We’ve become very use to iterative changes in our shooters. The annual release schedule of the biggest series combined with the typically risk averse nature of major studios means we’re generally treated to very small changes in every sequel. A new game mode here, a slightly different mechanic there, the disappearance and reappearance of dolphin diving, and so on.
Titanfall 2 doesn’t deal in half-measures and iterative improvements. For better and for worse, Titanfall 2 represents a major change of direction for the series. Yes, the basics are still the same - it’s still all about super-mobile soldiers hoping in and out of giant robots dropped in from orbit - but there isn’t an element of the game that hasn’t been tweaked, scrapped, or rebuilt from scratch. The result is a completely fresh experience that makes the original Titanfall feel like an extended proof of concept for what is a much more complete and refined game.
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