Outreach got lucky. It's a Gone Home-like on a Russian space station set during the Cold War, and features no science fiction elements. I like Gone Home quite a bit, I love alternate history fiction, and I just started watching The Americans, which is just as good as everybody said it was. So you've got a narrative-driven historical thriller that reminds me of my new favorite TV show, and it's being shown away from the crowded E3 show floor. Of course I would be all about that. Of course I have a mountain of personal preference to overcome. Of course this game looks fantastic despite my own inclinations.
Much like the Outback Steakhouse Bloomin' Onion, the execution is just as good as the core idea. The space station feels as lived-in as you could expect from a game that has to work within the constraints of period technology, the dialogue flows well between protagonist Dimitri and the voice of Mission Control, and the space sequence where Dimitri leaps from handrail to handrail unmoored on the outside of the station was ass-clenchingly thrilling.
In Outreach, a Russian space station goes dark, so they send up a cosmonaut (you) to find out what's going on. Producer James Booth insisted – multiple times – that Outreach was not a science fiction game; it's a "historical fiction" game. I like the idea that good old human error is at fault here, so if any aliens or Mars ghosts show up, thanks for making a fool of me in public, Booth.
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