Friday, September 29, 2017

News:: Review: Pylon: Rogue

Roguelikes are becoming a hot commodity in gaming. What was once a unique way to experience an old genre is now a common indie crutch to pad out an otherwise thin experience. We’ve seen absolute classics utilize elements from roguelikes (Spelunky, The Binding of Isaac), but there has been an odd trend of developers barely developing their titles and simply relying on procedural generation to do the grunt work.

When you buy into a roguelike, you’re prepping yourself for an uphill battle with elements like permadeath, random generation, and extreme difficulty. These aren’t experiences that you can quickly blast through and call it a day.

Pylon: Rogue has most of those elements down pat, but it seems to have forgotten about creating a balanced and enjoyable experience.

Review: Pylon: Rogue screenshot

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