Thursday, October 6, 2016

News:: Inside’s evocative soundtrack was recorded using a human skull.

Inside’s evocative soundtrack was recorded using a human skull. Seriously? Yes, seriously. Composer/sound designer Martin Stig Andersen has written a fascinating post-mortem for Gamasutra detailing how he gave Playdead’s game its distinctive, otherworldly sound. Give it a read.

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via Kotaku http://ift.tt/2dyioNT