VR didn't catch on as much as some hardware manufacturers and developers would have liked. The kits are just so pricey, and so niche, considering that they need high-end PCs to run.
But another barrier to entry is the current game selection. There's a lot of great stuff out there (particularly on PS4), but it's tough to really identify as many "system sellers" in the VR realm as there are on PC and consoles. The SoulKeeper VR isn't quite there yet, but it's a step in the right direction.
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