When I bought into Dota 2's $9.99 Siltbreaker campaign (which includes a host of convoluted The International 2017 Battle Pass extras), it felt like I was taking a step into a timewarp when "use map settings" custom games ran supreme in Starcraft and Warcraft III.
That trial by fire-esque unforgiving atmosphere is what the MOBA genre thrives in, but it was a tad surprising to see that philosophy carried over in 2017. In its current incarnation, I don't see it expanding beyond the hardcore crowd.
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