Heroes of the Storm isn't as popular as DOTA 2 or League of Legends, and there's a lot of potential reasons for that. For one, Blizzard was really late into the game, jumping into the fray years after League of Legends had already ensnared most of the MOBA audience into their economy. There's also a lot of mixed messaging and uncertainty when it comes to outside players, who deride it as a "casual" game because it doesn't have mechanics like denying, last-hitting, and an item meta to juggle.
Heroes still has somewhat of an uphill battle as it approaches its second anniversary in June, but Travis McGeathy, Lead Game Designer for Blizzard, is hopeful.
Read more...via destructoid http://ift.tt/2i17KDZ