Pixels for Breakfast writes: Reboots are a tricky proposition no matter which way you look at it. On one hand you have thousands, if not millions of adoring fans clamouring at the idea of their favourite series being resurrected. On the other, those same fans will turn on you in a moments notice when you toy with the notion of radical reinvention. 2014s Thief reboot was a tough sell. The original game essentially set the standard not only for the stealth genre as a whole, but several mechanics that appear in most genres can be attributed to that 1999 classic. Hiding from AI in shadows? Thief: The Dark Project was the first to introduce that basic concept. All those eavesdropping missions that drain your interest in the Assassins Creed series? The Dark Project was to blame for that too. Even the notion that walking on different surfaces will make it easier or harder for your foes to hear you stems from the original game. 2014s Thief had some impossibly big shoes to fill from th...
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