the hero ideas you want to see in Overwatch screenshot

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via destructoid https://www.destructoid.com/here-are-some-of-the-hero-ideas-you-want-to-see-in-overwatch-495663.phtml

News:: The story of the Duke, the Xbox pad that existed because it had to

Denise Chaudhari had never touched a gamepad before stepping onto Microsoft's campus as a contractor. The first woman to join the Xbox team, Chaudhari had studied ergonomics and industrial design at the prestigious Rhode Island School of Design but didn't have any experience with joysticks. That's part of why Xbox's Jim Stewart was so excited to bring her on board: Her ideas wouldn't be based on preconceived notions of what a gamepad had to be.

It was early 2000, and the company was preparing to enter the gaming world with the Xbox. In Nov. 2001, the console was released in North America alongside the Duke, a controller that seemed comically large compared to its contemporaries. Within a year, the oversize gamepad was abandoned by Microsoft and replaced with a smaller model, but the Duke has had an impact on every controller since.



via Engadget RSS Feedhttps://www.engadget.com/2018/03/23/xbox-controller-retrospective-hyperkin-duke-gamepad/

News:: This week's Splatoon 2 weapon is the Zink Mini Splatling

It's the weekend, guys 'n' gals, and that means another weapon is headed to the arsenal of Nintendo Switch shooter Splatoon 2. Today sees the return of the Zink Mini Splating.

Making its original appearance in the first Splatoon game, the Zink Mini Splatling is a portable minigun-esque device. As the smaller variation of the Heavy Splatling, it has a faster charge time and slicker maneuverability, but sacrifices range and ammo load. It still packs a pretty punch, and can generally splat a foe in four direct hits.

This version of the weapon comes equipped with a Curling Bomb sub and an Ink Storm special. It will go live in North America this evening, with Europe and Japan to follow earlier tomorrow.

Speaking of Japan, the country's latest Splatfest also takes place from 15:00 JST tomorrow, with players battling it out over 24 hours over the frankly crappy, Nike-sponsored theme of whether you prefer, as a consumer, to purchase "What's new" or "What's Popular"?

This week's Splatoon 2 weapon is the Zink Mini Splatling screenshot

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via destructoid https://www.destructoid.com/this-week-s-splatoon-2-weapon-is-the-zink-mini-splatling-495658.phtml

News:: PixelJunk Monsters 2 is set for PC, PS4, and Switch

At long last, we're getting a full-fledged, honest-to-goodness PixelJunk Monsters 2. I'm thrilled! The tower defense sequel sports a new look and it's heading to PC, PlayStation 4, and Nintendo Switch.

Q-Games and publisher Spike Chunsoft are hosting a live stream today at 5:00pm Pacific with footage of PixelJunk Monsters 2 as well as Zanki Zero: Last Beginning and 428: Shibuya Scramble.

This game seems like a best-case scenario following the demise of The Tomorrow Children and the unsuccessful Kickstarter for the mobile-bound PixelJunk Monsters Duo. I'm so down for it.

PixelJunk Monsters 2 is set for PC, PS4, and Switch screenshot



via destructoid https://www.destructoid.com/pixeljunk-monsters-2-is-set-for-pc-ps4-and-switch-495709.phtml

News:: Live the startup 'dream' in the ‘Silicon Valley’ VR Hacker Hostel

If you've enjoyed HBO's Silicon Valley over the last four seasons, chances are you're keyed in to the same tech and startup scenes that the show satires. Which means you might have an HTC Vive, which is the platform of choice for the upcoming VR experience based on the show. If you want to roam around the suburban "startup incubator" where the Pied Piper team makes the magic happen, Silicon Valley VR: Inside The Hacker Hostel is coming soon to HTC's headset.

Via: TechCrunch

Source: HBO | 'Silicon Valley VR: Inside The Hacker Hostel'



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News:: Kirby Star Allies is bringing in Kirby's old nemesis Marx as a playable character

I'm already pretty much in love with Kirby Star Allies, but if Nintendo is going to keep adding in extra DLC characters for free, I'll keep playing it. In addition to the already announced Dream Land 2 friend trio, Marx, the villain from Kirby Super Star's Milky Way Wishes, is in.

