I spent a lot of time dueling other players in Dark Souls. I'd carelessly wander into the Darkroot forest and willfully invite the protectors of those shaded woods to come and try to force me out of them. I'd painfully claw my way through the game with a sub-optimal build for taking on the monsters of the land with gear designed to give me a slight edge in the one-on-one combat with other players I craved, regardless of how it compromised me in other areas.
And through it all, PvP in Dark Souls was always a secondary feature. An interesting sub-game tucked away in a much richer and varied world. It's always been the domain of ad hoc fight clubs, risky invasions, and inevitable ganks. But, I stuck with it, the thrill of patient one-on-one combat too irresistible to ignore.
That's why I was so looking forward to For Honor. A game that promised to take the tense beauty of staring down the edge of a blade and trying to get inside the mind of your enemy. Waiting for the slightest dip of the blade, the most innocuous shuffling of the feet, that micro-second moment of vulnerability to make your move.
When For Honor is at its best, it is that game. As beautiful and brutal as one could hope. Sadly, those moments are few and far between. While For Honor was supposed to bring the thrill of the duel to the surface, it feels more tucked away and obscured by poorly conceived game modes, obnoxious grinding, and technical glitches than it ever did in the deepest recesses of the Darkroot Garden.
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