Have you heard of a little game called Stories: The Path of Destinies? It was a fun indie title that took an unusual concept and ran with it to its fullest degree. The basic gist is the game has branching paths, but it requires you to actually branch and replay areas with knowledge gained from your failures. It worked in a kind of Groundhog Day way to create this charmingly unique game that was well worth 100%ing.
Maybe due to me forgetting why I booked this appointment or burning out from running around PAX, I honestly didn’t remember Omensight is a spiritual follow-up to Stories. I even said to Malik Boukhira, the co-founder of Spearhead Games, “This is a lot like an indie game that came out a few years ago,” to which he responded, “Yeah. We made that game.” Oops.
My stupidity aside, Omensight shares a lot in common with its predecessor, but it seems to be going for a completely different style. While there is a mystery at the center of Omensight’s story, the concept this time isn’t just branching paths to gain gameplay knowledge. Your whole task is, as “The Harbinger,” to solve the murder of a powerful deity that is able to prevent the end of the world. Since she is dead, the end of your paths will result in the world collapsing and you resetting until you gather enough information to figure out who killed her.
Read more...via destructoid https://www.destructoid.com/omensight-mixes-time-travel-and-branching-paths-to-great-effect-497783.phtml