Tacoma feels a lot like its predecessor, Gone Home, even though its environments couldn't be more different. Rather than leading players on an emotional journey through an abandoned family home, Tacoma places players on an abandoned space station.
The feeling of familiarity comes from the game's design and mechanics: Players are encouraged to explore all the nooks, crannies, notes and recordings scattered around the station, while the layout of the winding metal hallways and air locks quietly guides them through a mysterious, dangerous storyline.
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