Monday, April 10, 2017

News:: Review: Snake Pass

Locomotion is something that far too many video games take for granted. Standard fare for movement is often reduced to holding an analog stick in a direction and you'll get where you need to be. This approach is so ingrained in game design that when something as experimental as Snake Pass comes along, it sticks out as a stark reminder of what developers could be doing (not that they all need to be doing it).

There's a certain progression of emotion to playing Snake Pass. First, it's novel. Then, it's brilliant. Then, it's frustrating. Eventually, it's an amalgamation of all that other stuff but maybe more tedious than anything.

Review: Snake Pass screenshot

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