Sunday, March 11, 2018

News:: Cuphead developers talk old games, what they learned, and what's next

Even when it was kicking my ass and pushing me close to my breaking point, Cuphead was an absolute highlight last year. After dutifully following its development for years, the run-and-gun game lived up to sky-high expectations. It was gorgeous. It sounded fantastic. It played like a dream.

This weekend at EGLX, Brett and I had the pleasure of hosting a live interview with Cuphead co-creator Chad Moldenhauer and artist and producer Maja Moldenhauer of Studio MDHR during a panel. We wanted to learn everything we could about the making of Cuphead -- and, based on how many hands shot up during the Q&A portion, so did most of the audience. It was a packed house.

We're planning to share the full recorded interview, but until then, here are some highlights.

Cuphead developers talk old games, what they learned, and what's next screenshot

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via destructoid https://www.destructoid.com/cuphead-developers-talk-old-games-what-they-learned-and-what-s-next-493812.phtml