Ten seconds. That's all you get in Candleman -- ten seconds of light to navigate an environment of near-darkness. It's a fascinating concept, one that turns a rudimentary platformer into an always-tense affair. It's maybe the most intense take on resource management imaginable.
But, maybe more interesting is how Candleman demonstrates that a fascinating concept simultaneously can and can't carry an entire game. Candleman flickers out before it's over.
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