Friday, January 31, 2014

News::Spearhead: We found Sony more helpful than MS or Nintendo

Making a brand new game studio isn't easy. So imagine the undertaking of creating a new brand, crafting a never-before-seen IP, gathering a production crew, and shipping a game in a year. That's what Spearhead Studios did with Tiny Brains , and they went through quite the adventure to do it.


I had a chat with Spearhead's Simon Darveau and Malik Boukhira to find out what makes an indie studio tick, what they've learned so far, and what they have planned for the future.


Spearhead: We found Sony more helpful than MS or Nintendo screenshot


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