The line between film and video game is blurring. Much of this has to do with the shifting ways we consume media: Our screens are smaller, more personal and imbued with interactivity. They're meant to be tapped, swiped, clicked and pinched, and we expect the images under the glass to respond to every prod. We're pulling these screens closer and closer to our bodies, teaching them to respond to physiological output and unconscious gestures, until eventually, they'll simply be a part of our anatomy. Everything will be interactive.
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