EA and DICE caught some flak over the ludicrous loot boxes in the beta for Star Wars Battlefront II, but the last we heard, everything was going to be revised. I guess the only logical outcome we should have expected was that EA was going to fleece us even harder, as some users have found out just how far EA is willing to go to make microtransactions work.
If you're an Origin or EA Access subscriber, then you were given early access to a 10 hour trial of the full game this past weekend. This trial allowed you to get a head start on leveling up and getting acquainted with the game prior to its launch this Friday. It also let people take a closer look at how the class progression system got tweaked.
For starters, all heroes and villains are locked from the start. Not even the first Battlefront did this, but you do not start the game with characters like Darth Vader or Luke Skywalker; they all must be unlocked by playing the game. Okay, I can live with that. How much time are we looking at to get them?
According to this Reddit thread, the total grind is around 40 hours per character. No, that was not a typo where I meant to type four hours; EA and DICE have tweaked the character progression system away from points earned per match to something based on playtime. A spreadsheet that details the breakdown of points per hour also comes up with the statement that, "It is currently 11.4X more efficient with your time to spend money in EA Battlefront II, rather than play it."
Read more...via destructoid http://ift.tt/2hvpxUz