Need for Speed and Burnout are completely different franchises. Both are arcadey racers, sure, but the former's fantasy kind of starts and stops with outrunning the cops in Lamborghinis and other supercars at extremely high speeds. The latter used unlicensed knock-offs for its races because its bread and butter was portraying car accidents with near-pornographic detail -- something you just can't do when a game developer is essentially "borrowing" cars from their real-world owners. But the just-debuted Need for Speed: Payback blurs the lines between the two divergent franchises in its depiction of vehicular mayhem, pushing the boundaries of how much carnage is possible with a real-world car.
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