via N4G: pc news feed http://ift.tt/1pel1WY
Tuesday, June 24, 2014
News::Canyon Capers Review (PC) | Calmdowntom
via N4G: pc news feed http://ift.tt/1pel1WY
News::NASA Concept Aircraft Looks Like a Flying Vegetable
NASA dubbed this futuristic aircraft concept the "Supersonic Green Machine." Online in Japan, it's being compared to a vegetable. A flying vegetable.
via Kotaku http://ift.tt/UER4ln
News::Second Life sequel to use Oculus Rift
via N4G: pc news feed http://ift.tt/1nzeb8Y
News::Final Fantasy XIV: A Realm Reborn Defenders of Eorzea Update Gets New Trailer
via N4G: pc news feed http://ift.tt/1nzedxE
News::Transformers: Rise of the Dark Spark Walkthrough
via N4G: pc news feed http://ift.tt/1yJ3NTI
News::LCS London roadshow: All the highlights!
via N4G: pc news feed http://ift.tt/1nzedhm
News::Sniper Elite 3 interactive trailer lets you choose your own path
via N4G: pc news feed http://ift.tt/1m9Srhq
News::Ex-Last Guardian Devs Making Ico-Esque PC Game
via N4G: pc news feed http://ift.tt/1m9Sr10
News::Oculus Rift a Hit With Kids, Research Shows
via N4G: pc news feed http://ift.tt/1m9SqKo
News::I read Slendermans Diary
via N4G: pc news feed http://ift.tt/1m9SqtQ
News::Assassins Creed: Unity news - Season Pass, pre-order bonuses and other interesting information
via N4G: pc news feed http://ift.tt/1m9Q26t
News::One Week Friends Teaches You All You Need to Know About Friendship
There are a lot of anime out there about falling in love, but rare are the series that are willing to spend 12 full episodes doing nothing but exploring the growth of two people's friendship. And still rarer are those that do it even half as well as One Week Friends.
via Kotaku http://ift.tt/1rtHsVo
News::In Japan, a Fastfood Chain Is Selling $12 Burgers Until Next Spring
Like Japanese beef? Burger chain Lotteria is rolling out a series of pricey wagyu burgers, costing between $12 to $15 a piece. Yes, this is fast food!
via Kotaku http://ift.tt/1nz7yDQ
News::Crowdfunding Chaos: Cats in Space
via N4G: pc news feed http://ift.tt/1m9I11t
News::The World Cup of Iffy Japanese and Chinese Tattoos
Some of the best athletes in the world are facing off at this year's World Cup. Shame that a couple of them are sporting some rather interesting, if not unfortunate, Japanese and Chinese tattoos.
via Kotaku http://ift.tt/UEwem3
News::Steam and the Summer Sale Fatigue
via N4G: pc news feed http://ift.tt/1isUL8N
News::Transformers: Rise of the Dark Spark Review | Beer Games Caffeine
via N4G: pc news feed http://ift.tt/1nz2n6N
News::MWEB GameZone | Battlefield Hardline Beta Impressions - A Chaotic Identity Crisis
via N4G: pc news feed http://ift.tt/1pIbd5x
News::World of Warcraft Player Reaches Level 90 Without Leaving Starting Zone
via N4G: pc news feed http://ift.tt/1pIbaq9
News::Games you have to play: Broken Sword: Shadow of the Templars
via N4G: pc news feed http://ift.tt/TrccKP
News::ICE Is The Insane Unofficial Sequel to Half-Life 2
In the crazy alternate universe where this mod comes from, Half-Life has snow zombies. Also, instead of Alyx, there's a trash-talking robot buddy who looks like a dustbin with wheels on it. And there's penguins! You can see one in the screenshot. I think you're aiming a harpoon gun at it.
via Kotaku http://ift.tt/1isT4Is
News::Fable Legends Gameplay Preview Interview
via N4G: pc news feed http://ift.tt/UEoeBv
News::Wow, 2014 Sucks: Rayman Legends is the Best We've Seen?
