Thursday, October 16, 2014
News::Sony Online Entertainment Art Director and Industry Veteran John Roy Passes Away
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News::September 2014 NPD: PS4 outsells Xbox One despite Microsoft giving away a free game
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News::DayZ Player Explains Why You Shouldn't Yell 'I'm Friendly'
It's the most basic interaction in the game. Two players meet in the wastes, someone yells "I'M FRIENDLY I'M FRIENDLY", and then eventually everyone dies.
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News::Leave 'em Laughing attempts to make a game out of comedy
Comedy ain't easy, especially in this medium, so a title that tries to game-ify creating a stand-up comedy routine sound a tad ambitious. Leave 'em Laughing from Australian developer Oscar Brittain is a mashup of adventure game elements with a procedurally generated comedy system.
Nelson is an aspiring comedian from Freemantle in Western Australia on an adventure to find his missing dad, which will provide great material for some jokes and this is where the procedural generation comes in. Each game will have a unique city location for Nelson to explore that will generate his joke list. How well he pieces together his gags, however, is up to you.
It's an interesting concept, at least. Most games attempt humor and fail (Jazzpunk being the awesome exception) but it's rare to see one focus on the creation of actual comedy. Of course, in the end someone is writing these jokes, so your mileage may vary.
At least it's not me writing the gags. I've graduated to making "dad jokes" at the age of 34 without actually spawning any offspring.
Leave 'em Laughing - The Stand Up Comedy Videogame [Kickstarter]
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News::Borderlands: The Pre-sequel's Most Legendary Gun Unlocked
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News::I think I started developing Space Madness playing Borderlands: The Pre-Sequel
Max and I finally made it to Pandora's moon, Elpis, in Borderlands: The Pre-Sequel . We're really spacing out at this point, but luckily I was bringing bad jokes and impromptu singing in full effect.
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News::Track: CVS Bangers Vol. 3 | Artist: DJ Hennessy Youngman
News::The Evil Within, Gone Wrong Thanks To Glitches
Shinji Mikami's latest take on survival horror looks like an intense affair full of blood and guts. But it also occasionally has some bugs—many of which make the game way more hilarious than it intends to be.
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News::Sunless Sea Preview | VGU
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News::Dark Souls II Design Works book is full of bleak, gloomy pictures
Today in news that made me squeal like a fanboy, From Software has released a Design Works book for Dark Souls II just like its predecessor in Japan. It features over 200 pages of the darkly beautiful art of the Souls world, including illustrations and concept work from both the main game and the DLC chapters. You can find pages for it on both From Software's site and Amazon Japan where it is available today.
No word on an English version yet, but given the popularity of the Souls series and the success of the English version of the first Design Works book, it seems likely that we'll eventually see one. Even so, considering the original's heavy emphasis on illustrations and concept art as opposed to written content, you might not miss out on much importing the Japanese version anyway.
Supplemental material like this is especially interesting for the Souls series as they often help illuminate the mysterious story and strange world of the games, or at least provide some extra insight into the dev team's thought process. The original Design Works book for example hinted at some areas that were cut from the release version and a much larger role for Andre the Blacksmith, who was intended to be a pivotal character, but wound up as little more than a merchant (who can box and dropkick like a boss if provoked!).
You can check out a sample of what the book has to offer on an Imgur gallery. I may not have loved Dark Souls II as much as the first one, but it still had some of the most striking designs I've seen in a game; those From Software folks definitely know what they're doing.
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News::Reds lack of choice explores concept of agency in Transistor
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News::Vacationing in Far Cry 4s Luscious Kyrat | Hardcore Gamer
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News::Ryse: Son of Rome Performance Guide
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News::Payday: The Heist is free on Steam today
We told you way in advance that Payday: The Heist would be free to download (and keep!) on Steam for 24 hours, but the original date has since been moved up to ... today!
You know what this game is already, right? If not, it's the one about committing robberies with friends while wearing really creepy masks. Definitely worth adding to the ol' Steam library but it's also a freebie you might consider, well, playing. I know, I know -- crazy thought.
On a related note, Steam is hosting a free weekend for 10 games including the sequel to Payday. That promotion is live now and will continue until Sunday afternoon. Better prioritize.
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News::Ask Dr. Nerdlove: Will I Always Be An Overweight Virgin?
Hello, Internet! Welcome to Ask Dr. NerdLove, the only dating advice column that knows how to fix things when your love-life gets the Blue Screen of Death.
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News::Rockstar Leeds Creating "Next-Gen Worlds" for "Exciting Upcoming Projects"
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News::Guardian: The Evil Within Review
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News::Bayonetta 2 Overrated, 2014 GOTY Contenders, More | GameRevolution Radio
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News::Reviewed: Middle-Earth: Shadow of Mordor | News10
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News::Behind the scenes with The Legend of Korra
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News::The dangers of crowdfunding those gigantic e-sports prize pools
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News::Ubisoft confirms players can replay old missions when at Level 50 in The Crew
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News::Epic Games Asks Unreal Engine 4 Logo Removed from Hatreds Mass Murder-Driven Trailer
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News::Harmonix Rhythm Music Shooter A City Sleeps Hits Steam
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News::Hands-On Preview: Pac-Man and the Ghostly Adventures 2 | Dualshockers
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News::Uh, Nintendo? There are now 54 face plates for the New 3DS
Nintendo is showing off even more face plates for the New 3DS and, jeez, there's now more than 50 designs announced. Take a look. See anything you like?
Out of the new set, my favorite is the Boo theme (No. 50) but a shout out to K.K. Slider (No. 41) is also in order. Excluding the Yo-kai Watch face plate (No. 54), which releases in Japan on December 13, the rest are scheduled for November 11.
It's a common sentiment, I'm sure, but I'll say it anyway: too bad the New 3DS XL doesn't support swappable face plates. As much as I like the designs, if and when I upgrade, I want the big screen.
Read more...
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News::The Vault of Glass Is The Best Thing In Destiny
The first time my team completed Destiny's Vault of Glass raid, it took us more than 10 hours. The second time, it took us 90 minutes.
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