A few weeks ago, a very smart man wrote a very stupid article arguing games should move past the idea they are a vehicle for storytelling that could rival film, television, and literature. I wish not to start that debate again other than to say I disagree. I believe gaming is a momentous opportunity to explore previously untapped and unseen storytelling potential, whether telling a linear tale or giving players a wide breadth of options that personalizes the experience.
However, even as the medium expands and evolves, it’s important for storytellers to remember the basics to creating a good story are the same with gaming as they are with every other creative avenue. Deemo: The Last Recital attempts to tug at the heartstrings with a wallop of a heartbreaking tale, but a befuddling progression system ruins its pacing and has left me more irritated than enamored.
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