It's been roughly five months since EVE Online went free-to-play, and developer CCP seems to be pretty happy about how it's went so far -- at least on the surface.
"We were super nervous, both internally and externally in terms of our playerbase, when it came to going free-to-play," said EVE designer Steven Clark. "Last year we were sitting at roughly a 50% retention rate, and now we're much lower than that, but partially because we have so many more people coming in and trying the game. That's always a good problem to have."
It's staggering to think that EVE Online, a single-server MMO started all the way back in 2003, as they've come so far in their near 15-year journey. And yet they have so much farther to go when it comes to keeping new players invested.
Read more...via destructoid http://ift.tt/2nyEPtK