Rime takes place in a quiet, mysterious world (that just might have a hint of danger!), contains no spoken dialogue, stars a young boy and his mystical animal companion, and has an ambiguous story that will be left up to interpretation. When the boy jumps, his arms flail about like he's trying to fight a million bees at once. There's a little bit of platforming tied into environmental puzzle solving. It's a very familiar game, is what I'm getting at here.
Don't misunderstand, Rime takes these familiar indie tropes and executes on them very well. The mysterious island in Rime is a desolate paradise that toes the line between inviting and unwelcome. It's a world I was more than happy to spend time exploring. I'm actually more interested in poking at this island's history than I am solving the game's puzzles.
If you're all the way done with the indie puzzle-platformer, nothing I saw during my time with Rime will convince you to return to the fold. But if you believe there's still gas left in this particular genre, you should find something to like in Rime's breezy "Greek-islands-meets-Brothers: A Tale of Two Sons" world.
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