His main kit involves rolling on his ball to dispatch enemies, but he can also sport his final form, which I've always referred to as the "Milky Way Bat." He can also take in elements from other fiends to modify his powers.

Yeah this definitely warrants another playthrough for me as he looks really fun to play. Gooey, another Dream Land 2-3 friend, is also confirmed.

Kirby Star Allies is bringing in Kirby's old nemesis Marx as a playable character screenshot

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via destructoid https://www.destructoid.com/kirby-star-allies-is-bringing-in-kirby-s-old-nemesis-marx-as-a-playable-character-495661.phtml

News:: GDC 2018 by the numbers

It was a wet and wild week at the 2018 Game Developers Conference in San Francisco. The Engadget team spent our days wandering the show floor, meeting with developers and, of course, playing every game we could get our hands on. Here are a few highlights of the conference.



via Engadget RSS Feedhttps://www.engadget.com/2018/03/23/gdc-2018-by-the-numbers/

News:: Review: Sea of Thieves

Sea of Thieves is proving to be a divisive game.

During my review-in-progress, I said that I fell in the middle of the pack: somewhere between the folks who find Rare's shared-world pirate adventure dreadfully boring and those who feel it's an amazing goof-filled social experience that cuts out a lot of the fat in modern multiplayer gaming.

The thing is, Sea of Thieves can genuinely be both. Much has been said about its lack of progression in favor of giving all players the same tools, weapons, and capabilities right at the start. There are only so many ways quests can play out before monotony sets in. And crew-on-crew battles, while often exhilarating and hilarious, aren't as commonplace as you would probably expect.

But when the stars align in unscripted or otherwise unexpected ways, Sea of Thieves is such a treat.

Review: Sea of Thieves screenshot

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via destructoid https://www.destructoid.com/review-sea-of-thieves-495603.phtml

News:: Yeah, you could say I'm interested in this 'Sonic Maker' fan project

Fan projects can really get me going, especially for retro franchises that don't get a lot of modern releases. Despite the fact that Sonic Mania was pretty rad that goes double for Sonic Maker, and upcoming fan game from the Sonic Maker team.

The concept was just made public this month, and based on the footage the idea is to craft a "maker" game that sort of operates like Mario Maker, but with the ability to plainly draw shapes and contort terrain to your will.

Before people get up in arms about how we're "ruining the release of the game," Sega is very supportive of fan projects. Not to mention that this isn't some clandestine find -- the project, with all of its social media information emblazoned on it, is publicly available on YouTube.

Yeah, you could say I'm interested in this 'Sonic Maker' fan project screenshot

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via destructoid https://www.destructoid.com/yeah-you-could-say-i-m-interested-in-this-sonic-maker-fan-project-495660.phtml

News:: Slaughter sentient fruit to save humanity in 'Juicy Realm'

We saw a number of genuinely unique and innovative games at the Indie Megabooth during 2018, but few can compete with the sheer adorableness of Juicy Realm from Spacecan -- even when you're gunning down Uzi-wielding anthropomorphic pears.



via Engadget RSS Feedhttps://www.engadget.com/2018/03/23/slaughter-sentient-fruit-to-save-humanity-in-juicy-realm/

News:: Get your giraffe in your backpack because The Adventure Pals releases in early April

As far as video games about a boy (along with his pet rock and backpack-confined giraffe) rescuing his dad from a madman who turns old folks into hot dogs go, The Adventure Pals seems to be one of the very best. Maybe it's the only one. A victory by default tastes just as sweet.

This action platformer takes its cues from the likes of Adventure Time in more than just naming conventions. It's an irreverent experience full of non sequiturs that are meant to make the player constantly raise their eyebrows as if to say "oh wait, what now?" It's probably equal parts charming and tiresome, mostly because that brand of cheeky nonsense has been so en vogue for so many years now.

Thankfully, The Adventure Pals has chops that range farther than just comedic sensibilities. It's a good-feeling platformer from Massive Monster -- the sort where you wall jump around and hack and slash through enemies. The titular Adventure Pals have five worlds to get through, each one with several levels that are full of the standard-fare adventure platformer collectibles and whatnot.

