Sunday, August 10, 2014

News::Crawl Preview | GIZORAMA

Matthew Ahern, GIZORAMA - "Most of my issues with Roguelikes stems from the permadeath aspects of the genre. There is a severe lack of progression with these titles because of the permanence of death. There is no possibility for a lasting story, and you are forced to replay modified versions of the same level to even get a chance to progress forward. Crawl is different though, and relies more on its co-op mechanics than its Rogue-like gameplay."



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