This weekend marked my first time going through Bound, a surreal dancing-centric platformer from Plastic and Sony, and what a trip it was. I had only ever seen screenshots and a couple of early trailers, so it was surprising to find out what this game is actually like and how wonderful it looks in VR.
Bound is much more experimental than I had expected, both in terms of the story presentation (there's an interesting "real-world" element about a woman's troubled childhood) and its mechanics.
This is a nonviolent game in which you can and will dance -- rather beautifully, I might add! -- to ward off geometric dangers. There's also platforming, to be sure, but Bound is more about navigating twisting landscapes and taking in your shape-shifting surroundings than nailing tricky jumping sequences (though there are a few of those). It reminded me of an interactive art exhibit in that way.
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