While the biggest announcement of Mech_Con by far was the existence of MechWarrior 5: Mercenaries, a new single-player story-driven game and the first “proper” sequel to the series in 15 years, it wasn't the only one. Big things are on the way for MechWarrior Online, the free-to-play multiplayer title. I spoke with Piranha Games president Russ Bullock about some of the changes MWO has experienced in the last year and what players can expect moving forward.
"MechWarrior fans are so varied in what's important to them it can sometimes be surprising," Russ said when speaking about the biggest developments in MWO over the past year and what fans responded to the most. MWO made its way to the Steam platform just on the tail end of 2015, and since then has seen the implementation of Faction Play Phase 3 (the persistent player driven meta-war), a new customization system including custom decals for players to personalize their mechs, and a slew of new and revamped maps. "For me though, it was about getting the tournament going. It was the first official Piranha cash prize tournament, and that was a huge undertaking... probably the biggest thing for us."
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