Wednesday, February 1, 2017

News:: Would you pay $32 for a mobile game?

There's an ongoing discussion right now about Nintendo, Super Mario Run, and its decision to price the game at $10. For some, that's too much considering the final product. For others, it's worth it to have a game that works well with no ads and no microtransactions. The same conversation is had every time Square-Enix re-releases something from its vault for as high as $20. It's not a conversation that's going to end anytime soon, but it is bound to change over time as the prices keep climbing higher and higher.

Would you pay $32 for a mobile game? screenshot

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via destructoid http://ift.tt/2k1aksH