via N4G: pc news feed http://ift.tt/1rttK4O
News::Is Blizzard Entertainment Planning a Game of Thrones-like or Animated TV Series?
via N4G: pc news feed http://ift.tt/1rttHpL
News::Review of Outside, the best free-to-play MMORPG
via N4G: pc news feed http://ift.tt/1rttHpH
News::Lords of The Fallen Gameplay Preview Interview E3 2014
via N4G: pc news feed http://ift.tt/UEoaSv
News::Games Onyl Podcast Episode 142 - Tomodachi Life, Always Sometimes Monsters, Destiny Alpha
via N4G: pc news feed http://ift.tt/1rttH8Z
News::Unreal Engine 4-powered "For Each Our Roads Of Winter" Gets Teaser Trailer
via N4G: pc news feed http://ift.tt/1mi21DR
News::Shadowrun Returns Developers Working On New Game
via N4G: pc news feed http://ift.tt/1rtrrPa
News::Battlefield Hardline beta impressions: same game, new skin
via N4G: pc news feed http://ift.tt/1rtrrP4
News::Wargaming dives into battle with World of Warships and World of Tanks:Blitz (Examiner)
via N4G: pc news feed http://ift.tt/1rtrpqu
News::Postcards From The Clipping Plane: the cyclical nature of game development
To a certain extent, developers are people too. This isn’t a popular view, but it’s backed up by growing amounts of evidence. Like humans, they once emerged from their domiciles, went into further education and then got jobs within global game-making corporations. Here they thrived, put to use for up to 18 hours a day making huge games, which got released every three to four years.
The developers were assimilated into the wider world, a fact that barely registered with the real people there. A few learned to drive cars. And there’s at least one anecdotal report of cross-breeding with the general population. The integration persists to this day, only highlighted when games get blamed for real-world violence, or a developer appears on TV and the audience wonders why they seem odd.
Developers do have brains; doctors have confirmed this. But they work differently. They’re solution-finding machines. They solve conundrums and invent things. Solutions are vital in their line of work, but elegance is revered. They’re engineers, mathematicians and artists, toiling in an abstract space, using languages that to me, after 20 years, still look like a toddler’s been at the keyboard.
“Developers are engineers, mathematicians and artists, toiling in an abstract space, using languages that to me, after 20 years, still look like a toddler’s been at the keyboard”
But the world has changed and now everyone’s all about apps, mobile gaming, and web-based entertainment. Some of the developers, having watched this in detached bemusement, are now wondering whether they should be getting involved. It’s likely that – after years of leaving their mountain bikes in giant car parks and working in huge buildings with HR departments – some erect shrines to the god Notch, hoping to entice his spirit into their untidy flats. Others apply their creative skills and start inventing apps in the 20 minutes after they get home and before they have to go to bed. And some band together like meerkats and leave their jobs to start new companies.
What all the new game startups have in common is a lack of cash, a largely unsuitable working environment (above a barber’s shop or a floor of a crumbling Georgian mansion are popular), and masses of liberated enthusiasm.
Another thing new startups don’t lack is ideas. I can think up five great little games I’d love to play and that no one else has done. I’m not boasting, because you can too. And that’s just puzzle games. Add in all the other things just begging to be made, such as integrated calendars, location-based helpful things and productivity software (whatever that is), and you’d never run out of great things to code.
The best thing about all this? Nobody else is doing it! Oh, wait. Everybody else is doing it. We’re back to the early microcomputer days, when the pages of Popular Computing Weekly and New Computer Express were packed with lists of things you could buy on cassette for £5.95: small ZX Spectrum space games, slightly larger Commodore 64 driving games, and tax planning programs if you had an Amstrad. Nobody had any money to properly advertise these things, but if you did and what you were selling wasn’t utterly moribund, you could succeed. Just ask Kevin Toms.
