GR-UK writes: While talking to mission director Bruno St-Andre about the expansion of the Assassins on new-gen (fun fact: now one in four buildings in Paris have accessible, playable interiors), he explained how all the focus was making the world work for four players at a time. "Early on we decided it'd be the shared experience. Every development part of Unity was made to favour the cooperation between players, to favour the systems of working together in cooperation and combination of players, different types of player, who have different types of skills and want to exploit them more within the progression system also."
via N4G: pc news feed
http://ift.tt/1jUk1zr