VVV: "I've said it before, and I'll say it again: when it comes to damage modelling, the majority of racing games fail to satisfy my sadistic appetite for destruction, with predefined damage modelling and primitive texture changes depicting scratched paintwork. Admittedly, this is often down to limitations imposed by real world car manufacturers who weep at the prospect of watching their pristine motors get banged up, but it's something I hope to see significantly improved in next generation driving games. BugBear's tentatively titled Next Car Game already looks to be setting the benchmark however, featuring what could possibly be the most advanced dynamic damage modelling system seen in a racing game yet that puts anything before it to shame. "
via N4G: pc news feed http://n4g.com/news/1354831/bugbears-next-car-games-features-soft-body-deformation-the-most-advanced-damage-modelling-yet
via N4G: pc news feed http://n4g.com/news/1354831/bugbears-next-car-games-features-soft-body-deformation-the-most-advanced-damage-modelling-yet