Game accessory manufacturer Hyperkin recently announced the Pixel Art Controller line of PC / Mac gamepads. I took a look at the blocky SNES-inspired design and concluded that handling this hunk of plastic would have the same effect as rubbing your palms against a cheese grater.
The folks at Hyperkin were not about to let me drag their name through the dirt, so they hooked me up with a prototype controller so that I may get a feel for its construction. I spent the morning putting the beast through its paces, and I thought I'd share what I learned.
Again, this is a handmade prototype, so some of my criticisms may be addressed by the time the controller officially releases in September.
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via destructoid http://www.destructoid.com/impressions-digging-into-hyperkin-s-pixel-art-controller-260686.phtml