Over the weekend, the Crash Bandicoot N. Sane Trilogy launched to wild success and some odd comparisons to FromSoftware's masterpiece. While most everyone is pleased with the remaster, some people have been claiming that Crash is super difficult. I mean, it wasn't an easy game back in the day, but I guess it has somehow become harder after 21 years.
Apparently, that claim isn't a load of nonsense. According to a Reddit user TastyCarcass, who took a much closer look at the jumping physics, developer Vicarious Visions seems to have altered the collision box on Crash. Instead of utilizing a flat shaped hit box, like in the original games, they went with a pill shape that results in Crash sliding off ledges if he barely touches them.
On the one hand, this means you can slide off of platforms and jump in mid-air. On the other hand, it means you're less likely to make pixel perfect jumps or you'll fall to your doom if you're landing precisely on the edge of something. That is a bummer.
Read more...via destructoid http://ift.tt/2teCMfn