Making a brand new game studio isn't easy. So imagine the undertaking of creating a new brand, crafting a never-before-seen IP, gathering a production crew, and shipping a game in a year. That's what Spearhead Studios did with Tiny Brains , and they went through quite the adventure to do it.
I had a chat with Spearhead's Simon Darveau and Malik Boukhira to find out what makes an indie studio tick, what they've learned so far, and what they have planned for the future.
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