The first NieR: Automata demo I played (which was subsequently open to the public) was a way for Platinum to showcase its action prowess. It mostly centered on combat, and barely any time was spent idling away in menus.
A new preview build that I managed to get my hands on, however, fleshes out some of NieR's more nuanced tendencies, most of which are both somehow wacky and deep. Par for the course for NieR.
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