We have returned to those times, and our brave meerkat/developer hybrids are throwing code at great ideas, then throwing those ideas at the app stores. And, yes, the market is there. It’s huge. Where once we thought big PC and console games were getting so popular that every man, woman and child was becoming a hardcore gamer, that’s changed too. We’ve reverted to a time when hardcore gamers do exist (and in numbers), but the rest of us are playing tiny games on our phones and iPads.
“We’ve reverted to a time when hardcore gamers do exist (and in numbers), but the rest of us are playing tiny games on our phones and iPads”
On the whole, the developer meerkats surge on, free of big company meetings, and the fear that someone they worked with and loathed three monoliths ago will be parachuted in as their producer. Life is good, and they don’t even worry about money. I used to work with a guy who, without fail, referred to pounds as ‘credits’. The last I heard, he’s in prison after stealing a link of sausages from a shop.
Then the money runs out. The first three apps, while groundbreaking, were 99p, and who in their right mind would pay that for several hours of puzzling fun? The developers sadly unplug their PCs and that triangular phone conference thing in the meeting room and the CVs go out to the giant corporations again. This time, though, our heroes have added ‘Co-founder, Shingoo Entertainment Ltd’ to the top. They’re not going in as they left – they’re looking for much more. These guys are now entrepreneurs. They bring a wealth of new experience to the table. Except it’s not a table. It’s the same desk they left in 2011. And, yes, that’s the same PC they’ll be coding endless sequels on. Hello, old friend. Let’s see if you take as long to boot up as you used to.
The post Postcards From The Clipping Plane: the cyclical nature of game development appeared first on Edge Online.
via Edge Online http://ift.tt/1isItwW
News::Street Fighter IV Arena is a mobile title from Capcom and Nexon
Alright, so it's no Ultra Street Fighter IV, but Capcom is working on an upcoming mobile Street Fighter title in tandem with Nexon. Sounds a bit strange, I suppose, but since it's a mobile game it makes sense.
Street Fighter IV Arena is releasing in Korea, but there are few details surrounding the title as of yet. Of course, as Siliconera points out, if you're Korean and have an eligible Korean phone number, you can apply for the closed beta and laugh at all of us poor saps who can't join in yet. Hope it's awesome.
Capcom And Nexon Team Up For Street Fighter IV Arena [Siliconera]
via destructoid http://ift.tt/1jb0k6j
News::Get Even - Reality bending with braindancing
via N4G: pc news feed http://ift.tt/1pwSdVu
News::Steams Summer Sale is underway, and here are 50 games you should check out
via N4G: pc news feed http://ift.tt/1m8YUt3
News::Sniper Elite III is a Sharpshooter's Dream | Hardcore Gamer
via N4G: pc news feed http://ift.tt/1issNty
News::Dark Souls: Prepare to Die Edition $5 right now on the Steam Summer Sale
via N4G: pc news feed http://ift.tt/1m8S9HH
News::The Walking Dead The Game: Decisions, Decisions
via N4G: pc news feed http://ift.tt/1rsXT4h
News::Company of Heroes 2: The Western Front Armies Patch Notes
via N4G: pc news feed http://ift.tt/1pHiBhl
News::The Gamesmen, Episode 24 Buying Speed Monkey
via N4G: pc news feed http://ift.tt/1pHiy5a
News::I don't trust the Steam Summer Adventure
via N4G: pc news feed http://ift.tt/1pHiyCj
News::Titanfall PC Digital Now Available With A 50% Off On GamersGate
via N4G: pc news feed http://ift.tt/1isj6eW
News::Tiny Barbarian DX: Ruins Of Xanadu Review | iDigitalTimes
via N4G: pc news feed http://ift.tt/TqBFEf
News::Divinity: Original Sin New Feature Trailer
via N4G: pc news feed http://ift.tt/1isj6eJ
News::Eve: Valkyrie E3 2014 Oculus Gameplay Impressions | iDigitalTimes
via N4G: pc news feed http://ift.tt/1isj5Yf