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Tuesday, February 5, 2013
News::Rocksmith DLC 2/5 Fall Out Boy 5 Pack
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News::SSE: First Impressions: Crysis 3
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News::2 Minute Review of Dead Space 3 (GamrInsanity)
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News::DmC: Devil May Cry Review | Esperino
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News::Review: Who put Gears of War in my Dead Space 3? | Games.com
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News::Paradox talks quality: Expect fewer and better titles
Although I can't call myself an avid player of Paradox Interactive games, I've gotten the real sense that the company has come a long way, even in the last year, in terms of quality. Speaking to Paradox CEO Fredrik Wester, GameSpy brought up the poorly executed Gettysburg: Armored Warfare and its problematic launch.
"That was terrible," said Wester. "We did not do our homework. It was a one-man team with some backup ... we learned a lot from that release. We've had many bad releases before that, as well, and we learned something every time. In 2012, we also closed four game projects. This happened after Gettysburg. We looked at them and said, 'These games are not up to the standards we're currently looking for at Paradox, so we're going to close these projects.' We're not going to have any more games that are unplayable at release."
Reflecting on an internal shift within Paradox, the CEO says that "A few years ago, we simply could not afford to cancel games. We needed to release the best product we could release at the time in order to get at least some of the cash we invested back. Today, thanks to the success of games like Magicka and Crusader Kings 2 , the Paradox brand is worth so much more that we can actually afford to close projects that don't meet our new quality standards.
"We turned into a more mature company in the last few years, mature in many ways. This year, you'll start to see much more even quality to our games that we're releasing, and that's a sign of our coming of age." In closing, Wester promised "That's what you'll see from Paradox -- fewer and better titles. The quality improvement is the most important thing we're working on right now."
Paradox Rising: Q&A with CEO Fredrik Wester [GameSpy via GamesIndustry International]
via destructoid http://www.destructoid.com/paradox-talks-quality-expect-fewer-and-better-titles-244111.phtml
News::Six Cheap Ways to Get Your Dead Space Fix Without The Game Itself
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News::The Cave Review | StickSkills
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News::Aion: Patch 4.0 New Organizations
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News::Man vs Backlog Episode 1-15 [LEGO Batman 2]: Porn Stars Have Nice Hair
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News::Videogame Roundtable Episode 296: Still Need a Nurse
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News::'Minecraft' makes $1,200 'Jeopardy' appearance
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News::Republique New Screenshots Revealed
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News::Ex-Midway Game Hero Now Being Kickstarted As Project Awakened
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News::Evil Geniuses joins Team Razer
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News::To the Moon OST: Disjointed Just Right
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News::Exploring The Dwemer With Mods
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News::Kickstarter Knuggets 16
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News::4 Must Buy Games in February 2013
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News::New images from The Art of Dead Space
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News::CastleStorm crosses tower defense with Angry Birds | Destructoid
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News::Dead Space 3 Review | EuroGamer Spain
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News::'Death Inc' Not Just Another Day At The Office
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News::Strike Suit Zero Review - Leave the Mech at Home | The Escapist
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News::'Dungeon Lore' Now Available For Windows/Mac
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News::I'm Worried About Aliens: Colonial Marines
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News::Dead Space 3 Review | MeriStation
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News::The mostly accurate lore of Dead Space
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News::Hikware's classic shooters, free on Rice Digital.
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News::Gamer Chatter Podcast Episode 004 - Community Evolved
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News::Expansive Overview: Dead Space 3
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News::Game Informer - Test Chamber Antichamber
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News::Uncharted 3: Shotgun/Uzi Cluster Bomb 2v2v2 Lab Update
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News::Dead Space 3 PC Fixes for Crashes, Origin Errors, Poor FPS, FOV, Lag, Cannot Start
via N4G: pc news feed http://n4g.com/news/1168140/dead-space-3-pc-fixes-for-crashes-origin-errors-poor-fps-fov-lag-cannot-start
News::Dead Space 3 exploit already found for infinite items
There's a different resource management system in place for Dead Space 3 that goes toward building your own weapons from the ground up. You can find items throughout your adventure, or you can just be lazy and buy items through the microtransaction option that comes up every time you want to build something.
Or in the case of this little glitch that Game Front discovered, you can exploit a specific room in chapter 8 of the game so you can infinitely get items over and over again. Nice.
Dead Space 3: Infinite Item Spawning Location [Game Front]
via destructoid http://www.destructoid.com/dead-space-3-exploit-already-found-for-infinite-items-244024.phtml
News::Sword of the Stars II: Enhanced Edition Review | PixelPerfectGaming
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News::Golem: The Best Terrible Kickstarter Pitch Ever
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News::'Thomas Was Alone' Dev Leaves Bossa Studios
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News::Free-To-Play 'NinjaPVP' In Development
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News::Indie Intermission - 'The Unseen Evil' Can You Be The Next Van Helsing?
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News::Omerta: City of Gangsters Review - SelectButton
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News::Gratuitous Space Battles: The Outcasts Expansion Review | PixelPerfectGaming
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News::Developer who called Tiny Tina racist is out of a job
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News::Dead Space 3 New Game+ Modes FAQ
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News::Arstechnica -Dead Space 3 Review
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News::1UP-Dead Space 3 Review: Scare Tactics
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News::MTV- Dead Space 3 Review
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News::Ten Years of Hitman My Top 5 Missions
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News::Dead Space 3 Guide to 100% Completion
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News::Dead Space 3: How To Unlock Everything
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News::Dead Space 3 Theres Always Peng! Achievement Guide
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News::10 Best Female Game Characters
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News::There Shouldn't Even Be Tiny Tina Controversy
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News::Dead Space 3 Circuit Locations
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News::Dead Space 3 Guide: Artifact Collectibles Guide
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News::EA and Greedium Content: A Line in the Sand
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News::Coupes Corner - Sleeping Dogs PC Review
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News::Coupes Corner - Legend Of Grimrock Review
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News::DmC Devil May Cry Spoilercast
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News::How is Day-Z (retail) coming along?
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News::Dead Space 3 Weapon Part Locations
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