Friday, March 22, 2013

News::PAX: Daylight takes horror into the YouTube age

When gamers argue about whether or not a game is survival horror, they tend to focus on the scares. Jump scares are a particular bone of contention because they can be effective only a few times before they get predictable. The forthcoming title from Zombie Studios, entitled Daylight, hopes to solve some of that predictability by introducing procedural generation to the equation so that players aren't going to experience the same game twice.


Starting in an ever-present safe room, creative director Jared Gerritzen showed me a freshly created maze of rooms in which a player would explore. Lit by a smartphone flash, a player will have to navigate a dark and dank atmosphere with the advantage that's different every time you play. "I never know what I'm walking into," Jared explains, "and the whole idea of it is that it's a maze... kinda tapping into that [desire of] wanting to be scared."


PAX: Daylight takes horror into the YouTube age screenshot


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via destructoid http://www.destructoid.com/pax-daylight-takes-horror-into-the-youtube-age-249392.phtml