Minit is like Majora's Mask; Minit is like Groundhog Day; Minit is like Westworld from the robots' perspective; Minit is like that one episode of Supernatural, that one episode of Doctor Who, that one The Adventure Zone arc -- it's a game where time resets after a certain point, forcing you to relive your past. Here, it's not a single day, or even a full hour. It's sixty seconds in real-time.
You'll "get" Minit fairly quickly, and I have to imagine that would be the case even if you've been living in an isolated tower somewhere and have never heard of the Groundhog Day loop. There's a counter ticking down in the corner of the screen, which is either a constant reminder of your own mortality in a subtle commentary on the finite nature of life or a setup for a great punchline where an old man very slowly natters to you as your clock inches towards zero once more, depending on who you ask.
I never felt like I didn't know where to go in Minit, which is a blessing for a game where your progress resets so often. There was always a clear path in my head, so it was only a matter of finding the most expedient way from point A to point B. For example, a bartender had something I clearly needed for the final run, but he also wanted me to get rid of the crabs littering the beach. In any other game, that would be a tutorial quest in a starting town. In Minit, it's a race against time.
Read more...via destructoid http://ift.tt/2kW8Hyn