Through my brief demo, I'm convinced that it plays fine and will be fun enough. It's just up in the air as to whether all that absurdist humor can jell in a way that makes this a story worth telling. It won't be long before we find out. The Adventure Pals releases on PC, PS4, Switch, and Xbox One on April 3 for $15.

Get your giraffe in your backpack because The Adventure Pals releases in early April screenshot



via destructoid https://www.destructoid.com/get-your-giraffe-in-your-backpack-because-the-adventure-pals-releases-in-early-april-495579.phtml

News:: SNK reportedly going public on the stock market, will hold anniversary panel at PAX East

Korean financial publication The Bell is reporting that long-running Japanese studio SNK is preparing to go public on the stock market, alongside plans to buy up Japanese IPs and help boost profits.

The report suggest that the funds received from sales of SNK stock will be used to acquire already-existing properties, which will then, in-turn, provide further moolah for the company, renown for long running fighting game series such as The King of Fighters and Fatal Fury.

SNK hopes to work alongside industry giant Tencent in order to make the most of these planned acquistions, and are hoping to increase their annual profit from ¥3.1 billion (as of July 2017) to a projected ¥5-6 billion. SNK have always struggled financially, but have seen their most positive figures in an age thanks to The King of Fighters XIV and the recent outpouring of their back catalogue.

In other news, SNK will be holding a 40th Anniversary panel at PAX East on April 6. The panel will feature SNK Heroines: Tag Team Frenzy director Kaito Soranaka and studio artist Naoto Abe. We can expect new character announcements for the all-gal brawler and other fun surprises.

SNK preparing to go public with stock [The Bell / Resetera]

SNK reportedly going public on the stock market, will hold anniversary panel at PAX East screenshot



via destructoid https://www.destructoid.com/snk-reportedly-going-public-on-the-stock-market-will-hold-anniversary-panel-at-pax-east-495651.phtml

News:: Upcoming Sea of Thieves patch adds gold cost for death

So it seems there are some changes to Sea of Thieves that are coming in addition to the "day one [item] patch" joke very soon. 

Tucked away in their 1.0 patch notes is a "coming updates" section, which explains a new mechanic: "Death Cost." As per the notes: "This new feature has the Captain of the Ferry of the Damned deduct a small gold fee when you die. Rates are dependant on the cause of death, so the more avoidable the death, the less patience the Captain will have when we enable this feature! Please note, we never intended to charge players for PvP related deaths, as we understand the negative impact this would have on player experience."

That last bit is cute sounding, but folks are already up in arms about the change, mainly because Rare had already taken a ton of player feedback to heart in the beta, and decided to launch the game without this alteration -- then patch it in directly after launch. It'll be interesting to see if Rare goes ahead with it, and what the impact will be.

Release Notes [Sea of Thieves]

Upcoming Sea of Thieves patch adds gold cost for death screenshot



via destructoid https://www.destructoid.com/upcoming-sea-of-thieves-patch-adds-gold-cost-for-death-495655.phtml

News:: Cyberpunk 2077 is focusing on a taut single player experience with no microtransactions

We've learned a few things about CD Projekt RED's mysterious RPG Cyberpunk 2077 this week, with news of the studio expanding to boost production, and various notes now coming out of the developer's recent financial conference.

Although company President Adam Kuciński attempted to keep his cards close to his chest, he fortunately still couldn't help but drop a few details about the new game, which was first announced way back in 2015.

The biggest take-away is that the team is focused on making a narrative-driven single-player experience, with any multiplayer plans not on the board right now. That doesn't mean the latter won't happen, as, when questioned whether Battle Royale was coming to the game (someone asked that?) the response given was that "everything and anything" was up for consideration.

Another point made is that CD Projekt RED is going for a "one price" strategy with no plans for the game to feature microtransactions or any other "hidden costs" although I'm sure this doesn't include expansion DLC, as featured in the company's previous Witcher titles.

Regarding platforms, the team is aiming for powerful technology, such as the latest consoles and high-end PCs, as the game is "very advanced". Pressed further, Kuciński said that he could only speculate, as the next generation of consoles haven't been announced yet. Yikes. Other minor notes include the confirmation of a character creator and a "special announcement" concerning the title that will happen right before E3 this year.

