Wednesday, October 25, 2017

News:: The Mummy Demastered's director is ready to take on Frankenstein, Wolf Man, and the Black Lagoon

The Mummy Demastered was released just yesterday and it's already gotten more positive press than any film-to-game adaptations in recent memory. This is despite the fact the film it's named after is no longer in theaters, and the star of the movie (Tom Cruise) doesn't even appear in the game. It instead stars a series of faceless special ops soldiers who could easily be the player, which is just one of the ways it takes advantage gaming's strengths as a medium.

It also capitalizes on Konami's near-desertion of a couple of its classic franchises. The Mummy Demastered is basically a Castlevania game starring one of the Contra guys. Combine that with fantastic art (some by River City Ransom: Underground co-creator Bannon Rudis) and an amazing soundtrack, and you have a game that scratches an itch that both fans of games, and of classic universal horror icons, can easily get behind. 

We talked to Austin Ivansmith, the game's director, about that approach to pitching and developing The Mummy Demastered, how long it took to make,  why games like this are rare these days, what the ancient Egyptians would have thought of it, and a lot more. Check it out and then let him know in the comments which of Universal's Dark Universe headliners you'd like him to take on next. I know that both he and mega movie studio will be watching

The Mummy Demastered's director is ready to take on Frankenstein, Wolf Man, and the Black Lagoon screenshot

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