Monday, October 2, 2017

News:: How Strafe's 'Millennium Edition' overhauls the entire game

When it released in May 2017, Strafe was something of an anomaly. The first-person shooter looked like a game from a bygone era. It was fast and violent, not unlike Quake, with relentless enemies hell-bent on stopping players dead in their tracks. Dying was an integral part of the experience. Unlike most shooters, running out of life didn't just mean that you had to replay the level. Instead, Strafe made players start all over again. Biting the bullet -- or pipe, rocket, or any number of things that can kill you -- meant buckling to randomized level layouts. In Strafe, you never know what's coming next.

Strafe's blend of frenetic first-person gameplay and roguelike design might seem common half-a-year after its release, but at the time it was at the forefront of a modern niche subgenre. 

"We wanted to play this game so bad," developer Thom Glunt said about Strafe's core concept, "we started a studio just to make it."

How Strafe's 'Millennium Edition' overhauls the entire game screenshot

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