When it was announced back in 2010 that Gearbox would acquire and finish Duke Nukem Forever, people let out a sigh of relief. Gearbox had a great track record of excellent first-person shooter games and had recently released Borderlands to critical and commercial acclaim. There was no way gaming’s longest running joke was going to be bad.
Despite six years having passed since then, people still look at Duke Nukem Forever with a mix of derision and disgust. It was a mashup of old-school design philosophy with new-school mechanics alongside poorly constructed levels and some questionable humor. It brought up the debate of whether or not Duke Nukem, as a character, had any relevance in the modern world.
Read more...via destructoid http://ift.tt/2nyqqxq