Cyberpunk 2077 is currently in development for PC and consoles. As for what generation of consoles, I don't know what to tell you.

CD Projekt RED Financial results conference webcast [YouTube]

Cyberpunk 2077 is focusing on a taut single player experience with no microtransactions screenshot



via destructoid https://www.destructoid.com/cyberpunk-2077-is-focusing-on-a-taut-single-player-experience-with-no-microtransactions-495650.phtml

News:: Absolute madman gets every achievement in World of Warcraft

Having played World of Warcraft since the start, I remember the impact achievements had when they were introduced to the game with the Wrath of the Lich King expansion. A lot of people (myself included) gave them a "big old nope" reaction because of how time-consuming they were, and a conversely a lot of folks were consumed by them.

A recent reddit post by user Xirev shows just how dedicated some of that latter group is, as they've managed to knock out every achievement. Like, they have 100% in every category. As they said themselves on Reddit, "6 years ago I set a goal for myself, today I reached that goal."

There are some insane achievements in World of Warcraft that span the likes of gathering, world quests, and PVP, so this is a massive feat, and an actual salute goes out to Xirev.

Xirev [World of Warcraft]

Absolute madman gets every achievement in World of Warcraft screenshot



via destructoid https://www.destructoid.com/absolute-madman-gets-every-achievement-in-world-of-warcraft-495653.phtml

News:: Review: Isle of Dogs

Do you like Wes Anderson? Then you'll like Isle of Dogs. It's got everything we've come to expect from the director, who has basically created a genre named after himself. The film is full of his signature symmetrical shots; his stunning mise en scène; the slightly off nostalgia; the same cast of actors; the hipster aesthetics; the deadpan humor and performances; the subtle, yet effective, relationships. I like Wes Anderson so you can probably guess where this review will go.

Do you not like Wes Anderson? Well, this might actually be the Wes Anderson movie for you. For starters its a story about a boy and his dog, and everyone loves stories about children and their dogs. But the movie also functions as a strange, beautiful, and surprisingly thought-provoking political satire done in a style that only Wes Anderson could deliver. 

Review: Isle of Dogs screenshot

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via destructoid https://www.destructoid.com/review-isle-of-dogs-495525.phtml

News:: 'Guacamelee! 2' blends a Mexican fairytale with wild, flashy action

Good sequels are hard to make, especially if your first product was considered a hit by gamers and critics alike. That's a predicament that developer DrinkBox Studios is about to face with Guacamelee 2!, the followup to its beat-em-up, Mexican wrestler-themed game from 2014. But, I'm happy to report that the sequel may be even better than the original, thanks to an improved graphics engine and characters who are more robust (and powerful) than before. I played it at GDC 2018 and it didn't leave anything to be desired, at least based on the 30 minutes or so I spent with all the new features.



via Engadget RSS Feedhttps://www.engadget.com/2018/03/23/guacamelee-2-demo/

News:: Review: Pacific Rim: Uprising

The original Pacific Rim was an absurd, goofy and dumb action movie about robots punching monsters in the face. Despite this ridiculous premise, the movie turned out to be a cut-above your standard blockbuster trash. The spectacle of huge monsters smacking each other around was counterbalanced with characters and developments that gave the film a hell of a lot of heart. Who could forget the likable personas of Mako Mori, Stacker Pentecost, Newton Geiszler or Hermann Gottlieb? Somehow, against all odds, a movie about punching monsters in the face turned out better than it had any right to be.

Pacific Rim: Uprising feels like a direct response to the success of the original. Instead of relying on the seemingly irreplaceable heroes of the original film, Uprising brings on a mostly original cast of characters to fill their void. Instead of trying to one-up the last film, it goes in an entirely new direction with its plot, themes, and characters. It expands on the universe of the original. It introduces an internal struggle and a hidden villain. Uprising, if anything, is trying to be different, while recapturing the feeling of the original.

In terms of the action, it succeeds. But, where’s the heart?

Review: Pacific Rim: Uprising screenshot

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via destructoid https://www.destructoid.com/review-pacific-rim-uprising-495642.phtml