Monday, September 11, 2017

News:: Moonlighter has an interesting capitalist twist on classic dungeon crawling

Dungeon crawling is inherently selfish. They're a bit of video game risk versus reward in the sense that they exist to test the player and (theoretically) leave them better equipped for future challenges. They play to a loop of constantly improving the hero so that they can take on tougher foes.

Moonlighter uses dungeon crawling in a different way. At night, protagonist Will takes to the randomly-generated enemy-laden dungeons in pursuit of loot -- just like in most other games. However, the aim isn't to finish the labyrinth. Instead, it's to extract before dying. That's because Will has big plans for that treasure. He's going to sell it.

Although he's a hero by night, Will is a shopkeeper by day. He runs a bustling general store in town, and he uses everything he collected in the dungeons to pad his bottom line. Talk about pulling yourself up by your bootstraps. 

Moonlighter has an interesting capitalist twist on classic dungeon crawling screenshot

Read more...

via destructoid http://ift.tt/2w2fdt7